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ComradeFrana

Member Since 14 Apr 2007
Offline Last Active Jul 16 2020 07:26 PM

Posts I've Made

In Topic: Custom map thread.

05 October 2019 - 05:08 PM

@ComradeFrana: Nice one, the last push is quite intense, took me a few tries to execute everything perfectly

Yeah, there's actually an easier method.

Spoiler
This one is definitely more epic though.

 

 

One small thing I've noticed: some of the Qilin tanks can get destroyed in  two hits by Virus's rifle.

The Qilins escorting the Mastodon, right? Yeah, they were based on the 3.0 Qilins from the "Zoo" map. Didn't notice in testing that their armor was busted. Anyway, should be fixed now.


In Topic: Custom map thread.

03 October 2019 - 09:47 PM

Yay, I actually managed to finish this one...

 

Considering how many official and fan missions there are nowadays, I struggled to think of something that hasn't been done in Mental Omega before. Well, there hasn't really been a Hijacker focused mission to my knowledge (Warranty Void doesn't count), so that's what I made. With some additional twists, play it and you'll see.

 

Storywise, the mission takes place at the same time as The Great Beyond. You play as Scorpion Cell and your task is to recover one of the Mastodon prototypes that were captured by the Chinese after the events of Thread of Dread/Machinehead.

 

KBPZtc9.jpg

 

More screenshots here: https://photos.app.g...iNpk7cWfHcXYep8

 

Enjoy.

 

EDIT: Fixed Qilins.

EDIT 2,3: Minor fixes


In Topic: Custom map thread.

11 April 2019 - 02:19 PM

Bit late, but if you want to use a campaign only unit in your map, you should definitely check out this map: https://forums.revor...attach_id=42005 from this thread: https://forums.revor...its-available/. That should pretty much give you everything you need.

 

In Topic: Custom map thread.

05 February 2019 - 06:10 PM

yep bro tyrants can ignore all enemy base defence and hit the production buildings , and drillers can easily deploy an engineers near the tech dock , i think the map can be harder and more fun without the tyrants

 

The thing is, I designed the mission from the ground up with the use of Tyrants in mind. Especially the PsiCorps base layout is made to encourage their use, for example lots of defenses in the front including Tech Artillery, narrow entrances, lots of cliffs with little room to maneuver. If I'd taken Tyrants out I would probably have to make pretty drastic changes.

 

I mean, maybe I could make it work, but honestly I'd rather spend my effort on something new.


In Topic: Custom map thread.

04 February 2019 - 10:58 PM

A very good one mission. Par time is reasonable, I mean, there is still plenty of time on Mental to finish it below 40:00.  No savescumming is needed, no save/load ever used here :), same goes for headbanging the constant rebuilding defences.

To be honest I only remembered to put in the ending message and par times when I was about to post the mission. I was too lazy to play the mission yet again so I just guessed the number :p.

 

its a very good mission but tyrants make it looks easy even on mental difficulty

Well, it's possible I'm just bad at the game then. :grin: It used to be harder (15 minute shorter time limit, less reinforcements for example), but then i had trouble finishing it.