#3
Posted 19 March 2012 - 10:59 AM
#5
Posted 19 March 2012 - 06:38 PM
It's probably best used as third line support to pounce on anything frigate sized or smaller that leaks through the primary defensive line. With good shields it can soak up firepower, but the real danger is that with the grav-generators activated it can't move and is therfore very vulnerable to a concerted attack. And mobility is a very good way of conserving strength as you move your units in and out of the fire zones.
#6
Posted 19 March 2012 - 08:58 PM
#7
Posted 20 March 2012 - 04:25 AM
Edited by Kitkun, 20 March 2012 - 04:27 AM.
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#8
Posted 20 March 2012 - 05:19 AM
Reminds me... interdictors are quite exploitable if you can get the AI to retreat since they allow you to pound on the helpless enemies and they can't actually retreat. Turn the interdictor back off and they'll likely try to retreat again.
I think I remember mentioning this in an earlier thread, with the proposed solution being setting the cooldown on gravity field projectors to like a minute or something, just so you can't spam them on/off without having quite a few of them. Has that been implemented for 1.2?
#9
Posted 20 March 2012 - 05:40 AM
on a related note, i remember in Rogue Squadron (the book), that the Black Asp had some Ion Cannons. might a few be added onto the Immobilizer-418, if even as an upgrade? figure maybe 5 or 10 tops, and they're starfighter grade, so the armaments stay within the realm of reason, even though the CC-7700 series vastly outguns its imperial counterpart, in game at least.
#10
Posted 20 March 2012 - 06:23 AM
Reminds me... interdictors are quite exploitable if you can get the AI to retreat since they allow you to pound on the helpless enemies and they can't actually retreat. Turn the interdictor back off and they'll likely try to retreat again.
I think I remember mentioning this in an earlier thread, with the proposed solution being setting the cooldown on gravity field projectors to like a minute or something, just so you can't spam them on/off without having quite a few of them. Has that been implemented for 1.2?
No - but we'll look at it for v1.3. If the problem is only the AI retreat logic, that can be rewritten.
Edited by Phoenix Rising, 20 March 2012 - 06:24 AM.
#13
Posted 23 March 2012 - 06:31 AM
the Executor was commissioned within a year after Yavin. 6 years later, Lusankya gets captured at Thyferra, and sits out the Thrawn campaign undergoing repairs and upgrades, which allows for the removal of some of its crew. in theory, some of the spaces could be removed and filled with other things. even if the reduction is 1%, thats almost 3000 people. assuming each person uses a foot-locker measuring 31" x 15" x 17", the volume gets to 0.129539 m³. multiply that by about 3000 and right off the bat you have 388.617 cubic meters of empty space. that's just from a single footlocker. there are enough foot lockers to completely fill 2 type-K containers (exterior dimensions used ( 7.36m x 4.4m x 4.4m)) and most of a third one. (lets call it 3 completely, it didnt give internal volume stats.) and i seem to recall that the Lusankya was refitted with a medical lab that probably rivaled those of rich metropolises. and i can imagine the New Republic getting rid of at least some of the holding cells as well as the other "prisoner accommodations." point being that there would be a lot of room. one could probably cram a small reactor and the gravity well projectors into that space. in theory, take the forward-most ~300 meters of the ship and put everything in that section and you should be good. granted the Immobilizer 418 is twice that length, but im almost sure the Executor has a greater depth and width than the Immobilizer, and the 418 also has other systems crammed into the hull
#15
Posted 23 March 2012 - 06:51 AM
#16
Posted 23 March 2012 - 06:08 PM
I guess that's why Wedge converted it into a ramship instead.
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