My plans
#21
Posted 28 August 2005 - 02:34 AM
Commander, Emperor's Blade Deathwatch Assault Force
-> "Repent heretic, for today, you die" <-
#22
Posted 28 August 2005 - 07:15 AM
#23
Posted 28 August 2005 - 08:19 AM
Commander, Emperor's Blade Deathwatch Assault Force
-> "Repent heretic, for today, you die" <-
#24
Posted 28 August 2005 - 08:30 AM
There also seems to be shit loads of dead Russes... like in dow there's mountains of the things everywhere that leads me to suspect their retarded commander sent the poor tank crews out alone while the guard just stayed at the barracks
#25
Posted 28 August 2005 - 09:03 AM
Commander, Emperor's Blade Deathwatch Assault Force
-> "Repent heretic, for today, you die" <-
#26
Posted 29 August 2005 - 07:03 AM
Ive already started on the concept sketch of the guardsman facing the walled city.
However some of my ideas for making manufactoriums so im going with a standard city.
Its pretty much all dont terrain wise, with hills and such.
Remaining will be plotting out the city and texturing, but thats the easy stuff, so expect another screen probably monday or tuesday.
#27
Posted 29 August 2005 - 08:27 AM
(no offense or anything public )
#28
Posted 29 August 2005 - 09:06 AM
How many maps will there be in the next release?
Commander, Emperor's Blade Deathwatch Assault Force
-> "Repent heretic, for today, you die" <-
#29
Posted 29 August 2005 - 10:13 AM
#30
Posted 29 August 2005 - 06:30 PM
well... no... not really.. not at all... but at least another map...
and yeah, the public don't need to know every tiny detail crimson... they want pictures and explosionses!
Oh, sev:
currently we have:
1 two player map (Over The Line)
2 four player maps (The Ultimate Gate and The Nexus)
1 six player map (Cold Blood
however, I have 2 more four player maps approaching ready (well.. .sorta)
and crimson is making multiplayer maps until the AI is ready or he dies of old age (the latter more likley)...
so to answer your question.... at least 7 or 8... probably more
#31
Posted 29 August 2005 - 08:22 PM
#32
Posted 30 August 2005 - 07:32 AM
#33
Posted 30 August 2005 - 09:59 AM
I was just tryin to keep em updated torn, I had a concept sketch up here, and I wanted to explain why it wasnt going to be implemented, so people didnt think i renig'd on them.
Kk, that's cool
#34
Posted 12 September 2005 - 05:20 AM
http://www.imagedump...k=get&tp=310709
Anyone wanna gimme a good name for this sucker, i am losing the creative juices, last map was named "acid map".
#35
Posted 12 September 2005 - 08:13 AM
Commander, Emperor's Blade Deathwatch Assault Force
-> "Repent heretic, for today, you die" <-
#36
Posted 12 September 2005 - 09:07 AM
My Wii code: 6472 3114 4930 8707
"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak
Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."
#37
Posted 12 September 2005 - 11:41 AM
Could you re-name it without the word map in it please
As a general rule there should be at least 6 oil derricks per player, 4 at the base and 2 nearby, but at a distance to draw out the player. On top of that you can add a few more, but generally no more than 7 or 8 oil derricks per player. (Balance wise it works best that way.)
There's 13 per player on Acid Map, so could you remove a good few of them please... sorry to be a nuisance
That new map looks very fucking cool by the way
As regards to a name, how about "Veneration".
Edited by Calamity_Jones, 12 September 2005 - 11:54 AM.
#38
Posted 12 September 2005 - 08:31 PM
#40
Posted 12 September 2005 - 09:10 PM
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