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Contra Remix 2 Released


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#361 stack111

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Posted 28 August 2005 - 09:01 PM

its the Radioactive Emitter upgrade, its avalible at the strat. center at rank 3
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Posted 30 August 2005 - 09:46 AM

its the Radioactive Emitter upgrade, its avalible at the strat. center at rank 3

<{POST_SNAPBACK}>

Yeah it is called "emitter" and it has a bomb with the atom symbol behind. it makes the work with the infantry preety darn fast !!! As an OCL in the game it adds to the explosion, blue waves !

#363 Pendaelose

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Posted 31 August 2005 - 09:02 PM

its the Radioactive Emitter upgrade, its avalible at the strat. center at rank 3

<{POST_SNAPBACK}>

Yeah it is called "emitter" and it has a bomb with the atom symbol behind. it makes the work with the infantry preety darn fast !!! As an OCL in the game it adds to the explosion, blue waves !

<{POST_SNAPBACK}>


yup. also, in Contra.04 Creator is bringing back the popup patriot, if it works in mulitplayer I will give it to SuperWeapon with all the prior upgrades. It takes a moment to deploy but can sustain fire on ground units, MUCH more deadly to tanks and infantry.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#364 ZealotFX

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Posted 01 September 2005 - 01:24 AM

Hey guys, I have been following the mod for at least 3 months. Great job.

For those who have problems playing online I have some suggestions. reinstall the game fresh (just zero hour is sometimes enough) and then connect online to patch BEFORE installing the mod (patches for this game make it impossible to play online if a mod is installed while patching). Always remove any mods from the game before patching zh. With some other mods I have had uninstall issues that can cause the same problems which may require a reinstall of zh.

Are there any programs for managing mods that are compatable with this mod?

excitedly waiting for Contra .4 release :wub:

#365 M.E.C.H.

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Posted 05 September 2005 - 11:23 AM

Hey guys, I have been following the mod for at least 3 months. Great job.

For those who have problems playing online I have some suggestions. reinstall the game fresh (just zero hour is sometimes enough) and then connect online to patch  BEFORE installing the mod (patches for this game make it impossible to play online if a mod is installed while patching). Always remove any mods from the game before patching zh.  With some other mods I have had uninstall issues that can cause the same problems which may require a reinstall of zh.

Are there any programs for managing mods that are compatable with this mod?

excitedly waiting for Contra .4 release  :ohmy:

<{POST_SNAPBACK}>

We already know this ^_^ ...! But anyway thanks :D !!!
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#366 Monsunami

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Posted 10 September 2005 - 02:55 AM

Hopefully this mod will be on ModToaster.
My comp specs: AMD 2500+ Barton cpu, Abit Nforce 7 motherboard, 1GB Kingston memory, ATI Radeon 9600 Pro 128MB, Creative Audigy 2 soundcard, Creative SBS4.1 surround speakers, Sony CD-RW 52x49x52, Liteon DVDRW, maxtor 60GB harddrive.

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#367 M.E.C.H.

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Posted 10 September 2005 - 07:54 AM

Hopefully this mod will be on ModToaster.

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Well, what do you mean with The Mos Toaster ??? You want the mod on Mod Toaster, or you just say that it would be in Mod Toaster ?
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#368 Monsunami

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Posted 10 September 2005 - 08:20 PM

Hopefully this mod will be on ModToaster.

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Well, what do you mean with The Mos Toaster ??? You want the mod on Mod Toaster, or you just say that it would be in Mod Toaster ?

<{POST_SNAPBACK}>



http://www.isotx.com/index.php/kbase/5 :lol:

Edited by Monsunami, 10 September 2005 - 08:21 PM.

My comp specs: AMD 2500+ Barton cpu, Abit Nforce 7 motherboard, 1GB Kingston memory, ATI Radeon 9600 Pro 128MB, Creative Audigy 2 soundcard, Creative SBS4.1 surround speakers, Sony CD-RW 52x49x52, Liteon DVDRW, maxtor 60GB harddrive.

