I've been messing around with BFME2 RoTWK code and i think i found some kind of debug mode for RoTWK
Haven't found any info about this so i'm wondering if it's new or nah:
There seems to be another debug tool tho i'm not sure how to activate it yet,
There's lots of debug libraries missing aswell from what i can observe like: non-lite version of DebugWindow shown above, FXParticleEditorI.dll, faultrep.dll, crashmailer.exe... They are more than likely lost forever unless EA Games decides to give us BFME2X Production Build files or somebody leaks/buys them...
If they would only release BFME2 RoTWK under Linux/Macintosh aswell then i could do way easier game.dat modding since linux/macintosh binaries are usually not deprived of them... Functions like 'void ContainsNativeHashVirtual()' become *Insert random numberical address here like :sub_4314013)
Oh wells too bad,
Edited by Oshizu, 05 April 2015 - 12:22 AM.