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ship inconsistencies/issues

any and all ships welcome

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#21 Phoenix Rising

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Posted 13 April 2012 - 12:39 AM

Probably too messy to merge at this point.

#22 johnchm.10

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Posted 13 April 2012 - 12:50 AM

lol, yeah i know. oh well. ill still start stuff here

i'll start small
Fighters
i know that the Tech wasnt exactly available back in 1976/77, but im kinda surprised we havent seen any Helmet Mounted Displays used by any pilots
thoughts?

Edited by Phoenix Rising, 13 April 2012 - 05:52 AM.


#23 Phoenix Rising

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Posted 13 April 2012 - 06:02 AM

During the GCW? It's not much of an issue either way for a RTS.

Interdictor-class or Dominator-class for the GWP ISD variant?

#24 johnchm.10

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Posted 13 April 2012 - 06:35 AM

Id stick with Dominator-class. Interdictor-class was taken by the Leviathan from Knights of The Old Republic, as well as her sister ships. although, upon further research, the Interdictor-class Star Destroyer is the current cannon name. Dominator has a better ring to it.

and it is possible that Dominator happened to be the lead ship in the class

oh, not entirely related, but heres a short wishlist for some ships for the future
rebels/new republic
yard 1- the recon variant of the X-wing. weaker shields, no torpedoes, and less powerful engines, but it makes up for those by having a larger sensor radius (visual radius), sensor jammers like the A-wing, as well as somehow a lower sensor profile (missiles have to be closer to achieve lock, or perhaps a flare launcher, realistically this could be achieved by sensor absorbing materials, kinda like the radar absorbent materials on the F-117A Nighthawk.) and when destroyed, has a small blast radius with a chance to damage/destroy enemies in close proximity
Defender class Short Range Starfighter. cheep, quick to build, either matches the standard TIE Fighter in most respects, exceeds in a few areas even. maneuverability would be at least that of a TIE Interceptor. for balance, you could have it be level one, which is possible and wouldnt destroy canon, as early versions were used in the Droids cartoon

yard 2: Bantha class assault transport as seen in the Rogue Squadron comics. im thinking those 2 light quad turbolasers would be useful. for the rest, i figure take most of the stats of a Sentinel Class Transport, but upgraded. Missiles and other weapons are optional.
i know yard 3 produces the quasar fire bulk cruiser, but i was thinking of a large freighter with better stats than that of the MCF series, like a Mobquet transport.
oh, and maybe the Agave or Warrior class picket or gunship, respectively

yard 3:Corona class to replace the Sacheen. its more of a direct replacement to the EF-series compared to the Sacheen. or it could replace the CC-9600 series,which some feel is overpowered. compliment being a squad each of A, B, and E-wings.

Yard 4: MC-90 as a successor to the MC-80 and Republic class Star Destroyer. as explained in another thread, its got some more firepower than the Republic, what with the torpedo tubes, as well as having twice the fighters, yet almost the same size, 1255 meters compared to 1250

nothing for station 5, Viscount is too strong even compared to Executor, and i cant really think of anything else in that size range

ill get to the imps later, but its 4am here and ive got class at 8

for the imps, well, they concentrate their resources on larger ship projects, and theres not many larger ships id add

yard 1: a TIE Vanguard or some other type of TIE with a recon capacity, to mirror the recon X-wing

the A-9 Vigilance. good hit and run craft.
I-7 Howlrunner
not gonna bother with the TIE experimental series from X-wing Alliance


yard 2:
either an Assassin class Corvette or a Night Caller/ Far Star sub-type of Corvette
i know its large, but perhaps a Star Galleon


yard 3: Vindicator class Cruiser. its the ship the Immobilizer-418 is based off of.

yard 4: the Allegiance class of Super Star Destroyers, or as the great Ansel Hsaio described it, the Heavy Star Destroyer

Edited by Phoenix Rising, 13 April 2012 - 09:44 PM.


#25 Zeta1127

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Posted 13 April 2012 - 06:40 PM

Actually, its technically the Allegiance-class Star Battlecruiser, just hasn't been clarified yet, and is among the laundry list of ships and vehicles that need such attention.
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#26 evilbobthebob

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Posted 13 April 2012 - 06:43 PM

You'll be glad to know that a number of those ships are pencilled in on our development timeline, johnchm. I won't tell you which ones though ;)

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#27 P.O._210877

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Posted 13 April 2012 - 07:21 PM

Vindicator class Cruiser


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#28 Stormhawk

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Posted 13 April 2012 - 07:42 PM

I would really like to see some larger ships on the PRM side. Mediator, Viscount, Providence, MC90 and Lucrehulk I think are the the most popular choices. I know that models are the limiting factor, but it's fun to dream. Also, I'd like to throw in the Mon Remonda variant of the MC80, which would make a great addition should you ever make a "warlords" campaign against Zsinj.