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#369 M.E.C.H.

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Posted 10 September 2005 - 10:57 PM

http://www.isotx.com/index.php/kbase/5 :lol:

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Ok now i get it !
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#370 0_PARADOX_0

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Posted 13 September 2005 - 04:17 AM

Hey guys where can i get the latest version of the contra mod and the remix contra?
Cos i read in one of the forums that in the contra remix nukemig fire both missiles at once but the mod of remix i got it only fires one at a time.

By the way both of the mods a fantastic great work guys.

Edited by 0_PARADOX_0, 13 September 2005 - 04:22 AM.


#371 Creator

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Posted 13 September 2005 - 05:37 AM

The latest version of Contra is 003. You can download it at:
http://contra.gamemod.net/

Contra Remix 3 can be downloaded from here:
http://contradownload.20m.com/

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Posted 13 September 2005 - 11:31 AM

The latest version of Contra is 003. You can download it at:
http://contra.gamemod.net/

Contra Remix 3 can be downloaded from here:
http://contradownload.20m.com/

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Thanks for the quick reply Creator.

#373 0_PARADOX_0

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Posted 13 September 2005 - 11:49 AM

The latest version of Contra is 003. You can download it at:
http://contra.gamemod.net/

Contra Remix 3 can be downloaded from here:
http://contradownload.20m.com/

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Thanks creator. But the contra remix from filefront is like from april. is there are more current version of the remix? The other link on the ContraRemix site doesnot work.

Anyways i realy like the Airofrce General, but i think that he sould have at leat one or two more choppers.

Like the S-70A Black Hawk

http://www.army-tech...tml#black_hawk2

And the apache longbow.

http://www.army-tech...he/apache1.html

Also maybe they should have some loadout options for them aswell. So that you can choose to have 16 hellfires or 8 hellfires and rockets or something like that.

Anyways thats just my thought. The RAH-66 Comanche and Apache longbow is also capable of air to air combat in real life maybe that can be implemented as well.

Anyways good work on the mod if i had any idea of how to model and make these mods i would gladly help you but i have no clue. :p

Edited by 0_PARADOX_0, 13 September 2005 - 12:15 PM.


#374 0_PARADOX_0

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Posted 13 September 2005 - 12:18 PM

Just finished playing with the Nuke general and the Migs still fire 1 missile at a time is there somehow to fix this cos it make the migs useless cos they just die before they can launch the second missile.

I read in one of the forums that this was fixed witht latest remix mod but i guess i must have an older version.

#375 M.E.C.H.

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Posted 13 September 2005 - 04:10 PM

Just finished playing with the Nuke general and the Migs still fire 1 missile at a time is there somehow to fix this cos it make the migs useless cos they just die before they can launch the second missile.
I read in one of the forums that this was fixed witht latest remix mod but i guess i must have an older version.

<{POST_SNAPBACK}>

REMIX 3 already has, an apache, but it is for ROBOT GEN, i completely disagree about that... i dont like the idea of the robot gen having powerfull air support... Consider that robot has the apache and the a10 when afg dont have em..... Whatever, my idea is that he needs drone planes.... (Viator, a very good modeller is already working on em !) Now as for the CONTRA, i think that CONTRA needs some more.... Not that much, but it has some stuff missing, like a good attack helicopter for airforce.... (I have remade my CONTRA version and i added an apache on the afg, if you want it (and know the basic about coding) i could help you adding this... :lol: !
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#376 0_PARADOX_0

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Posted 14 September 2005 - 04:38 AM

Just finished playing with the Nuke general and the Migs still fire 1 missile at a time is there somehow to fix this cos it make the migs useless cos they just die before they can launch the second missile.
I read in one of the forums that this was fixed witht latest remix mod but i guess i must have an older version.

