Jump to content


Photo

Contra Remix 2 Released


  • This topic is locked This topic is locked
406 replies to this topic

#381 0_PARADOX_0

0_PARADOX_0
  • Members
  • 13 posts

Posted 15 September 2005 - 02:27 PM

Found a problem with the apache CyberGen when it dies the blades are not textured on the ground there purplepink. I am going to change it to the comanche blade death if i can.

#382 M.E.C.H.

M.E.C.H.

    MACHINATOR

  • Project Team
  • 1,616 posts
  • Location:Greece RHODES
  • Projects:B.F. MOD LEADER LEAD MODELLER
  •  mechs are teh best

Posted 15 September 2005 - 02:36 PM

Found a problem with the apache CyberGen when it dies the blades are not textured on the ground there purplepink. I am going to change it to the comanche blade death if i can.

<{POST_SNAPBACK}>

We know that :lol: .... but nobody cares for that :p ... I do :D !
Posted Image
Posted Image
Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------

Link : http://forums.revora...p?showforum=859

#383 stack111

stack111

    born with rags, on the road to riches

  • Hosted
  • 464 posts
  • Location:IL USA
  • Projects:Zero Hour Mod Conquer or Die

Posted 15 September 2005 - 10:46 PM

thats a model problem not a code problem
Posted Image
"The great questions of the day will not be decided by speeches and resolutions but by blood and iron" Otto Von Bismarck

#384 0_PARADOX_0

0_PARADOX_0
  • Members
  • 13 posts

Posted 16 September 2005 - 02:06 AM

thats a model problem not a code problem

<{POST_SNAPBACK}>


Yeah thats cool stack111 i know its a model problem cos the blades havent been textured. All am saying is that i changed the final ground wreck to the comanche so that i dont get those pink blades that just puts things off when i play.

Anyways if I wanted to retexture that what programs do i need for the W3D files to be able to edit them??

Ahh MECH looks like me and you are the only ones that care a bit about the untextured blades. And i didnt knwo that you knew that, cos i didnt know that, and if i knew that you new that, that what i knew what already known, i would know not to tell you the news :grin

#385 stack111

stack111

    born with rags, on the road to riches

  • Hosted
  • 464 posts
  • Location:IL USA
  • Projects:Zero Hour Mod Conquer or Die

Posted 16 September 2005 - 11:54 AM

you would need gmax, or 3d studio max, but i don;t have any links
Posted Image
"The great questions of the day will not be decided by speeches and resolutions but by blood and iron" Otto Von Bismarck

#386 M.E.C.H.

M.E.C.H.

    MACHINATOR

  • Project Team
  • 1,616 posts
  • Location:Greece RHODES
  • Projects:B.F. MOD LEADER LEAD MODELLER
  •  mechs are teh best

Posted 16 September 2005 - 03:36 PM

you would need gmax, or 3d studio max, but i don;t have any links

<{POST_SNAPBACK}>

Well its : Gmax, 3D StudioMax and Maya ! Those are modelling programs that are very hard to work on them.... Only eperienced modellers can work on them with ease ! So i think that we all gonna have to wait till Creator finds a new Commanche model :dry: !
Posted Image
Posted Image
Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------

Link : http://forums.revora...p?showforum=859

#387 moobgwaak

moobgwaak
  • New Members
  • 4 posts

Posted 16 September 2005 - 09:55 PM

Hey Moobgwaak the Remix version you wanna download is

http://rapidshare.de...Remix2.rar.html

I know the one from the website is Remix3 but this remix2 is the new one from what i can gather. I know that it dosent seem logical but it is cos its posted in june. Look the next version will be called Remix1 probably:) BTW which version of reborn are you playing???

<{POST_SNAPBACK}>



I'm using .03. I was using the Remix 2.45 Test version, but whenever I'd play on LAN with my friend, we'd get mismatch errors, so I switched to Remix 2...and then we still got mismatch errors every game, so we switched back to Contra .03, and now we always get mismatch errors again. =| I'm hopig .04 or a newer remix is released soon, because regular Zero Hour seems so lame in comparison now.

