Jump to content


Photo

Riddle is out and more...


  • This topic is locked This topic is locked
53 replies to this topic

#1 Apollo

Apollo

    The bringer of doom

  • Hosted
  • 3,467 posts
  • Location:Core of Nexus
  • Projects:Robot Storm, Project Phantom
  •  1337 Modder

Posted 10 August 2008 - 02:33 PM

Posted Image

Hey all, RS is back with another update showcasing latest developments and additions and the riddle given earlier meant return of the Shredder and check video of it in YouTube

and then the first ever complete match game as Freedom League, comes in 4 video parts so enjoy.

Part 1

Part 2

Part 3

Part 4 finale

and finally I put up some pictures in this Thread at the forums
Posted Image

EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC

#2 Romanul

Romanul

    title available

  • Hosted
  • 2,461 posts
  • Location:Romania,Bucharest

Posted 10 August 2008 - 03:25 PM

Looks decent :p

#3 FallenDwarf

FallenDwarf

    title available

  • Members
  • 456 posts

Posted 10 August 2008 - 03:53 PM

Amazing, nice new units there. The unit with a spinning turret is a healer right?
Posted Image

#4 Allied General

Allied General

    C&C Guild

  • Hosted
  • 6,922 posts
  • Location:United Kingdom
  • Projects:AGSA
  •  Modder

Posted 10 August 2008 - 07:02 PM

entertaining :)
Posted Image

#5 WrathOfLust

WrathOfLust

    Celsia9SS

  • Members
  • 272 posts
  • Location:/\/ew York
  • Projects:Mental Omega,Robot Storm.
  •  Beta Tester/Sugester.

Posted 10 August 2008 - 07:31 PM

Awesoem as always,now all we needs is a release :) Fredom League > all

Posted Image

Posted Image

Posted Image

~Fear My Kirovs!~


#6 FallenDwarf

FallenDwarf

    title available

  • Members
  • 456 posts

Posted 10 August 2008 - 07:39 PM

Awesoem as always,now all we needs is a release :) Fredom League > all

wait until its done and stop say realease. I am glad I have waited long for it, it just turns better and better.
Posted Image

#7 SSTG

SSTG

    alive again!

  • Hosted
  • 1,270 posts
  • Location:NZ
  • Projects:might just go back to voxeling
  •  just voxeling stuff

Posted 11 August 2008 - 12:54 AM

Amazing, nice new units there. The unit with a spinning turret is a healer right?

Thats the FL regenerator its in 1.99 but pretty much looks the same as the AL one I done the edits on those 2 so they look different in 2.0 dunno if they'll act any different though depends on apollo

I'd saw a pic of them both but depends on apollo if he wants people to see the AL one yet
Posted Image
Posted Image
Posted Image

#8 Apollo

Apollo

    The bringer of doom

  • Hosted
  • 3,467 posts
  • Location:Core of Nexus
  • Projects:Robot Storm, Project Phantom
  •  1337 Modder

Posted 11 August 2008 - 11:05 AM

Amazing, nice new units there. The unit with a spinning turret is a healer right?

Thats the FL regenerator its in 1.99 but pretty much looks the same as the AL one I done the edits on those 2 so they look different in 2.0 dunno if they'll act any different though depends on apollo

I'd saw a pic of them both but depends on apollo if he wants people to see the AL one yet

They act the same while AL one is much faster and FL one more armored and slower plus come equipped with sensors spotting those stealth units. :crazed:
Posted Image

EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC

#9 PurpleChameleon

PurpleChameleon

    The other guy

  • Members
  • 156 posts
  •  No Modding skills whatsoever.

Posted 11 August 2008 - 10:12 PM

I don't like the new shredder... Its too bulky for my tastes.

and it talks...
Posted Image
Bored.

#10 Guest_Guest_Forsaken_one_*_*

Guest_Guest_Forsaken_one_*_*
  • Guests

Posted 13 August 2008 - 10:03 AM

1: Why do those Freedom League ship energy blasts have a shadow? I mean... energy gives off light >.>.

2: Awesome.

3: WTF is that large structure in the FL base - there are two of them on the east side near the Naval Yards oO.

4: I am a bit worried about lag issues with the explosions I keep seeing being put into 2.0 and whatnot.

Also: I didn't notice it had me signed out oO

#11 SSTG

SSTG

    alive again!

  • Hosted
  • 1,270 posts
  • Location:NZ
  • Projects:might just go back to voxeling
  •  just voxeling stuff

Posted 13 August 2008 - 11:08 AM

1: Why do those Freedom League ship energy blasts have a shadow? I mean... energy gives off light >.>.

2: Awesome.

3: WTF is that large structure in the FL base - there are two of them on the east side near the Naval Yards oO.

4: I am a bit worried about lag issues with the explosions I keep seeing being put into 2.0 and whatnot.