<{POST_SNAPBACK}>

REMIX 3 already has, an apache, but it is for ROBOT GEN, i completely disagree about that... i dont like the idea of the robot gen having powerfull air support... Consider that robot has the apache and the a10 when afg dont have em..... Whatever, my idea is that he needs drone planes.... (Viator, a very good modeller is already working on em !) Now as for the CONTRA, i think that CONTRA needs some more.... Not that much, but it has some stuff missing, like a good attack helicopter for airforce.... (I have remade my CONTRA version and i added an apache on the afg, if you want it (and know the basic about coding) i could help you adding this... :cool: !

<{POST_SNAPBACK}>


Yeah sounds interesting. I lnow nothing about modding CNC ZH but i should be able to pick it up easy. Not that i am a programmer. What programes will i need???

I like the Idea about the drone planes as well. But i think that the Blackhawk that i mentioned would be a great asset as it is a transport that is offensive, it has 4 hardpoints for hellfires, rockets etc. Better that the combat chinhook.

So how do i add appache to AFG?? how can i change its stats? Like so that its able to be cloakable, air to air capability etc??

And what programs do i need??

Thanks

Edited by 0_PARADOX_0, 14 September 2005 - 04:39 AM.


#377 M.E.C.H.

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Posted 14 September 2005 - 03:19 PM

Yeah sounds interesting. I lnow nothing about modding CNC ZH but i should be able to pick it up easy. Not that i am a programmer. What programes will i need???
I like the Idea about the drone planes as well. But i think that the Blackhawk that i mentioned would be a great asset as it is a transport that is offensive, it has 4 hardpoints for hellfires, rockets etc. Better that the combat chinhook.
So how do i add appache to AFG?? how can i change its stats? Like so that its able to be cloakable, air to air capability etc??
And what programs do i need??
Thanks

<{POST_SNAPBACK}>

You will gonna need the FinalBig Extractor, and Word ( :cool: ) im sure, that you have Word so lets go to the FinalBig... If you have it i will post you already edited texts, that you will put into the ones that are used in Contra, then you will put them into thew Big file.... Download first the FinalBig and then i we will do this....
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#378 Guest_moobgwaak_*

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Posted 14 September 2005 - 08:10 PM

Does anyone have a link for Remix 3? As Paradox said, the link on filefront is from April, and the link on Rapidshare no longer works.

I just started using Reborn last week, and I've already gotten all my friends who play Zero Hour to download it as well. It's probably the best ZH mod out there, in terms of enhancements and lack of bugs.

Thanks in advance. =D

#379 0_PARADOX_0

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Posted 15 September 2005 - 02:23 AM

Yeah i got final big and had a bit of a playarround. The modding part of thinks like the script is pretty logical.

I have another question. WHy are the Raptors so much faster than the Alpha Aurora. I mean the raptors seem like they got upgraded to warp 9 compared to the Aurora. Anyone else has this problem. I mean there on Speed or something:)

Hey Moobgwaak the Remix version you wanna download is

http://rapidshare.de...Remix2.rar.html

I know the one from the website is Remix3 but this remix2 is the new one from what i can gather. I know that it dosent seem logical but it is cos its posted in june. Look the next version will be called Remix1 probably:) BTW which version of reborn are you playing???

Edited by 0_PARADOX_0, 15 September 2005 - 02:25 AM.


#380 stack111

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Posted 15 September 2005 - 02:47 AM

Yeah i got final big and had a bit of a playarround. The modding part of thinks like the script is pretty logical.

I have another question. WHy are the Raptors so much faster than the Alpha Aurora. I mean the raptors seem like they got upgraded to warp 9 compared to the Aurora. Anyone else has this problem. I mean there on Speed or something:)

Hey Moobgwaak the Remix version you wanna download is

http://rapidshare.de...Remix2.rar.html

I know the one from the website is Remix3 but this remix2 is the new one from what i can gather. I know that it dosent seem logical but it is cos its posted in june. Look the next version will be called Remix1 probably:) BTW which version of reborn are you playing???

<{POST_SNAPBACK}>

Take the moding conversation to Modding Q/A and i answered most of your question in the post there
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