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Milta Superweapon?


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#21 Ace22

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Posted 06 July 2005 - 03:17 PM

What the heck are you two talking about? Isn't Ace Combat 4 a mod?

#22 link.the.first

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Posted 06 July 2005 - 04:00 PM

If you want the Miiltia to have a huge cannon without any kind of hydraulics, you could attatch two trucks to opposite sides facing opposite directions. They simply drive around the gun to rotate it. Another truck has a long line attatched to the middle of the cannon and drives away to raise it and comes back to lower it. However, it would have to lower the cannon all the way to have enough slack to drive around it when turning, so the whole process would be very slow. Might make a good superweapon.
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#23 Bob

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Posted 06 July 2005 - 07:13 PM

What the heck are you two talking about? Isn't Ace Combat 4 a mod?

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Ace Combat 4 is a PS2 game. A fairly cool one at that. I just wish it would have had more missions than it did.

Anyway, Stonehenge was a circle full of massive EMP cannons that had an extreme range of about a continent or so, and explode at high altitude with the force of a nuclear weapon. Knocking any aircraft within miles of the blast out of the sky. In the game, the only way you could survive the blast was to stay below 400 feet in altitude. During one mission, the only way to get below that altitude was to fly through a canyon maze for several minutes.

Megalith, is another superweapon of the game. It's kinda hard to describe, but basically it's a massive above ground ICBM silo. You have to fly into and through the silo, avoid becoming one with the ceiling or the floor, destroy the power generators which open the final fly through doors, blow up the final massive ICBM, and then a split second later pull up and fly through the still opening silo doors in the ceiling. If you become one with the walls, floor, ceiling, doors, or missiles at any point during this mission, you have to start the mission all over again.
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#24 Bob

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Posted 06 July 2005 - 07:18 PM

If you want the Militia to have a huge cannon without any kind of hydraulics, you could attatch two trucks to opposite sides facing opposite directions.  They simply drive around the gun to rotate it.  Another truck has a long line attatched to the middle of the cannon and drives away to raise it and comes back to lower it.  However, it would have to lower the cannon all the way to have enough slack to drive around it when turning, so the whole process would be very slow.  Might make a good superweapon.

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That's a good idea. The militia wouldn't have access to advanced hydraulics like Saddam did, and a weapon that size wouldn't exactly turn on a dime. It would take several game minutes to reposition it to fire again.
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#25 Vanguard

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Posted 07 July 2005 - 02:24 AM

True, but I can deal with that in the code. I would still like it as a back up.
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#26 Guest_Guest_*

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Posted 31 July 2005 - 11:24 AM

I hope these ideas arn't dead. I really would like the militia to be more powerfull.

#27 Karlos Vandango

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Posted 31 July 2005 - 12:48 PM

how bout a nuke missle divlered by a scrapped b52 (or whatever its called) bomber

and has any wacthed the movie sun of all fears
a plane gets shot down carryaing a nuke bomb

someone found and thought it was a coffee table and used it for 1 i thiink

any way these guys come in and the guy who found the nuke dosent know its a nuke and the nuke gets sold for 500$

preety cheap for a nuke eah

or u could have a missle launcher that u have to but u have buy the nukes to fire them

they cost 3000 and take 4 mins to buy when its fired u have to buy a new 1 to fire it

Edited by Karl Townsend, 31 July 2005 - 12:49 PM.

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#28 Bob

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Posted 01 August 2005 - 02:13 AM

... or u could have a missile launcher that u have to but u have buy the nukes to fire them

they cost 3000 and take 4 mins to buy when its fired u have to buy a new 1 to fire it

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I don't know if the game could be coded in that way, but I've got to say I like this idea. Having the Militia (or possibly even the GLA) buy nukes one at a time. 'Pay to Play' so to speak.

Nice idea, Karl. :lol:

You could also have various nuke strengths for sale as well.

Plain old ZH strength nuke for $3000.
Equivalent strength of the Topol's nuke for $6000.
And last but not least a nuke that has the equivalent strength of the U.S.A.'s cluster bomber for $25,000+

Also, if it would be possible to code it, throw in a chance that the weapon bought might be either a fake, or a lighter yielding weapon instead. To represent in the game those evil double crossing arms dealers, you know. It doesn't have to be a great chance, perhaps say a 1-2% chance. Just to add a little flavor to the game.
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#29 Guest_Guest_destroyer_*_*

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Posted 01 August 2005 - 03:33 AM

actually ive seen a mod that has a super weapon that you have to pay to fire it. you only pay once though so im not sure if it can be coded so you pay every time. the mod is called energy mod v5 the chinese get a gravity cannon that you have to pay to arm it then fire it but you dont have to pay affter that so im not sure if it can be coded that way.

#30 Karlos Vandango

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Posted 01 August 2005 - 10:56 AM

thx bob
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#31 link.the.first

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Posted 01 August 2005 - 01:52 PM

I like the pay per nuke idea. The black market could be where you buy advanced weapons and the Arms Dealer and Barracks could only put out basic vehicles and infantry. Also, rename the Arms Dealer the Workshop. If possible, make the Arms Dealer the launch site, and buying anything gets it airlifted in, including the nuke.
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#32 Skillers

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Posted 01 August 2005 - 03:43 PM

gets it airlifted in

This would be good as then the other teams could destroy it before it could be used...

#33 link.the.first

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Posted 01 August 2005 - 03:59 PM

It would have to be powerful to balance that. GLA wouldn't have teh most powerful nukes in the world, but maybe teh most radioactive with some Anthrax added.
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#34 Skillers

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Posted 01 August 2005 - 04:04 PM

Hmm, yeah. It could just be cheap (about the cost of a USA aircraft) and therefore wouldn't matter so much. That would make it similar to the USA aurora because if you send that to destroy a building in a base with air defence, it usually gets destroyed on the return.

Or, if they take it out on delivery, the plane carrying it will drop (like the rest of the planes) but the weapon would go off. This would discourage them from destroying it as it could land in their base, dealing heavy damage. I'm guessing this would be fairly complicated, though.

#35 link.the.first

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Posted 01 August 2005 - 04:09 PM

Program the plane to hit the ground and go nuclear when destroyed. That would probably be easier to code. The only problem is that nukes don't detonate in reality unless the timer hits zero because it needs to start a specific chain reaction to go nuclear and that will not happen if a missile hits it.
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#36 Skillers

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Posted 01 August 2005 - 04:17 PM

I didn't think this mod was meant to realistic (I think that was in the aircraft topic).

#37 link.the.first

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Posted 01 August 2005 - 04:24 PM

Maybe not completely realistic, just something to consider because this game is based on real weapons(mostly). Of course, they could turn the key and nuke the plane while going down.
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#38 Karlos Vandango

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Posted 01 August 2005 - 06:17 PM

well its more realistic then the orginal zero hour
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Posted 01 August 2005 - 06:43 PM

...The German Army in the Second World War had a massive cannon that had an 80cm bore barrell. This cannon, named 'Dora', was used to be used to bombard London. However, the war on the Eastern Front was not going according to plan, and it had to be used there. On one occassion, its 100-ton shell went through 100 feet of dirt, 10 feet of reinforced concrete, blowing the hell out of a Russian ammunition dump in Leningsgrad.

This gun was mounted on a railroad car. It took nearly two hours to load, and the process was commanded by a major general.

A large (albiet stationary) railroad gun would be a low-tech but highly effective superweapon. Upgrading the shells to napalm, chemical or biological warheads is completely feasible.

#40 link.the.first

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Posted 01 August 2005 - 06:50 PM

I doubt the Militia would get something that big. China or GLA maybe.
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