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ship inconsistencies/issues

any and all ships welcome

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#1 johnchm.10

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Posted 19 March 2012 - 01:09 AM

so that discussion about the Tector-class Star Destroyer that was going on got me thinking about other ships that seem to have issues. what ship should we discuss first?

#2 Phoenix Rising

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Posted 19 March 2012 - 03:41 AM

I renamed the CC line to reflect a "Slash E" upgrade format, but haven't redone the CC-7700s to reflect the known features of the 7700/E yet.

#3 johnchm.10

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Posted 19 March 2012 - 10:59 AM

well, if the wookie page is to be believed, the slash E is a bit less powerful then the 7700 model you have in the mod. 8 Heavy Quadruple Lasers, or perhaps light Quadruple Turbolasers, anti starfighter (and presumably anti-missile, like a massive chaff dispenser) cluster bombs, and 2 Torpedo Turrets (great idea, but i can see some issues there.), one dorsal, the other ventral. figure the hull and shields are 20% stronger. size of the gravity well would be increased, but thats inconsequential in terms of gameplay. she'd fair well against a corvette or 2 attacking at one time with her torpedoes, and her guns and cluster-bombs would rip into fighters. speed and agility may suffer due to the equipment upgrades. it seems the ship is more of a strategic asset than a tactical one, capable of defending itself against light-medium attacks, but not exactly a ship you want in a fleet action

#4 johnchm.10

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Posted 19 March 2012 - 11:56 AM

that's not to say that i wouldnt bring it into combat against a lightly defended convoy, or some of the lighter stations, but i just wouldn't send her against anything above a Nebulon without support

#5 Ghostrider

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Posted 19 March 2012 - 06:38 PM

As a grav-well platform they only have spare energy for defensive armaments and light turbos at best - it's roughly the equivalent of an equivalently upgraded Ardent in firepower, but interdictors try and stay out of a fight and I certainly wouldn't use it in the same way as an Ardent.

It's probably best used as third line support to pounce on anything frigate sized or smaller that leaks through the primary defensive line. With good shields it can soak up firepower, but the real danger is that with the grav-generators activated it can't move and is therfore very vulnerable to a concerted attack. And mobility is a very good way of conserving strength as you move your units in and out of the fire zones.

#6 johnchm.10

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Posted 19 March 2012 - 08:58 PM

i use my interdictors differently. i don't turn on their gravity wells until the enemy begins to retreat. i usually send them in just behind a ship that doesn't have great anti-fighter capabilities, like a Strike Cruiser or CC-9600 series. i find that the many laser cannons are very effective against fighters.

#7 Kitkun

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Posted 20 March 2012 - 04:25 AM

Reminds me... interdictors are quite exploitable if you can get the AI to retreat since they allow you to pound on the helpless enemies and they can't actually retreat. Turn the interdictor back off and they'll likely try to retreat again.

Edited by Kitkun, 20 March 2012 - 04:27 AM.

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#8 Stormhawk

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Posted 20 March 2012 - 05:19 AM

Reminds me... interdictors are quite exploitable if you can get the AI to retreat since they allow you to pound on the helpless enemies and they can't actually retreat. Turn the interdictor back off and they'll likely try to retreat again.


I think I remember mentioning this in an earlier thread, with the proposed solution being setting the cooldown on gravity field projectors to like a minute or something, just so you can't spam them on/off without having quite a few of them. Has that been implemented for 1.2?

#9 johnchm.10

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Posted 20 March 2012 - 05:40 AM

then you have a second interdictor to throw up its gravity well while the first one recharges.
on a related note, i remember in Rogue Squadron (the book), that the Black Asp had some Ion Cannons. might a few be added onto the Immobilizer-418, if even as an upgrade? figure maybe 5 or 10 tops, and they're starfighter grade, so the armaments stay within the realm of reason, even though the CC-7700 series vastly outguns its imperial counterpart, in game at least.

