Neo Cario map sometimes buggy and crashes games and Chocolate Disco map doesn't even work. Also been getting a lot of radar glitches lately where it just bugs out very hard to play with it doing that.
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Ultra7
Member Since 11 Dec 2021Offline Last Active Dec 15 2021 01:25 PM
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I use to be called CrimmsonDynamo back in the 2.0 era so yes I am very old player lol
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In Topic: MO 3.3 // Game Bugs
11 December 2021 - 02:10 PM
In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
11 December 2021 - 01:29 PM
Delete this one not sure why it double posted.
In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
11 December 2021 - 01:29 PM
Here's a few suggestions since playing 3.3.6. USA is one of the most improved factions, I still remember in 3.0 where they were basically junk and not many played them (at least in our games lol) I do suggest maybe they could get some reinforcements once the warpshop is up same with PF.(I really like how the warshop has become a very useful building now) Also suggest maybe increasing the range ever so slightly to deploy KingSnakes and maybe add the Lionheart bomber call from the campaign for EA or the allied factions in general. For Soviets I mainly just see China having trouble against Foehn especailly when their infantry is sycn'd. I suggest they need something that's like the motor quad that has a tiny bit of range bringing back voltmortor (since they had really cool deploy animation!), retweaking them as t3 infantry, no cloak and replace the tesla shells with DU shells to help with clearing infantry, tanks and maybe light buildings but not replace Centurion as main artillery, maybe call these Rad Mortors or something. With Epslion it seems HQ still very weak and a lot of us have been commenting on that, the Colossus might have been nerfed just a tad too much, also they feel like their still missing one last unit to finish them off, I was thinking since HQ is into a lot of genetic things that you create something of a equivalent to the Plague Splatter but call it "Gene Splicer" a slow moderately armored artillery tank that fires canister of the mutation gas, this would fit the lore nicely and help with when a player masses infantry, it can still be kind of crappy against buildings so doesn't replace the stalkers but helps back them up. I also suggest that Epslion needs a few more support powers because I counted all the factions SP's and they have the least, maybe HQ has some planes they can call in that drop mutation gas, maybe reinforcements that you can call in thru driller or summon. Finally with Foehn the number one thing is nerfing the heck out of Condors. Next is the bounty hunter feature needs to be nerfed some because it can make them very rich which I understand they probably need but it allows them too much economic power at times. Their infantry is one of the main nightmares, I'd suggest nerfing the immunity to radiation this is major problem with China especially, also when their infantry are sycn'd they should at least be able to emp them, they're still machine like even if they are more fused with it so perhaps just tweaking emp length so it's not as long as normal on their sychn'ed infantry to balance that out. Same with mutation gas. I could rant and rave about Foehn but I won't, the last thing is the Draco rushes they're so predicable but still at times hard to counter, suggest changing the randomizer on them so they don't always deploy a flying unit since sometimes a player will sacrifice all their Dracos so they can just sneak attack from the air. Thank you for taking the time to read my feedback.
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