So with SEE's new Battlewagon... are those fixed animations made compatible with BFME1?
And if I may make a wholly selfish request... perhaps you could at one point convert the Battlewagon to horse-drawn chariot proportions, maybe using horse animations, even. Maybe even dual horses.
I have long wanted a proper chariot skeleton for these games.
And a Haradrim faction fielding them...
Battlewagon anims work with w3d importer, except for 1 (dying I think)
also the attack anim needs to be reworked because horses won't ram the enemy like those rhino beasts, everything else is just importing some cavalry anims and slight editing - time consuming but not hard