#10 Phoenix Rising

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Posted 20 March 2012 - 06:23 AM

Reminds me... interdictors are quite exploitable if you can get the AI to retreat since they allow you to pound on the helpless enemies and they can't actually retreat. Turn the interdictor back off and they'll likely try to retreat again.


I think I remember mentioning this in an earlier thread, with the proposed solution being setting the cooldown on gravity field projectors to like a minute or something, just so you can't spam them on/off without having quite a few of them. Has that been implemented for 1.2?


No - but we'll look at it for v1.3. If the problem is only the AI retreat logic, that can be rewritten.

Edited by Phoenix Rising, 20 March 2012 - 06:24 AM.


#11 johnchm.10

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Posted 22 March 2012 - 09:47 PM

while were still on the subject, i find it kinda odd that the Executor-class didn't have any gravity well projectors

#12 Phoenix Rising

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Posted 23 March 2012 - 04:27 AM

It's most likely that the reactor could not support GWPs on top of 5000 guns.

#13 johnchm.10

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Posted 23 March 2012 - 06:31 AM

good point. although on the other hand, it might be an upgrade. think about it
the Executor was commissioned within a year after Yavin. 6 years later, Lusankya gets captured at Thyferra, and sits out the Thrawn campaign undergoing repairs and upgrades, which allows for the removal of some of its crew. in theory, some of the spaces could be removed and filled with other things. even if the reduction is 1%, thats almost 3000 people. assuming each person uses a foot-locker measuring 31" x 15" x 17", the volume gets to 0.129539 m³. multiply that by about 3000 and right off the bat you have 388.617 cubic meters of empty space. that's just from a single footlocker. there are enough foot lockers to completely fill 2 type-K containers (exterior dimensions used ( 7.36m x 4.4m x 4.4m)) and most of a third one. (lets call it 3 completely, it didnt give internal volume stats.) and i seem to recall that the Lusankya was refitted with a medical lab that probably rivaled those of rich metropolises. and i can imagine the New Republic getting rid of at least some of the holding cells as well as the other "prisoner accommodations." point being that there would be a lot of room. one could probably cram a small reactor and the gravity well projectors into that space. in theory, take the forward-most ~300 meters of the ship and put everything in that section and you should be good. granted the Immobilizer 418 is twice that length, but im almost sure the Executor has a greater depth and width than the Immobilizer, and the 418 also has other systems crammed into the hull

#14 johnchm.10

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Posted 23 March 2012 - 06:32 AM

oh and i forgot the reduction in living spaces

#15 johnchm.10

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Posted 23 March 2012 - 06:51 AM

might not even need the full 300 meters either, looking at it even more. probably the first 150 meters, given that the 418's reactor is also powering other things like engines, guns, shields, communications, sensors, etc. that are already powered by the main reactor of the Executor, thus requiring a smaller reactor. and in theory, you could use that dedicated reactor for other purposes when you arent using the gravity wells,

#16 Ghostrider

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Posted 23 March 2012 - 06:08 PM

I seem to remember that the provisional government deliberately messed up the Lusyanka refit, giving it a seriously sub-standard crew, and blocking efforts to refit it at full strength, presuably terrified of having a Kyp Durron type go AWOL in it and obliterating the wrong sort of enemy in a manner normally associated with Imperialistic monsters.

I guess that's why Wedge converted it into a ramship instead.

#17 johnchm.10

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Posted 24 March 2012 - 07:00 AM

im not raising questions about its use, just its design. although if that's true, then the Lusankya would have been even more devastating against the Vong then what it already was.

#18 johnchm.10

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Posted 12 April 2012 - 04:37 PM

so now that Home One is of the MC80 class, what becomes of the "MC120"?

#19 Phoenix Rising

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Posted 12 April 2012 - 08:25 PM

It was a tonnage designation as I was using it. No longer applies.

#20 johnchm.10

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Posted 13 April 2012 - 12:17 AM

incidentally, i love how i set this thread up for the sole purpose of discussing ship issues, yet the arguments are on other threads. granted im no better, but still. merge?



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