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Member Since 03 Mar 2003
Offline Last Active Feb 09 2013 05:28 PM

Posts I've Made

In Topic: British Upgrades

01 January 2013 - 08:31 PM

This is one of the best customizations so far. Are you going to make them for all side or it's a British exclusive?

In Topic: Hungarian Buildings

30 December 2012 - 05:04 PM

They are simply amazing.

In Topic: Hungary for more?

01 August 2012 - 08:34 PM

How to make naval battles balance? Do you want to add some other axis naval units?

In Topic: D-day

10 June 2012 - 02:28 PM

AFAIK the Panzerschreck was issued to RSI forces, most European Axis forces used it near the end of the war. The Cannone da 47/32 isn't really "man carried" it required a squad of men to operate & a vehicle to tow it like any other light AT gun, so it's not really suitable as a Panzerschreck replacement.

Please, forgive my ignorance, but can you tell me your sources for Panzerschreck? About the Cannone da 47/32: I don't see vehicle hooks. Wiki said it was carried by men or at max by a mule or a horse, but please correct me if I'm wrong.

Is it possible to create a "shp squad" deployable?

Some other questions:

Will we see some motorbike riding infantry in future?

Are heroes planned as special infantry?

Is the Kawasaki J7W1 Shinden really a fighter? Its bomb load seems to suggest that’s more fitted as ground attacker…

Just for curiosity, is it possible to know the name of each kind of infantry (or regiment)? Ex: the Mauser was used by "XXX" regiment, PIAT was used by "YYY" infantry etc...

In Topic: D-day

08 June 2012 - 04:15 PM

Thanks you for your reply, Mig. A note: I cannot play the mod because some problems in my pc during YR reinstallation, so I’m talking about what I see in the screenshots. How does exactly work the “middle/late/post war” logic? Does it add or replace units? How can be got it?

I've checked the unit list, in particular the infantry list. I guess something more "individual" can be done.

For example: Panzerschreck wasn't used by Italy (http://en.wikipedia....i/Panzerschreck), they used a man carried "Cannone da 47/32" ( A small field gun which used EPS "Effetto pronto speciale" AT grenades), here some pics: (http://upload.wikime...fb_borden_1.jpg, http://4.bp.blogspot...tazioni1939.jpg http://upload.wikime...s_di_Trento.jpg) . This forum (http://www.historum....apons-wwii.html) may help a bit (I’ve never heard about an AA mortar, that’s interesting).

Italy has mobile truck mounted defenses, which is unique to them. Other then their outward appearance they do exactly the same job as a towed gun would do. Don't worry The Aquila is on my todo list, they also already have the Marinefährprahm tho.

No problem, I trust you. I was only saying it’s better to have a 100% “pure side” (with less foreign stuff as possible), for this reason I was mentioned the Motozattera.

I’ve talked about tow tractors because I like them in general. I remember you made good tractors for US howitzers.
A curious “proto radar” is the aerophone (a sort of amplifier to detect enemy aircraft), can be added in the field HQ? (http://img521.images...183/aer2ze6.jpg)

Unfortunately the propeller/landing problem is unavoidable, if I code them to work like the siege chopper then AI wont be able to use them because of a pathfinding bug.

Why don’t you disable fighters for AI if they don’t work properly? AI should build more ground AA to counter this. Is it possible?

If you want a readme document I can help you, but you must tell me exactly how do you want it. Ex: side game play/style, general strong and weak points, and the most used units.

If I remember, there was Canada as playable side, was it removed?

There’s a solution if you want to make D-day for C&C3. I can contact some C&C3 modders and model makers and ask if they are interested to make models etc… if they accept, the time should be drastically reduced.