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Eradicator

Member Since 16 Aug 2003
Offline Last Active Jul 29 2005 08:24 AM

Posts I've Made

In Topic: New Stuff

26 July 2004 - 01:10 AM

Killa, I nearly shit myself when I saw that supply truck. You've really improved your skinning abilities.

In Topic: The USA Mortar Men

23 July 2004 - 08:10 AM

A mortar round would probably kill or seriously damage a german heavy tank like a Tiger because the top armour is much weaker (thiner) compared to the rest of the body as enemy tank don't usually attack its roof :p However, it would be pretty hard for a mortar team to pinpoit a tiger and strike it. If it did happen it would probably be just dumb luck.
[edit]

Yes if there is a clash of gameplay and realism, gameplay almost always wins.

<{POST_SNAPBACK}>

Unless the gameplay can be re-worked to be fun and realistic which for the most part it can because we are making a TC. For example Soldiers: Heroes of World War 2 is insanely realistic. You snipe a driver out of any vehicle where is is visible. Or you can blow it to bits with a tank. Or you can pound the side door with machine gun fire riping it off and exposing him although he most likely already is dead from the bullet going through the thin door. Or disable the engine with a lucky rifle shot and then kill them. Or set mines. Or smash the window with bullet fire damaging the driver. The game has so much detail and realism it is mind boggling, yet it is still fun. It's too bad they included StarForce :(

In Topic: What you want

23 July 2004 - 08:06 AM

Umm... an unnamed TFH fan told me to tell you to implement Canadians as a sub-side or limited units in single player. :p

In Topic: modding & porting

22 July 2004 - 09:32 PM

Ambershee, If I may ask, how do you know thse things? How do you know tanks are still possible?

In Topic: modding & porting

22 July 2004 - 08:59 PM

C&C:Kings would do really well ported as its a medeival mod and BFME is geared towards that, but I don't know if the gameplay would be too similar to BFME or just like BFME without magic :p