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My ideas for PR


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#21 §eNs€o

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Posted 09 September 2005 - 07:41 PM

right here goes

after pr 7.0 or 8.0
all navel yards might be removed to make way for the tech navel yard
it will be like the tech airfield yard (if u been pissin bout with ur world builder like i have)

they will all have amhip units for all sides

like ur 1st idea

the gla will never have an airforce

yes there will be a fix for the low detail werpons zip (hopefully)

and ur ideas stink KIDDING i like em :rolleyes:  ;)

<{POST_SNAPBACK}>



okaaaaaaay

#22 link.the.first

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Posted 09 September 2005 - 07:54 PM

I dont think the GLA need a transport plane. They do have a tunnel network, after all. I think the Sneak Attack serves perfectly well as a transport because you can actually move more units than a Chinook because all you have to do is hotkey 10 groups of 10 units so you can quickly select the next team to move in.

I like the camo idea. It should make them invisible to almost any units tho, since the Stealth gen already has everything camo while moving.

I like the idea of killing vehicle pilots with toxin and radiation, but I dont think it should stay forever. I was kinda thinking about making a leadlined tank upgrade vs radiation and a life-support system against anthrax so it takes a while for either to kill a poilot(also more resistant to neutron bomb).

I agree, there should be subs and amphib transports.
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#23 §eNs€o

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Posted 10 September 2005 - 10:27 AM

I dont think the GLA need a transport plane.  They do have a tunnel network, after all.  I think the Sneak Attack serves perfectly well as a transport because you can actually move more units than a Chinook because all you have to do is hotkey 10 groups of 10 units so you can quickly select the next team to move in.

I like the camo idea.  It should make them invisible to almost any units tho, since the Stealth gen already has everything camo while moving.

I like the idea of killing vehicle pilots with toxin and radiation, but I dont think it should stay forever.  I was kinda thinking about making a leadlined tank upgrade vs radiation and a life-support system against anthrax so it takes a while for either to kill a poilot(also more resistant to neutron bomb).

I agree, there should be subs and amphib transports.

<{POST_SNAPBACK}>

Hmmm...

...its true that the sneakattack is brilliant for transporting Units but, it takes a while till you can use it (because you need to be 5 star General) , so maybe there should be a sneakattack from begining of the round but in this sneakattack only soldiers (no vehicles) ,can come out and then later if you are 5star General you can use the normal sneakatack also for vehicles.I mean the GLA is the force which have to build fast a few bases.I like the idea with the upgrade against toxin and neutron ,nice idea.Oh and it would be better when the snipers (I think from China and GLA ) cant shoot the drivers out of the vehicle because the GLA-Hero (forgot the name :rolleyes: ) is then not unique maybe he should have the power that when he kills soldiers that they become to your team...
...if that is possible ;)

ok bye bye :lol:

#24 §eNs€o

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Posted 10 September 2005 - 10:45 AM

Ih I orgot 2 things for the militia

-Hmm maybe they should get an Antiair vehicle like that:

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Edited by §eNs€o, 10 September 2005 - 10:50 AM.


#25 §eNs€o

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Posted 10 September 2005 - 10:49 AM

...becauese they arent so good against airplanes.

-And maybe a very old tank of the USA which doesent cost anything but you can only build ten of them (and they arent really strong) and/or they must get ammo (like airplanes).So this would be for the first attack

It could look like that:

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#26 Karlos Vandango

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Posted 10 September 2005 - 11:07 AM

I dont think the GLA need a transport plane.  They do have a tunnel network, after all.  I think the Sneak Attack serves perfectly well as a transport because you can actually move more units than a Chinook because all you have to do is hotkey 10 groups of 10 units so you can quickly select the next team to move in.

I like the camo idea.  It should make them invisible to almost any units tho, since the Stealth gen already has everything camo while moving.

I like the idea of killing vehicle pilots with toxin and radiation, but I dont think it should stay forever.  I was kinda thinking about making a leadlined tank upgrade vs radiation and a life-support system against anthrax so it takes a while for either to kill a poilot(also more resistant to neutron bomb).

I agree, there should be subs and amphib transports.

<{POST_SNAPBACK}>


link were did u get that avitor from
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#27 link.the.first

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Posted 10 September 2005 - 01:43 PM

Stenco I like the tank, but I don't know about having a build limit or make it cost nothing. Otherwise, you get an extra 10 tanks to attack in less than five seconds. If one dies, build another one to attack again.
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#28 §eNs€o

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Posted 10 September 2005 - 04:14 PM

Stenco I like the tank, but I don't know about having a build limit or make it cost nothing.  Otherwise, you get an extra 10 tanks to attack in less than five seconds.  If one dies, build another one to attack again.

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Jeah thats cool ,too ...

