- I never left - I've been idle, trying to figure out solutions to on with the mod.
- This topic is NOT meant to say "hey, THIS is the solution" and/or "we'll have a new beta soon". I'm just letting you know that this is the last and final attemp to "solve" the future for this mod as I'm not getting any younger and something needs to happen before BFME-series (and myself) belongs in a museum. We've already reached a point where it's hard to come across any legal (original) copies to buy.
- This post is not meant to attract "haters" and long time forum "enemies" to start new debates and arguments about this and that! I don't have time or energy for that. This post is meant for SEE fans, players and supporters only, as it's indeed posted in our sub forum. So for the sake of future calm, haters stay out
Now, due to reasons explained HERE, unfortionately and as much as I hate it, I have only one option left... starting over from scratch, as aparently I'm the only person I can fully trust. The problem is I haven't coded in years, so this means that this attempt will take a LONG time to even get ANYWHERE close to what SEE is/was after Beta 4.5. I'm gonna have to go through ALL old lists, topics and notes to make sure I cover as much as possible of what SEE is. My plan is to try as hard as I can to do the follwing thoroughly and methodically:
Phase #1) Add all planned factions, structures, units and heroes - models, textures and skins (which means I still need help from modelers with a few units)
Phase #2) Start making them all unique as in adding powers and abilities.
Phase #3) Spell books for each faction
Phase #4) AI (this is where I will defenitely need help)
Phase #5) Balance
Phase #6) Make sure all maps from BFME1, BFME2(CE) as well as RotWK are in game and adapted and/or cutomized for SEE (depends on NJM and other mappers)
Phase #7) Polishing (coding, models, textures, skins & art)
YELLOW: Might require help!
ORANGE: Will most likely require help!
RED: Requires help for sure!
Luckily I got some serious help from the awesome Ridder Geel to make a new Launcher for SEE. This launcher comes complete with a fully compatible Wordbuilder that access all SEE stuff as well as BFME1, BFME2 & RotWK assets. This should be a dream come true for SEE mappers! But, don't get your hopes up too much as this means the current SEE will only be a source of reference for this new version that I've decided to call "Special Extended Edition - Director's Cut", or "SEE-dc" even though it will most likely mean that some of the heavier coding Sûlherokhh did will be lost in the process. But hey, better a fully functional and more basic version of SEE, than a super advanced and buggy one, right? Now, if anyone knows a good coder that would like to help putting back all the SEE assets into this new raw version of the mod, do let me know...
Edited by Nazgûl, 06 September 2011 - 01:40 PM.
Forgot some things...