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Oshizu

Member Since 30 Jan 2015
Offline Last Active Dec 03 2016 08:28 PM

Topics I've Started

Just wondering if this is new? DevTeam Debug Mode...

04 April 2015 - 11:24 PM

I've been messing around with BFME2 RoTWK code and i think i found some kind of debug mode for RoTWK

Haven't found any info about this so i'm wondering if it's new or nah:

gvDpA7E.jpg

 

There seems to be another debug tool tho i'm not sure how to activate it yet,

There's lots of debug libraries missing aswell from what i can observe like: non-lite version of DebugWindow shown above, FXParticleEditorI.dll,  faultrep.dll, crashmailer.exe... They are more than likely lost forever unless EA Games decides to give us BFME2X Production Build files or somebody leaks/buys them...

 

If they would only release BFME2 RoTWK under Linux/Macintosh aswell then i could do way easier game.dat modding since linux/macintosh binaries are usually not deprived of them... Functions like 'void ContainsNativeHashVirtual()' become *Insert random numberical address here like :sub_4314013)

 

Oh wells too bad,


Has anybody ever tried modifying/hooking game.dat for overcoming limits?

31 January 2015 - 12:33 AM

Hello everyone,

 

I've got a question if you don't mind...

Has anybody ever tried to alter/modify/hook game.dat for overcoming limits like Create-A-Hero for custom factions or perhaps different stuff?

 

I feel like we could perhaps in future expand our game altering abilities and start bending engine to our will perhaps :p

Unfortunely i myself haven't had any revolutionary progress with game.dat modification itself yet...

 

There are few things that interest me myself in game.dat modding:

- Workaround for 'Token '%s' is not a valid member of the index list' due to Create-A-Hero new faction (I know that we can choose CaH for custom faction through keyboard trick yet i'd like to have it fixed and pretty way).

- Altering Command Points Factor or Starting Resources tabels at Skirmish Menu. Edain Mode is currently replacing command points factor which gamemode presets for altered gameplay yet unfortunely they are currently limited to 7 gamemodes due to engine limits (7 Command Point Factors Types)...