ok to make the robot tank thing easier to understand: you know when a battlemaster tank shoots at an enemy? their cannon will turn to face the enemy right? well robot tanks dont do that. for instance the enemy can be behind the robot tank and the robot tank faceing away from the enemy not faceing them and when the robot tank shoots that enemy its gun doesnt turn nor does the tank face the enemy it just shoots and the shell flys to the enemy tank without the robot tanks gun faceing the enemy or the robot tank turning direction to face the enemy like a marauder tank.ok list of bugs i found: al queda molotovs dont work for all gla. laser burtons new prism grenades dont work. laser comanches guns are messed up the laser comes from UNDER the comanche not from its gun. same with blackhawks for all usa their gun is messed up too bullets come from UNDER the blackhawk not from its gun. gla salvage station doesnt spawn salvage. in v 4.0 it did but INSIDE the station makeing it impossible to pick it up without selling it. also the salvage station for stealth gen has the camo netting upgrade cameo on it but you cant upgrade it because of the timer...and the militia war factory is messed up the gun causes mismatchs just like above poster said. it also is messed up like laser comanches the shells come from beside the gun from midair not from the cannons. tank gens robotic tanks are messed up the turret doesnt turn when they fire it stays still resulting in the gun in front of the tank but the shells it shoots fly to the side please make it so the tank has to face the target to shoot or make the turret turn around. just like above poster said gla shipyard is messed up it vanishes when it gets fortified buildings upgrade and causes mismatch when rebuilt affter that. ROV treads are messed up if you zoom in they look weird. vanguard i love your mod but all the bugs drive me insane ill keep bug testing for now but please vanguard fix as many bugs as you can before the next release.
al quda molatoves i cant use them ever
same witht the laser commace
and the slavge factorie
not with the robot tanks no i dont get that
same with tyhe rov i dont get that
and i dont get the blackhawk bug ever
and col burtons prism nades i dont think vangaurd has scrpited them yet
and vangaurd is there any way i can help with the delevolpemt of project raptor
cause im gonna be board all summer
and saturday its my brithday whoohoo
ill be 15
Bugs, Mismatches, and Errors. POST HERE
#261 Guest_Guest_*
Posted 20 July 2005 - 04:15 AM
#262 Guest_Guest_destroyer_*_*
Posted 20 July 2005 - 04:18 AM
that guest above was me. so anyway vanguard what do you think about this?i forgot to mention both times i installed them i did it EXACTLY the same so it wasnt something i messed up with the install.hmm well maybe theres something wrong with the installer? because i have downloaded and uninstalled quite a few times each time different effects happen like some bugs fixed some not...some units working correctly sometimes not. i did notice militias warfactory gun seemed differently placed this time. the first time i installed 5.0 the gun was placed very closely to the factory and the animation when it fires wasnt messed up. this time it did mess up though i just reinstalled it recently.About 90% of what you just posted works fine for me, Don't know about the Grenades or Salvage Station, because I havn't used those Generals, the Lasers work for me, the Blackhawks work for me, and same with the molotovs.
#264 Guest_Guest_destroyer_*_*
Posted 20 July 2005 - 05:22 AM
#265 Guest_cheapshot_*
Posted 20 July 2005 - 07:06 AM
#266 Guest_Guest_*
Posted 20 July 2005 - 10:25 AM
#267 Guest_Guest_destroyer_*_*
Posted 20 July 2005 - 10:31 AM
a cinderblock catapult sounds interesting i can imagine it now bricks raining down on the enemy base lol.I agree with what cheapshot said a while ago about how the militia's superweapon is a bit lame. A catapult with cinderblocks would be cool. A LOT OF CINDER BLOCKS RAINING DOWN ON THE ENEMY.
#268 Guest_Guest_*
Posted 20 July 2005 - 10:32 AM
The militia need more power!
#269 Guest_Guest_*
Posted 20 July 2005 - 10:33 AM
#270
Posted 20 July 2005 - 12:23 PM
#271
Posted 20 July 2005 - 12:37 PM
I have tried this mod on two different computers and each time the game crashes after about 15 to 30 minutes of playing. I'm not really sure what's causing it, but this is my in game setup. I'm playing in skirmish mode, with the air force general and I have 3 hard computers. One as the superweapons general (on my team), and the other two are China and GLA (against me). I've tried this on the fortress avalanche map and a few others. In the middle of playing, I'll get the overheated or virus error. Please fix whatever could be causing this, because I know it's not the computer and the 4.0 mod didn't do this.
sry i dont get this bug chaos
must be somthing wrong with your 2 computors
Edited by Karl Townsend, 20 July 2005 - 12:38 PM.
#273
Posted 20 July 2005 - 03:33 PM
thx for the job vangaurd
and the r.o.v tracks are messed up i just didnt notice
The Poorly Desgined maps by electronic arts (ea games)
u should not play with comps on these maps cause it will start to lag VERY BAD
Twighlt Flame (for some reason in generals 1 (NOT ZERO HOUR) it doent seem to lag so much
moutin fox
seems to lag
any maps with this kinda entence
(cheak image
will proply lag
Edited by Karl Townsend, 20 July 2005 - 04:27 PM.
#275 Guest_Guest_destroyer_*_*
Posted 20 July 2005 - 05:20 PM
what kind of new gun...? i kinda like how they are right now no need to change the weapons on it.I think I will remake the ROV to be a bit shorter in Height and a bit longer, then have a new gun, the flame thrower will stay though, also I know they are messed up, I couldn't fix it at that time I can now, just havn't yet.
#276
Posted 20 July 2005 - 06:01 PM
here an idea for the slavage factorie
u could have te creates flown in by plane
if u cant figure out how to get the salgve factroie working
and u cuold remove the slavage drop for the stegh gen
and u could have a tank ambush insted of the slavge drop
and were bob been anit seen him post for a while
Edited by Karl Townsend, 20 July 2005 - 06:01 PM.
#277
Posted 20 July 2005 - 07:53 PM
a cinderblock catapult sounds interesting i can imagine it now bricks raining down on the enemy base lol.I agree with what cheapshot said a while ago about how the militia's superweapon is a bit lame. A catapult with cinderblocks would be cool. A LOT OF CINDER BLOCKS RAINING DOWN ON THE ENEMY.
for all we know all those cinder blocks could fall to make a house
for some rebals
#278
Posted 20 July 2005 - 08:47 PM
THE DAY THAT CHEATING WAS BEATEN IN HALO 2
Edited by Karl Townsend, 20 July 2005 - 08:48 PM.
#280
Posted 20 July 2005 - 09:25 PM
i wonder
does god punish us with heat
or does he reward us with heat
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