#2
Posted 02 April 2015 - 10:42 AM
This mission looks really nice. You've done the escort Tanya part quite well, but I can't say much about the destroy all forces part of the missions. It seems to me that the opponent doesn't really do much. Other than that it looks like a fine mission.
#3
Posted 02 April 2015 - 12:27 PM
Is this the mission you showed me last year? Seems like a decently thought micromanagement mission.
- definitely don't use negative or positive Light Posts near water zones as they don't look too great; Light Posts in general should be skipped or modified if they result in a very visible "tiled" lighting
- if you made the map layout from scratch, I suggest working on the details of both terrain elements & various neutral objects, there's plenty of empty zones especially in Soviet bases which I don't like
- the natural cliffs shouldn't be placed in such long straight lines but in a more natural, randomized & curved patterns
- making a 2-cell wide slope the primary entrance to your base seems like giving the player easy defensive options
#4
Posted 02 April 2015 - 12:30 PM
Nice looking mission. Doesn't really belong in the MO forum, should probably be moved.
Anyways, any explanation why the soviets had a psychic beacon at the start if Yuri alreardy went rogue with his army?
And I agree with the lack of props and functionless eye candy. Seems kind of empty.
#6
Posted 02 April 2015 - 06:13 PM
Thank you all, I'll definitely use that tips!
Is this the mission you showed me last year?
If you mean these screenshots, yes
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