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Reshy

Member Since 12 Aug 2021
Offline Last Active Apr 07 2023 03:02 PM

#1116095 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Reshy on 20 August 2021 - 05:01 AM

If you felt that way in Allied Campaign already, you're gonna hate the entirety of Epsilon Act 1. Also, the missions were harder than this before. A LOT harder

It's less about the difficulty and more about will I have fun doing it.  A lot of the no-build missions aren't very fun for me.

 

 

The ratio of task force to base building missions is 1:1. Also, you don't need to memorize anything, all attacks on Casual and Normal have been designed in a way that gives the Player time to react with what they have. Mental is a different story and was designed to those who want the toughest challenge there can be.

 

If you have trouble, I suggest switching to a lower difficulty.

 

Jack, I've read your rewrite and I think it works, but right we're not doing further adjustments to the existing plot.

Main thing is that the no-build missions are too numerous.  In the main RA2 they were a rare distraction from the usual gameplay.  In the mod though they comprise significant portions of the campaigns, often back to back, which I find tedious to play.
 




#1116085 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Reshy on 19 August 2021 - 03:23 AM

Playing through the allies, I think there's way too many no-build missions in the campaigns.  They're like 4-5 missions back to back without seeing any hint of a war factory, and the few times you do you don't get an MCV till like mission 10.  It's a bit much.  Mission 12 is also pretty unfun in it's design since you have to make sure all 3 systems remain rather than just one.  I definitely think the allied campaign should be re-evaluated during act 1.  I'll see if act 2 is any better, but I ended up skipping almost the entire campaign due to how tedious most of the scenarios were.