Also: I didn't notice it had me signed out oO


1 I'd say those are eletctro blasts like the electron towers

3 warfactory

4 noticing that too but could be from the recording program was talking to apollo when he was making them that and I think there are still issues with lag that can't be fixed like the cloak speed lags when resurfacing with subs or stealth units
Posted Image
Posted Image
Posted Image

#12 Ash

Ash

    Foxtrot Oscar.

  • Undead
  • 15,526 posts
  • Location:England
  • Projects:Robot Storm
  •  Keep calm and carry on.

Posted 13 August 2008 - 04:34 PM

Awesome stuff. Me wants beta! :xcahik_:

And everyone, do yourselves a favour and put iloo on Ignore.

#13 FoRSAkeN_oNe

FoRSAkeN_oNe

    Nexus Commander 00756

  • Members
  • 291 posts

Posted 14 August 2008 - 01:37 AM

1: Why do those Freedom League ship energy blasts have a shadow? I mean... energy gives off light >.>.

2: Awesome.

3: WTF is that large structure in the FL base - there are two of them on the east side near the Naval Yards oO.

4: I am a bit worried about lag issues with the explosions I keep seeing being put into 2.0 and whatnot.

Also: I didn't notice it had me signed out oO


1 I'd say those are eletctro blasts like the electron towers

3 warfactory

4 noticing that too but could be from the recording program was talking to apollo when he was making them that and I think there are still issues with lag that can't be fixed like the cloak speed lags when resurfacing with subs or stealth units


Nono, I know how the War Factories look. I was talking about the tall, square-base structures near the ore mining structures.

I know what the blasts from the boats are - obviously derived from old tesla tech - but I am wondering why it has a shadow. The only possible way for energy to give off a shadow, is if there is a brighter source of light above it (if that), since it gives off light from all angles. Energy has no shadow. Should be a simple fix... like *open* *delete shadow* *save*

Edited by FoRSAkeN_oNe, 14 August 2008 - 01:38 AM.

Posted Image
Posted Image

And on the eighth day, god created kbyhil.hjfvgchtnm jhv o9, nhp;.
----------------------------------------------
Be young, have fun, taste ZOMGWTF.

<_<' ...Good day. -F1-

#14 SSTG

SSTG

    alive again!

  • Hosted
  • 1,270 posts
  • Location:NZ
  • Projects:might just go back to voxeling
  •  just voxeling stuff

Posted 14 August 2008 - 02:15 AM

Oh thats the battle lab

Apollo EDIT: As if that really needed saying as there wasn't much options for them to be. :D

Edited by Apollo, 14 August 2008 - 05:11 AM.

Posted Image
Posted Image
Posted Image

#15 FoRSAkeN_oNe

FoRSAkeN_oNe

    Nexus Commander 00756

  • Members
  • 291 posts

Posted 14 August 2008 - 06:56 AM

There can be two battle labs? oO
Posted Image
Posted Image

And on the eighth day, god created kbyhil.hjfvgchtnm jhv o9, nhp;.
----------------------------------------------
Be young, have fun, taste ZOMGWTF.

<_<' ...Good day. -F1-

#16 Apollo

Apollo

    The bringer of doom

  • Hosted
  • 3,467 posts
  • Location:Core of Nexus
  • Projects:Robot Storm, Project Phantom
  •  1337 Modder

Posted 14 August 2008 - 07:46 AM

its not like you couldn't make more than one in basic game either (or rs 1.99), current 2.0 limit is 2 labs but for strategic reasons, may be reduced to 1 but we'll see what makes the final decision in release.
Posted Image

EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC

#17 PurpleChameleon

PurpleChameleon

    The other guy

  • Members
  • 156 posts
  •  No Modding skills whatsoever.

Posted 14 August 2008 - 10:41 AM

And the battle labs have turrets on them?
Posted Image
Bored.

#18 Ash

Ash

    Foxtrot Oscar.

  • Undead
  • 15,526 posts
  • Location:England
  • Projects:Robot Storm
  •  Keep calm and carry on.

Posted 14 August 2008 - 11:40 AM

FL ability - most of their buildings are armed and dangerous.

#19 Elerium

Elerium

    Road test? Me? But I gotta go save the world!

  • Project Team
  • 631 posts
  • Location:United Kingdom
  • Projects:Robot Storm
  •  Temporal Agent

Posted 14 August 2008 - 02:04 PM

Least the FL are better than the Orks in Dawn of War, ALL buildings have grots with machineguns on them. Attacking their base as Tau/IG early is suicide!

Sorta like E2150 as well with the turrets available to order on some structures :p

Edited by Elerium, 14 August 2008 - 02:06 PM.

Posted Image
Posted Image

#20 FoRSAkeN_oNe

FoRSAkeN_oNe

    Nexus Commander 00756

  • Members
  • 291 posts

Posted 14 August 2008 - 07:04 PM

FL ability - most of their buildings are armed and dangerous.


Frikkin' sweet.
Posted Image
Posted Image

And on the eighth day, god created kbyhil.hjfvgchtnm jhv o9, nhp;.
----------------------------------------------
Be young, have fun, taste ZOMGWTF.

<_<' ...Good day. -F1-




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users