BFME2 & RotWK Modding
BFME 2 Modding Rules
New members - please go here!
BFME 2 and ROTWK have a lot in common, which is the reason that they are together in one forum. Many of the problems and solutions that are posted for one game, also apply to the other.
Still, there are a few differences, so please mention the game version in the topic title, or the first post.
BFME 2 and ROTWK have a lot in common, which is the reason that they are together in one forum. Many of the problems and solutions that are posted for one game, also apply to the other.
Still, there are a few differences, so please mention the game version in the topic title, or the first post.
Subforums
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Modding TutorialsClick here to view our comprehensive collection of BFME modding tutorials. |
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Code ReferenceStarted by Ridder Geel, 25 Apr 2019 ![]() |
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Editing APT FilesStarted by DeeZire, 20 Nov 2009 |
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Tool to fix -mod command (v1.03)Started by Bart, 31 Jan 2007 |
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Palantir VideosStarted by Phil, 20 Feb 2011 |
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Cracking W3DStarted by Bart, 08 May 2007 |
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Spoiler tags for long code postsStarted by Kwen, 07 Jul 2014 |
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Basic debuggingStarted by Radspakr Wolfbane, 25 Nov 2011 |
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Variant types of listsStarted by Gwanw, 08 Aug 2011 |
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If you are new...read this!Started by Bart, 19 Aug 2006 |
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Particle SystemsStarted by DeeZire, 24 Apr 2010 |
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Mirror rig conundrumStarted by Raptor6, Yesterday, 11:21 PM |
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Immediately grant ring heros - multiple ring heroes?Started by ricker360, 24 May 2023 |
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AI Will Only Build FarmsStarted by McAdamVanHammertime, 04 Apr 2022 |
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Making a new object from existing ones (like a fortress)Started by Tukolp, 03 May 2023 ![]() |
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Building with Builders on Castle FlagsStarted by Tukolp, 01 May 2023 ![]() |
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WeaponSet(WeaponSetFlags) Conditions ListStarted by RangerOfIthilien, 27 Dec 2022 |
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Making the AI choose subfactionsStarted by Dz_Badmen, 24 Aug 2022 |
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Understanding SubobjectsStarted by lonkipt, 15 Nov 2022 |
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-mod command in Windows 10 troubleshoot bfme2Started by roguewombat, 05 Jan 2023 |
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i was planning to fiddle with the code a bit so my custom hero's could get a few more attributes but why does it look like...Started by foolishness, 01 Feb 2023 ![]() |
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help pleaseStarted by foolishness, 03 Feb 2023 ![]() |
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Additional power to LegolasStarted by brorolas, 05 Mar 2023 |
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cah_file - Battle for Middle-Earth II - Rise of the Witch-king: .cah (CreateAHero) parser/writer (ALAESTR2)Started by withmorten, 11 Feb 2022 ![]() |
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Adding 2 hobbits to Treebeard "production"Started by RoccoTheStiff, 09 Oct 2022 |
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Disguise, special abilityStarted by gelsy, 18 Sep 2022 ![]() |
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CAH award systemStarted by Esparado87, 16 Jul 2022 ![]() |
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the mirkwood archerStarted by wr1000, 26 May 2022 |
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Siege weapons knock down treesStarted by King-Romendacil, 07 Jul 2022 |
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![]() CaH melee attackStarted by Corfirean, 31 Jul 2022 |
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![]() Removing Team colours (and golden armour) RotWKStarted by Jewels, 02 Jul 2022 |
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