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Bugs, Mismatches, and Errors. POST HERE


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#261 Guest_Guest_*

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Posted 20 July 2005 - 04:15 AM

ok list of bugs i found: al queda molotovs dont work for all gla. laser burtons new prism grenades dont work. laser comanches guns are messed up the laser comes from UNDER the comanche not from its gun. same with blackhawks for all usa their gun is messed up too bullets come from UNDER the blackhawk not from its gun. gla salvage station doesnt spawn salvage. in v 4.0 it did but INSIDE the station makeing it impossible to pick it up without selling it. also the salvage station for stealth gen has the camo netting upgrade cameo on it but you cant upgrade it because of the timer...and the militia war factory is messed up the gun causes mismatchs just like above poster said. it also is messed up like laser comanches the shells come from beside the gun from midair not from the cannons. tank gens robotic tanks are messed up the turret doesnt turn when they fire it stays still resulting in the gun in front of the tank but the shells it shoots fly to the side please make it so the tank has to face the target to shoot or make the turret turn around. just like above poster said gla shipyard is messed up it vanishes when it gets fortified buildings upgrade and causes mismatch when rebuilt affter that. ROV treads are messed up if you zoom in they look weird. vanguard i love your mod but all the bugs drive me insane ill keep bug testing for now but please vanguard fix as many bugs as you can before the next release.

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al quda molatoves i cant use them ever
same witht the laser commace
and the slavge factorie
not with the robot tanks no i dont get that
same with tyhe rov i dont get that
and i dont get the blackhawk bug ever

and col burtons prism nades i dont think vangaurd has scrpited them yet

and vangaurd is there any way i can help with the delevolpemt of project raptor
cause im gonna be board all summer

and saturday its my brithday whoohoo
ill be 15

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ok to make the robot tank thing easier to understand: you know when a battlemaster tank shoots at an enemy? their cannon will turn to face the enemy right? well robot tanks dont do that. for instance the enemy can be behind the robot tank and the robot tank faceing away from the enemy not faceing them and when the robot tank shoots that enemy its gun doesnt turn nor does the tank face the enemy it just shoots and the shell flys to the enemy tank without the robot tanks gun faceing the enemy or the robot tank turning direction to face the enemy like a marauder tank.

#262 Guest_Guest_destroyer_*_*

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Posted 20 July 2005 - 04:18 AM

About 90% of what you just posted works fine for me, Don't know about the Grenades or Salvage Station, because I havn't used those Generals, the Lasers work for me, the Blackhawks work for me, and same with the molotovs.

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hmm well maybe theres something wrong with the installer? because i have downloaded and uninstalled quite a few times each time different effects happen like some bugs fixed some not...some units working correctly sometimes not. :dry: i did notice militias warfactory gun seemed differently placed this time. the first time i installed 5.0 the gun was placed very closely to the factory and the animation when it fires wasnt messed up. this time it did mess up though i just reinstalled it recently.

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i forgot to mention both times i installed them i did it EXACTLY the same so it wasnt something i messed up with the install.

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that guest above was me. so anyway vanguard what do you think about this?

#263 Vanguard

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Posted 20 July 2005 - 04:45 AM

That's wierd, well IDK, because they work fine for me and Karl.
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#264 Guest_Guest_destroyer_*_*

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Posted 20 July 2005 - 05:22 AM

*sigh* oh well i guess the only thing i can do is wait untill you guys find a way to fix these problems. :dry:

#265 Guest_cheapshot_*

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Posted 20 July 2005 - 07:06 AM

ya im usind a different mod untill the militia's war factory problem is fixed and the gla's shipyard problem is fixed,but when u guys make a patch or new version ill be playing that!

#266 Guest_Guest_*

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Posted 20 July 2005 - 10:25 AM

I agree with what cheapshot said a while ago about how the militia's superweapon is a bit lame. A catapult with cinderblocks would be cool. A LOT OF CINDER BLOCKS RAINING DOWN ON THE ENEMY.

#267 Guest_Guest_destroyer_*_*

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Posted 20 July 2005 - 10:31 AM

I agree with what cheapshot said a while ago about how the militia's superweapon is a bit lame. A catapult with cinderblocks would be cool. A LOT OF CINDER BLOCKS RAINING DOWN ON THE ENEMY.

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:dry: :ohmy: :p a cinderblock catapult sounds interesting i can imagine it now bricks raining down on the enemy base lol.

#268 Guest_Guest_*

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Posted 20 July 2005 - 10:32 AM

OK since i know your not going to agree with catapult or cinderblocks, you could replace the cinderblocks with high explosive and have a device that launches it to somewhere on the map. It would be just like the mortar strike the chinese have.
The militia need more power!

