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lonkipt

Member Since 08 Feb 2015
Offline Last Active Nov 16 2022 12:02 AM

Posts I've Made

In Topic: Need a tutorial on modeling buildings.

15 November 2022 - 11:26 PM

Responding to Daedra Warrior, what do you mean by "hiding" stuff in W3D Viewer? I'm currently trying to figure out how to see upgrades for structures in that program. If anyone knows how to do that, please let me know!

In Topic: Fortress: Helm's Deep Bug (4-player, Original Version)

23 April 2022 - 07:04 PM

I tried this out a little bit more. It doesn't look like the Faithful Stone ability of the statue can be used anywhere inside the fortress as the fortress player. Not sure if a Rohan player allied to a fortress player could use it that way or not.

Also worth noting: I tried the statue's other abilities to no further avail. I was able to get the white symbol to appear over some troops to try to teleport them to safety, but it did not work.

I also tried the statue and all its abilities on the 3-player version of the fortress the AOTR team made and all with the same results as above. Could be worth checking to see if the statue powers work on any fortress map at all at this rate.

In Topic: Framsburg Map Suggestions

02 February 2022 - 04:50 PM

I decided to look back on this older post and add some more ideas.

The fortress Wulfborg has gates with walkable, enclosed walls over them, which I've noticed helps a lot to a defence of the gates, since many times archers placed on the walls beside the gates aren't necessarily always in range. Adding this feature to Framsburg's gates would be a nice touch towards this end.

I've also noticed that inside the fortress, sometimes for the player in it troops will get stuck inside on the civilian structures when they spawn; and for battles inside it pathfinding is a nightmare due to how many civilian structures are around, on which both enemy and defending units will sometimes get stuck. As beautiful as the fortress is inside, performance would be improved if some of these structures could either be shifted around or removed entirely.

Lastly, the number of bridges on the map, while excellent for making chokepoint strategies happen, often cause maybe more problems than they're worth. So many times the bridges will glitch and not allow units to cross them, which in a map like this makes for severe problems, indeed, for all players involved. An alternative could be to replace them with, say, normal fords or something like it.

This is an amazing map and I hate to bring up so many issues! But I like it too much not to, either. Thanks for the amazing content!

In Topic: How to Make the Fortresses Larger

22 January 2022 - 03:06 PM

You'd be better off joining the T3A Discord and asking someone in their AOTR channel. They're really helpful!