...ive got another idea but i dont know if tis possible to do that ( I dont think so :lol: ) it would be cool that if two or more GLA worker can build one building so if for example 4workers are building the scudlauncher they build 10% faster but only 5workers can build one building , but I dont think that this is possible :lol: it would be nice ...

...bye bye

#29 §eNs€o

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Posted 10 September 2005 - 04:15 PM

Stenco I like the tank, but I don't know about having a build limit or make it cost nothing.  Otherwise, you get an extra 10 tanks to attack in less than five seconds.  If one dies, build another one to attack again.

<{POST_SNAPBACK}>


Oh and my name is Senseo not stenco :p :lol: :wub: :lol:

#30 link.the.first

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Posted 10 September 2005 - 08:35 PM

I like the idea of having multiple workers building one building to go faster. I would say make the Dozers able to do the same thing, because it usually takes more than one dozer to build a building. However, I doubt that can be done.

Also, try to avoid double posting.
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#31 §eNs€o

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Posted 10 September 2005 - 09:12 PM

Ok ill try to avoid it :lol:

#32 Karlos Vandango

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Posted 11 September 2005 - 11:46 AM

aoe and ee2 do that idea and its good when u got a 1000 citzens building 1 building
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#33 §eNs€o

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Posted 11 September 2005 - 12:08 PM

Hmm i never played AoE and EE but I think there should be a limit of workers who are building one building ,maybe when you have 5workers who build 1 building it is 15-20% faster builded ,but you cant have 6workers building one building...


...because when you will build a scudlauncher and there are 20workers building it ,it would be builded in one second ;) that would be terrible.
In PR youve got too much money (so i have always when I play more than a 100.000 after ten minutes) then you could build 20 Scudstorms in 3minutes or so, so a Worker limit would be great :sad:

bye bye

#34 Vanguard

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Posted 11 September 2005 - 04:14 PM

Hey guys, I need you guys to search for a few things:

1) An image I can use for the Fireport upgrade for the bradley.
2) Pictures of units you would like to see, then if you can, blueprints for that vehicle (no planes or helicopters please)
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- Vanguard

#35 crave22

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Posted 11 September 2005 - 04:38 PM

Bradley
It just shows an M2A2 with the back door open, but I thought it could be useful.

I'll have some pics for other stuff later.
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#36 §eNs€o

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Posted 11 September 2005 - 05:10 PM

]

Hey guys, I need you guys to search for a few things:

1) An image I can use for the Fireport upgrade for the bradley.
2) Pictures of units you would like to see, then if you can, blueprints for that vehicle (no planes or helicopters please)

<{POST_SNAPBACK}>


Ive got here a few Pics...

1.In the first Picture you can see an anti airgun (maybe for the Militia instead of their Bunkers )

anti_air_craft.jpg

2. In the second picture you can see a humvee which could replace the Avenger for the Airforce General (and maybe only the Laser-Gen would get the avenger)

96mpms.jpg

3.The third Picture could be a fast Militia Anti tank Vehicle which is really cheap but isnt so strong

Anti_Tank.jpg

4.A kevlar Upgrade which gives more Armor to Soldiers but make them slower

wpe1.jpg

5.Another militia vehicle but im unsure with that (maybe a transporter which is stealth but has no weapons?!)

Russian_20military_20grrets_20us_20at_20Cape_20Chelutskyn.jpg

for sure i can do a few Blueprints for this Units (if you want) how they could look like in the game (im really good in drawing ;) )

bye bye

Edited by §eNs€o, 11 September 2005 - 06:10 PM.


#37 link.the.first

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Posted 11 September 2005 - 11:36 PM

If I can get the scanner working, I might be able to draw some.
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#38 crave22

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Posted 11 September 2005 - 11:50 PM

For the GLA:
ZSU-23-4 Shilka
Heavy Anti-Air Gun w/ Explosive Shells

Upgrade for the Humvee:
Mk. 19 Grenade Launcher
Mk. 19 GL Mounted on HMMWV. Created like JDAM, only for the one selected.

And now for some upgrades that have been wanted since 2.5 and are mentioned in 3 other threads:
Upgrade for all American Tanks:
M2 .50 MG
Hint hint... :ninja:

Upgrade for all Chinese, GLA, and Militia tanks:
RPD Light MG
Hint hint again... ;)
End of shameless begging.

A better pic of the Shilka. Sorry, no blueprints yet. :rolleyes:
Shilka Again

Edited by crave22, 12 September 2005 - 12:25 AM.

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#39 link.the.first

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Posted 11 September 2005 - 11:55 PM

they all look cool

What do you mean created like a JDAM? You mean just add it individually, or replace the main gun?
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#40 crave22

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Posted 11 September 2005 - 11:59 PM

I mean both. The JDAM on the Raptor is created individually and replaces the main weapon. That's how it is in real life. And hopefully Vanguard catches my hints...
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