If you felt that way in Allied Campaign already, you're gonna hate the entirety of Epsilon Act 1. Also, the missions were harder than this before. A LOT harder
It's less about the difficulty and more about will I have fun doing it. A lot of the no-build missions aren't very fun for me.
The ratio of task force to base building missions is 1:1. Also, you don't need to memorize anything, all attacks on Casual and Normal have been designed in a way that gives the Player time to react with what they have. Mental is a different story and was designed to those who want the toughest challenge there can be.
If you have trouble, I suggest switching to a lower difficulty.
Jack, I've read your rewrite and I think it works, but right we're not doing further adjustments to the existing plot.
Main thing is that the no-build missions are too numerous. In the main RA2 they were a rare distraction from the usual gameplay. In the mod though they comprise significant portions of the campaigns, often back to back, which I find tedious to play.
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