#388 M.E.C.H.

M.E.C.H.

    MACHINATOR

  • Project Team
  • 1,616 posts
  • Location:Greece RHODES
  • Projects:B.F. MOD LEADER LEAD MODELLER
  •  mechs are teh best

Posted 17 September 2005 - 01:06 PM

I'm using .03.  I was using the Remix 2.45 Test version, but whenever I'd play on LAN with my friend, we'd get mismatch errors, so I switched to Remix 2...and then we still got mismatch errors every game, so we switched back to Contra .03, and now we always get mismatch errors again. =|  I'm hopig .04 or a newer remix is released soon, because regular Zero Hour seems so lame in comparison now.

<{POST_SNAPBACK}>

I play it LAN everyday in my home.... I have 5 pc's and i play it with my friends ! So it is your problem not CONTRA's !
I think that you must put the whole Data to the other pc's... it will work !
Posted Image
Posted Image
Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------

Link : http://forums.revora...p?showforum=859

#389 stack111

stack111

    born with rags, on the road to riches

  • Hosted
  • 464 posts
  • Location:IL USA
  • Projects:Zero Hour Mod Conquer or Die

Posted 17 September 2005 - 04:56 PM

make sure your connected right also
Posted Image
"The great questions of the day will not be decided by speeches and resolutions but by blood and iron" Otto Von Bismarck

#390 moobgwaak

moobgwaak
  • New Members
  • 4 posts

Posted 17 September 2005 - 10:19 PM

Oh yah...I know the problem is with one of us, because it worked fine when we were playing regular Contra .03. I sent my friend both 2.45 and 2.0 at the same time, and I'm not sure if he mixed the files or something. He's been having problems with bad hard drives/memory recently as well, and is in the middle of building a new computer, so hopefully the problem would be rectified.

I said I was hoping for a new release of contra/remix because I can't wait for them...not because of the problem. :blush:

#391 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 23 September 2005 - 07:23 PM

I did figure out some of the worst of the mismatch errors in Remix2.45 Its one of many reasons I'm waiting until Contra.04 before I make another version.

Units that I know are no problem will be ported over directly and units that are suspect will have the code rebuilt from scratch to avoid the mismatch problems.

The 2 main causes of Mismatch that I've found are Bandwidth/Latency between players and the other is Code... the first time an object is spawned at a different location between systems you get the error. an example would be an attack order that is changed by the local player just a milisecond before it fires... if there is to much lag the unit pulls away on one system and fires on the other... mismatch.... or a unit that deploys a turret then fires, if the deploy is fast enough it will fire before the remote system has a chance to catch up. The missles might have fired a server frame apart, or they may have fired from seperate locations...

Remix3 will have this in mind when I make the units... I can't promis 100% correction, but I can reduce it by changing certain unit habits.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#392 M.E.C.H.

M.E.C.H.

    MACHINATOR

  • Project Team
  • 1,616 posts
  • Location:Greece RHODES
  • Projects:B.F. MOD LEADER LEAD MODELLER
  •  mechs are teh best

Posted 24 September 2005 - 09:14 AM

Ok good luck with that !
Posted Image
Posted Image
Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------

Link : http://forums.revora...p?showforum=859

#393 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 30 September 2005 - 01:15 PM

I've decided that because things have been slow lately i'm going to release a teaser. It won't be Remix3.... more like Remix2.75 It will have most of the new content for Remix3 without the Adv tech centers or Contra.04 content, but it will give people something new to do. I working on a couple toys and then I'll post it on filefront in a few days.

keep in mind remix3 will be a complete rebuild from scratch after Contra.04 comes out, so I'm really not to worried about bug reporting, but I will open a thread for it.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#394 M.E.C.H.

M.E.C.H.

