Edited by Vanguard, 16 July 2005 - 01:20 AM.
Bugs, Mismatches, and Errors. POST HERE
#2 Guest_Guest_soviet_deso_*_*
Posted 27 October 2004 - 11:07 PM
2)sometimes when i cancel a unit wile its building it bugs
3)whit laser general the missile boat is in the supply center
4)on some units like for the robotic tank in tank general the icon changes while building
5)infantry general 3 star promotion you cant get the tiger tank
6)in boss general for some reason you cant get the carpet bombing at 3 level but only at the 5 and you supposed to get it on the 3 rd
i'll post more if i find some thing
#3
Posted 27 October 2004 - 11:12 PM
ok 1) the icbm doesnt work!
2)sometimes when i cancel a unit wile its building it bugs
3)whit laser general the missile boat is in the supply center
4)on some units like for the robotic tank in tank general the icon changes while building
5)infantry general 3 star promotion you cant get the tiger tank
6)in boss general for some reason you cant get the carpet bombing at 3 level but only at the 5 and you supposed to get it on the 3 rd
i'll post more if i find some thing
bugs means you cant cancell!
#5
Posted 28 October 2004 - 12:10 PM
I fixed the Boss Gens Carpet Bombing.
I get the cancel bug, just click it multiple times.
There will be a sub for America in the Next version.
And there will be a new just for all but the Air Force Gen, the Ravager. Fires four high powered rockets.
EMP Rocket upgrade for the Superweapon General.
#6 Guest_moab_there_but_*
Posted 12 November 2004 - 12:40 AM
#7
Posted 15 November 2004 - 05:12 PM
Other updates on the mod. I am thinking on adding something like a drop pod, drops 5 to 10 pods from a satalite for the Laser General and gives you randomly Rangers, or Missle Defenders, or a new infantry , I am gonna try to design a new infantry or get a model for one then skin it.
The Nuke Lord which was posted in the New unit topic, will be for the Nuke General, but the animations and transition keys are f**ked up. So if you know art code well reach me through e-mail or something, don't add me to your MSN because mine is full, so I have to sort out which contacts I havn't seen in months and so on and then they will be removed. Not blocked but just removed so I can add people who are in more need of help then the ones that are just there taking up space.
#8 Guest_n0rad_*
Posted 21 December 2004 - 05:55 AM
Please, look it, and fix it.
#9
Posted 21 December 2004 - 03:31 PM
BTW Known glitches and bugs in the next version.
Tech airfield has two runways, but the second plane takes off from the first runway only, and at the wrong spot.
The Tech Flak plane, can fire at ground and air, but when it fires at air the flak shell always hits the ground. And even though I removed the ScatterRadius on its weapon, it still scatters in a huge radius.
Incedints for the Tech Airfield
There are buttons depending on your side which you must click to go to your sides planes.
Currently there are none for China, Militia and America, so if you do happen to see the tech airfield in one of the maps, don't bother capturing it, if you are those sides, or their generals.
Fixed bugs
The Uberlord works perfectly now, and will be buildable.
I hope this works because I spent three hours yesterday calculating geometry, I did the geometry for all of PR's new units, so hopefully units wont pass through each other anymore.
Fixed the US and Militia build bugs, where the dozers and workers would got and sit by the building they are to construct and wait a while and then start building after about a minute of sitting their.
Laser Gen now upgrades to his Laser TOW missiles, and Laser Pods (never uses these).
New better looking Militia 50 Cal. (just the guy on the back of the technical)
Fixed the American ships ripple effects, they no longer extend out past the ships hull.
Laser Gen has new particle Cannon FX.
Laser Commanche, and the venoms, now have their propellers showing their shadows on the ground.
There are some more, but I forgot what they were.
Edited by Vanguard, 21 December 2004 - 03:32 PM.
#10
Posted 29 December 2004 - 10:43 AM
Firstly I don't know whether this is with all generals but when I was playing as the boss general the napalm tank when upgraded with the black napalm the flames are still the same and do not change to blue like the dragon tanks.
Secondly when I tried to load my game it came up with an error.
Thirdly when the nuke launches or scud the smoke coming out is sort of split up into section. So there will be a line of smoke then a gap and the more smoke etc.
Also I wanted to know how to get the boats.
#11
Posted 30 December 2004 - 12:33 AM
Firstly I don't know whether this is with all generals but when I was playing as the boss general the napalm tank when upgraded with the black napalm the flames are still the same and do not change to blue like the dragon tanks.
FIXED
Secondly when I tried to load my game it came up with an error.
That's because your saved game used different code segments then PR, saved games you had when there was no mod will always do this.
Thirdly when the nuke launches or scud the smoke coming out is sort of split up into section. So there will be a line of smoke then a gap and the more smoke etc.
I made no changes to the particles so it is either low settings, or it's your graphics card.
Also I wanted to know how to get the boats.
At that point in time China was the only one to have boats for the chinese armies, but the other sides and generals had boats.
#12
Posted 30 December 2004 - 09:40 AM
Secondly when I tried to load my game it came up with an error.
That's because your saved game used different code segments then PR, saved games you had when there was no mod will always do this.Also I wanted to know how to get the boats.
At that point in time China was the only one to have boats for the chinese armies, but the other sides and generals had boats.
What I meant about loading a saved game was, when I saved my game with the mod on, (I was playing as the boss general). When I went to load the saved game, it came up with an error.
Edited by THEEVERGOD, 30 December 2004 - 03:46 PM.
#14
Posted 31 December 2004 - 10:53 AM
In that version, only regular china, and yeah there's a ship yard, it looks like the War Factory, or it has it's own cameo.
Thanks, but I think you should change there description a bit to let us know how to build them e.g. if you build them in the water or near the edge. And I know this would probably be obvious but as to remind people to build it facing the water.
Also the save game bug today I loaded my saved game in which I was the super weapons general and it worked fine. I think it may be something to do with the boss general.
Another bug I found is that when the ICBM Missile launches out of the silos firstly, It launches out sideways. Secondly it changes into the nuclear missile, which looks different to the one that is in the silo.
Also the image for the particle cannon button has changed from the pink image to the normal, even though the particle cannon itself still fires a pink particle beam.
Otherwise brilliant Mod so far Vanguard . Keep up the good work in future releases .
I will keep you informed on any other bugs I spot.
Edited by THEEVERGOD, 31 December 2004 - 10:57 AM.
#16 Guest_Guest_gunslinger_*_*
Posted 02 January 2005 - 07:20 PM
#17
Posted 03 January 2005 - 12:57 AM
Art folder
Data/INI folder
Data/Audio folder
Data/Scripts folder <- after your through do repair from the ZH disk.
Data/English/generals.csf
Data/Movies/Project Raptor <- find both .bik files with that in their name and delete.
Maps folder
#18 Guest_Guest_gunslinger_*_*
Posted 03 January 2005 - 01:54 AM
thanx for the help anyways.
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