#269 Guest_Guest_*

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Posted 20 July 2005 - 10:33 AM

Wow someone agreed! awsome.

#270 Chaos

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Posted 20 July 2005 - 12:23 PM

I have tried this mod on two different computers and each time the game crashes after about 15 to 30 minutes of playing. I'm not really sure what's causing it, but this is my in game setup. I'm playing in skirmish mode, with the air force general and I have 3 hard computers. One as the superweapons general (on my team), and the other two are China and GLA (against me). I've tried this on the fortress avalanche map and a few others. In the middle of playing, I'll get the overheated or virus error. Please fix whatever could be causing this, because I know it's not the computer and the 4.0 mod didn't do this. :ohmy: :dry:

#271 Karlos Vandango

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Posted 20 July 2005 - 12:37 PM

I have tried this mod on two different computers and each time the game crashes after about 15 to 30 minutes of playing. I'm not really sure what's causing it, but this is my in game setup. I'm playing in skirmish mode, with the air force general and I have 3 hard computers. One as the superweapons general (on my team), and the other two are China and GLA (against me). I've tried this on the fortress avalanche map and a few others. In the middle of playing, I'll get the overheated or virus error. Please fix whatever could be causing this, because I know it's not the computer and the 4.0 mod didn't do this.  :ohmy:   :dry:

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sry i dont get this bug chaos
must be somthing wrong with your 2 computors

Edited by Karl Townsend, 20 July 2005 - 12:38 PM.

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#272 Vanguard

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Posted 20 July 2005 - 02:46 PM

Karl just found a Job for you.
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#273 Karlos Vandango

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Posted 20 July 2005 - 03:33 PM

choas 3v3 bug does not happen on mine and mine lasted an hour cause i was pissing about with tthe comps

thx for the job vangaurd

and the r.o.v tracks are messed up i just didnt notice

The Poorly Desgined maps by electronic arts (ea games)
u should not play with comps on these maps cause it will start to lag VERY BAD

Twighlt Flame (for some reason in generals 1 (NOT ZERO HOUR) it doent seem to lag so much

moutin fox
seems to lag

any maps with this kinda entence
(cheak image
will proply lag

Edited by Karl Townsend, 20 July 2005 - 04:27 PM.

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#274 Vanguard

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Posted 20 July 2005 - 04:37 PM

I think I will remake the ROV to be a bit shorter in Height and a bit longer, then have a new gun, the flame thrower will stay though, also I know they are messed up, I couldn't fix it at that time I can now, just havn't yet.
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#275 Guest_Guest_destroyer_*_*

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Posted 20 July 2005 - 05:20 PM

I think I will remake the ROV to be a bit shorter in Height and a bit longer, then have a new gun, the flame thrower will stay though, also I know they are messed up, I couldn't fix it at that time I can now, just havn't yet.

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what kind of new gun...? i kinda like how they are right now no need to change the weapons on it.

#276 Karlos Vandango

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Posted 20 July 2005 - 06:01 PM

the missoin china 5 dosnt work (whata Bummer)

here an idea for the slavage factorie

u could have te creates flown in by plane
if u cant figure out how to get the salgve factroie working


and u cuold remove the slavage drop for the stegh gen
and u could have a tank ambush insted of the slavge drop


and were bob been anit seen him post for a while

Edited by Karl Townsend, 20 July 2005 - 06:01 PM.

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#277 Karlos Vandango

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Posted 20 July 2005 - 07:53 PM

I agree with what cheapshot said a while ago about how the militia's superweapon is a bit lame. A catapult with cinderblocks would be cool. A LOT OF CINDER BLOCKS RAINING DOWN ON THE ENEMY.

<{POST_SNAPBACK}>

:dry: :cool: :lol: a cinderblock catapult sounds interesting i can imagine it now bricks raining down on the enemy base lol.

<{POST_SNAPBACK}>


for all we know all those cinder blocks could fall to make a house
for some rebals
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#278 Karlos Vandango

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Posted 20 July 2005 - 08:47 PM

The 20th Of July


THE DAY THAT CHEATING WAS BEATEN IN HALO 2

Edited by Karl Townsend, 20 July 2005 - 08:48 PM.

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#279 Vanguard

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Posted 20 July 2005 - 09:07 PM

Probably doing stuff, pluss it's been real stormy in the North East of the US where he lives, so he might just not want to be on the Computer. And it's been kinda stormy here too (Texas).
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#280 Karlos Vandango

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Posted 20 July 2005 - 09:25 PM

nice and HOT here



i wonder

does god punish us with heat
or does he reward us with heat
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