#29 johnchm.10

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Posted 13 April 2012 - 09:18 PM

i wouldnt add the Mediator or Viscount, as the "Biggest damn ship possible" design philosophy is more the Empire's bag.
i mean hell, they designed the Republic class Star Destroyer to take on the Imperial class, and the ISD's are a good deal larger than the RSD's. i think there was a 350 meter difference in length.
granted the designers and shipyards that produced the Republic had better tech and construction methods. but it seems like the NR favors efficient designs as opposed to brute force

the Mon Remonda and MC90 are perfect additions i think

Edited by Phoenix Rising, 13 April 2012 - 09:45 PM.


#30 Phoenix Rising

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Posted 13 April 2012 - 09:46 PM

It's one thing to write stuff down; another to come up with an adequate model for it.

#31 johnchm.10

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Posted 13 April 2012 - 11:03 PM

true that.
at least with the Mon Cal ships, they all typically follow the same type of design, organic appearance and all.
recon-X is pretty much an X-wing with some extra sensor mods on it, but for the low quality models, you could probably get away with the same basic X-wing model
i think there was a TIE that was basically a normal TIE pod with some grated surfaces and a reduction to a single cannon
you already made an A-9 model, so thats not that big of a problem
Vindicator=remove the GWPs from the Immobilizer and their pods.
i think Allegiance is pretty much an enlarged Tector

#32 Phoenix Rising

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Posted 13 April 2012 - 11:13 PM

At this point, I'm not just adding stopgap models; I really want everything new to be a final product. That sort of limits our options without an on-staff ship modeler. Either way, I think this would be more appropriate for the v1.3 suggestion thread.

#33 Stormhawk

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Posted 13 April 2012 - 11:19 PM

i wouldnt add the Mediator or Viscount, as the "Biggest damn ship possible" design philosophy is more the Empire's bag.


My suggestion is more of a balance point. As is, the NR basically can't kill the Empire's Star Dreadnoughts. Has anyone here ever destroyed an enemy Star Dreadnought? I certainly haven't and don't even see any reasonable strategy to do so should I find myself in a situation where I have to do so (Haven't played OSH on NR side due to my computer not being good enough).

#34 Phoenix Rising

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Posted 13 April 2012 - 11:33 PM

I've killed at least a dozen, if that counts. I expect it to become less of an issue with planned changes to the space mechanic.

#35 johnchm.10

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Posted 13 April 2012 - 11:56 PM

ive killed a LOT of Praetors both mk1 and mk2.
took the combined firepower of Rebel Dream (those Octouple guns are awesome), the Bail Organa (the Dominator class), guns from a Golan 3, 10 maxed out Assault Frigates and a ground based Ion Cannon

yeah, dont know why the AI does this, but often times itll attack me with 1-4 Praetors, 4 or 5 Venators of various upgrades, and 1-3 Imperial 1's
im about to build some interdictors to keep all the forces in system and slaughter them piecemeal

Oh, I didn't mean Praetors and Independences and Bulwarks. I've killed plenty of those too. I mean Executor and Soverign class ships. Sorry about the miscommunication.


Edited by Phoenix Rising, 14 April 2012 - 09:38 AM.


#36 johnchm.10

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Posted 14 April 2012 - 04:16 AM

oh. thankfully the AI hasnt dropped any Executors on me. Sovereigns too.

#37 smashedsaturn

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Posted 14 April 2012 - 04:42 AM

killed palps in OSH yesterday, hardest space battle, but quite damn fun. I spammed K-wings and ATRs and cc-9600, it took FOREVER and I had no idea how close i was but when it went i actually shouted in joy lol.

Also killed 3 executors (two in 1.1) the trick is to use lots of bombers and then hyperspace in ships right on top of it in its blind spot and have them pour fire into it. I Personally used a horde of K-wings to drain hull and shields and dropped ~10 MC80 reef homes right on top of it during the battle, their proton rockets do serious damage.

#38 johnchm.10

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Posted 14 April 2012 - 06:07 AM

now that i have K-wings maxed out, sometimes what ill do is get together 20 or so squadrons and raid the hell out of a neighboring planet. i cannot wait to drop a full 80 squads into combat

#39 Phoenix Rising

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Posted 14 April 2012 - 09:41 AM

Sorry, Stormhawk, I wiped out your post. john, if you could edit your existing post instead of double-posting, that would prevent me from having to moderate. It's more of a readability issue than anything.

#40 Kitkun

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Posted 14 April 2012 - 10:10 AM

I've actually lost an Executor to the AI in one of the previous versions. Had one by itself messing around, and the Rebels dropped about fifty Bulwarks and MC120s on it plus a handful of assorted fighters and bombers. Wasn't exactly much I could do in the way of tactics and so sat there for almost an hour as Rebel ships died one by one under the merciless barrage, which revealed a rather surprising thing: The AI's calculations of strength are quite accurate when you take out tactical ability. Finally wiped out the Rebel scum and... the projectiles still in space from the final Bulwark killed the Executor. The summary screen revealed that it and the Rebel fleet had completely wiped eachother out. The end came so suddenly and to see how close the margins were, it was very much a "You magnificent bastard!" moment!

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