Adding, using and replacing unit models
#1
Posted 11 March 2015 - 04:35 PM
1.So can anyone help me out? Should I create a new ini file step by step or something else to add Agandaur to Edain Mod?
2.And, in case I want to replace models and/or textures, how to do it without it appearing invisible ingame?
#2
Posted 11 March 2015 - 05:31 PM
The crash does not give an error?
Does it crash ingame?
If so you might be missing a specialpower definition somewhere
#3
Posted 11 March 2015 - 05:35 PM
#4
Posted 11 March 2015 - 05:38 PM
Well that most likely something in a SpecialPower behavior in his INI file, you can't simply copy and paste a hero from one mod to another and expect it to work just like that
#5
Posted 11 March 2015 - 06:29 PM
#6
Posted 11 March 2015 - 07:20 PM
Well did you make an asset.dat? Also make sure you have the right skeleton name and model name in the ini
#7
Posted 11 March 2015 - 07:33 PM
#8
Posted 12 March 2015 - 08:42 AM
Well the Skeleton line in the code usually refers to the skeleton, but yes most importantly you need to make a new asset.dat when making changes like this
#9
Posted 12 March 2015 - 10:41 AM
#10
Posted 12 March 2015 - 12:47 PM
Hm... Strange...
Post your code i suppose and the names of the files and all that
#11
Posted 12 March 2015 - 04:34 PM
The name of the model of the Witchking is kuanghk_skn. The name of Agandaur's model is kuagndr_skn.
All I did to edit the angmarwitchking.ini was to edit all the lines that contained kuanghk_skn by replacing that name with kuagndr_skn.
Then the Witchking appeared invisible in WB and in the game. Am I missing something? Or have I done something wrong?
#12
Posted 12 March 2015 - 05:02 PM
No that sounds about right...
The model itself, did it come with a skeleton? or what is the ini file used by the mod from which you got it?
#13
Posted 12 March 2015 - 08:18 PM
#14
Posted 12 March 2015 - 10:09 PM
Hm.. ok this is way too odd, maybe upload files here so I can see if i can get it to work, we must be missing something quite trivial here
I think it's the asset.dat thats incorrect, but now im not so sure
#15
Posted 16 March 2015 - 02:57 PM
This is the Witchking's original ini:
angmarwitchking.ini 154.24KB 131 downloads
This is Agandaur's ini:
agandaur.ini 33.2KB 139 downloads
And this is the edited Witchking's ini file:
angmarwitchking2.ini 154.24KB 170 downloads
#16
Posted 16 March 2015 - 02:59 PM
Hm... Try removing the Skeleton line if you haven't done that yet
#17
Posted 16 March 2015 - 03:48 PM
ok ill try that.
#18
Posted 16 March 2015 - 04:17 PM
I removed every "Skeleton" part in the Witchking's ini file, but he still stays invisible...
#19
Posted 17 March 2015 - 04:11 PM
#20
Posted 17 March 2015 - 08:20 PM
Can you upload the w3d that you are trying to use?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users