    MACHINATOR

  • Project Team
  • 1,616 posts
  • Location:Greece RHODES
  • Projects:B.F. MOD LEADER LEAD MODELLER
  •  mechs are teh best

Posted 30 September 2005 - 02:33 PM

I've decided that because things have been slow lately i'm going to release a teaser.  It won't be Remix3.... more like Remix2.75  It will have most of the new content for Remix3 without the Adv tech centers or Contra.04 content, but it will give people something new to do.  I working on  a couple toys and then I'll post it on filefront in a few days.
keep in mind remix3 will be a complete rebuild from scratch after Contra.04 comes out, so I'm really not to worried about bug reporting, but I will open a thread for it.

<{POST_SNAPBACK}>

Ok... we are awaiting !
Posted Image
Posted Image
Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------

Link : http://forums.revora...p?showforum=859

#395 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 02 October 2005 - 12:41 AM

The new Ligt Drone controler

Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#396 Monsunami

Monsunami
  • Members
  • 77 posts

Posted 02 October 2005 - 09:32 AM

I've decided that because things have been slow lately i'm going to release a teaser.  It won't be Remix3.... more like Remix2.75  It will have most of the new content for Remix3 without the Adv tech centers or Contra.04 content, but it will give people something new to do.  I working on  a couple toys and then I'll post it on filefront in a few days.

keep in mind remix3 will be a complete rebuild from scratch after Contra.04 comes out, so I'm really not to worried about bug reporting, but I will open a thread for it.

<{POST_SNAPBACK}>



Hopefully some medium difficulty improvements :blink:
My comp specs: AMD 2500+ Barton cpu, Abit Nforce 7 motherboard, 1GB Kingston memory, ATI Radeon 9600 Pro 128MB, Creative Audigy 2 soundcard, Creative SBS4.1 surround speakers, Sony CD-RW 52x49x52, Liteon DVDRW, maxtor 60GB harddrive.

Posted Image Posted Image

#397 M.E.C.H.

M.E.C.H.

    MACHINATOR

  • Project Team
  • 1,616 posts
  • Location:Greece RHODES
  • Projects:B.F. MOD LEADER LEAD MODELLER
  •  mechs are teh best

Posted 02 October 2005 - 09:54 AM

quote]
Hopefully some medium difficulty improvements :lol:

<{POST_SNAPBACK}>

[/quote]
VERY GOOD JOB ! i really like it ! It is better than the ugly big one ! :blink:
Posted Image
Posted Image
Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------

Link : http://forums.revora...p?showforum=859

#398 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 02 October 2005 - 03:21 PM

Hopefully some medium difficulty improvements  :p

<{POST_SNAPBACK}>


I'll think about doing that... That is 100% in the list for the real Remix3 release. I wasn't planning on it for 2.75, but it brings up a good point, Hard can be tough to play against......


NEWS:
Sadly, like the US Marines before me, after much hard work and hours spent... I'm abandoning the Osprey project. Functionaly they were great, but the model was just too ass-ugly. It looked great in GMAX but when it was loadded up in game the textures sucked donkey balls.

the good news is I've thaught up a simple replacment plan that will fill the same roles.

Edited by Pendaelose, 03 October 2005 - 03:05 PM.

Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#399 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 10 October 2005 - 07:59 PM

For all to know. the new baby is here... 8 pounds, 10 ounces, Girl. named Angela

I'll probobly be adding a new Cybr or AirF bomber named after her :)
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#400 Monsunami

Monsunami
  • Members
  • 77 posts

Posted 11 October 2005 - 12:08 AM

For all to know.  the new baby is here...  8 pounds, 10 ounces,  Girl.  named Angela

I'll probobly be adding a new Cybr or AirF bomber named after her :)

<{POST_SNAPBACK}>



Congratulations on your new child ;)
My comp specs: AMD 2500+ Barton cpu, Abit Nforce 7 motherboard, 1GB Kingston memory, ATI Radeon 9600 Pro 128MB, Creative Audigy 2 soundcard, Creative SBS4.1 surround speakers, Sony CD-RW 52x49x52, Liteon DVDRW, maxtor 60GB harddrive.

Posted Image Posted Image




2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users