G*DD@#%*$ i'm not a guest!
(_Guest_Pwnage? )
Stupid things go around with this internet thing that's sooo old.. we really need something new
Okay, I just found out that there's this mod called Remix 3.0.. It's F*c%#n Awesome!
The robot A.I. is BRUTAL! I never lost a game of generals, what so ever, in no mod, i played Boss generals, Contra 005, Shockwave, Power of hightech warfare (Suxxx!), CnC Holland (yeah i am from holland and that was the funniest mod i ever played becuz i know what the units are sayin'), An act of war mod (Suxxx!), Zero Hour Retarded, Superb mod, i'd like a Retarded-Remix-Contra like fusion.. that would be really neet! and add some more powers like until level 7 or 8 or something like that.
Ohh by the way, did you guys get the advanced upgrade for usa (@Com centre) from An Act Of War Direct Action? Becuz they use like a Defcon system, go to next alert status and be able to build more buildings, this thing looks a lot like it (I Like it, I really do )
So as i was saying, i was never beaten by any of those mods' ai's.. and this mod totaly Pwnz0rxed me :O okay, i started off @ highest difficulity and never played the mod before but usually that doesnt matter
It felt like playing versus a real player, it actually builds 2 gigantic bases, the ai had like 20 barracks or something though a real player would never build so many barracks, would it
Now some critisism, i only played the airforce general yet for one game, and i got beaten, so i didn't feel like playing longer, i will later on, but not for the next half hour.. but the defense sites wich are upgradeble..
Units in there die way too fast. That makes it way too hard to defend i think. Aside from the fact that i got rushed from behind..
But it seems like the units in the bunkers just take the damage asif they were shot at when outside a bunker.
Is this a bug, or didnt you balance that out Yet..
Grtz
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Pwnage
Member Since 04 Apr 2007Offline Last Active Feb 22 2010 05:20 AM
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- Active Posts 2
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- Age 35 years old
- Birthday February 15, 1989
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Location
Almelo, The Netherlands
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Interests
Music, Games, Moddig, Making Trainers
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- Website URL http://
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- Additional Nicknames Pwnage, x{Pwnage}x, DJKiwi, Headshot, Headshot16
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In Topic: Remix Escalation Suggestion
09 October 2007 - 01:25 PM
In Topic: Suggestions
04 April 2007 - 01:40 PM
Ok first of all i'd like to say that contra 005 is the best mod for generals i've ever played!
this mod has huge firepower and not much to defend with.. i like that
Though i found some stupid things in the mod..
1st i have to say, china flame general.. HEAVILY OVERPOWERED!
and by that i mean really heavily.. using that general i can win every game vs every opponent who doesnt have that general..
2nd thing.. The usa robot general.. waaaaay underpowered.. I can attack and attack and attack but i can't even get thru the infantry generals defense (Hard enemy AI) and the infantry general is one of the easiest AI opponents to beat
Now some little stuff..
Infantry general is fine but could use some super special infantry unit
Ai is underpowered but as far as i can tell, the general itself isnt at all
China tank general.. little overpowered because of the sniper tanks.. might give the general some other disadvantage..
Now my biggest complaint.. i personally HATE this
the gla
I used to dislike GLA.. just a stupid faction.. but now i cant even play with it without getting heavily beaten..
I don't like their new playing system at ALL.. and besides.. they are super heavy underpowered.. especially the stealth and toxin general.. The demo general could use some extra but that isnt neccisarily needed
Toxin general should beat up the infantry general big time..
the toxins just arent strong enough to kill the veteran units..
I think the biggest problem is the range of the weapons.. Gla has no range at all, when i get attacked by inferno cannons i get pwned bigtime.. the howitzers are to weak.. have the range.. but way to weak.. maybe you could make them slightly more expensive and give them a biiiig powerboost.. Also.. the toxins from tanks are underpowered.. you wouldnt kill a 10 men veteran infantry army with 5 tanks with anthrax boosts.. thats a bit unrealistic isnt it?
Besides from these points.. Superb mod
this mod has huge firepower and not much to defend with.. i like that
Though i found some stupid things in the mod..
1st i have to say, china flame general.. HEAVILY OVERPOWERED!
and by that i mean really heavily.. using that general i can win every game vs every opponent who doesnt have that general..
2nd thing.. The usa robot general.. waaaaay underpowered.. I can attack and attack and attack but i can't even get thru the infantry generals defense (Hard enemy AI) and the infantry general is one of the easiest AI opponents to beat
Now some little stuff..
Infantry general is fine but could use some super special infantry unit
Ai is underpowered but as far as i can tell, the general itself isnt at all
China tank general.. little overpowered because of the sniper tanks.. might give the general some other disadvantage..
Now my biggest complaint.. i personally HATE this
the gla
I used to dislike GLA.. just a stupid faction.. but now i cant even play with it without getting heavily beaten..
I don't like their new playing system at ALL.. and besides.. they are super heavy underpowered.. especially the stealth and toxin general.. The demo general could use some extra but that isnt neccisarily needed
Toxin general should beat up the infantry general big time..
the toxins just arent strong enough to kill the veteran units..
I think the biggest problem is the range of the weapons.. Gla has no range at all, when i get attacked by inferno cannons i get pwned bigtime.. the howitzers are to weak.. have the range.. but way to weak.. maybe you could make them slightly more expensive and give them a biiiig powerboost.. Also.. the toxins from tanks are underpowered.. you wouldnt kill a 10 men veteran infantry army with 5 tanks with anthrax boosts.. thats a bit unrealistic isnt it?
Besides from these points.. Superb mod
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