Where is the code that makes AI units carrying the ring to the fortress??????????????
Posted 19 May 2015 - 04:37 PM
Where is the code that makes AI units carrying the ring to the fortress??????????????
Posted 20 May 2015 - 04:20 PM
Not entirely sure, this might be linked through code we can't edit, or it simply depends on the module in the fortresses:
Behavior = CitadelSlaughterHordeContain ModuleTag_SlaughterMe PassengerFilter = GENERIC_FACTION_SLAUGHTERABLE ObjectStatusOfContained = UNSELECTABLE ENCLOSED CashBackPercent = 200% ContainMax = 99 // give it a huge capacity, just in case player sends his whole army in at once AllowEnemiesInside = No AllowAlliesInside = No AllowNeutralInside = No AllowOwnPlayerInsideOverride = Yes EnterSound = GUI_RingReturned EntryOffset = X:125.0 Y:0.0 Z:0.0 EntryPosition = X:30.0 Y:0.0 Z:0.0 ExitOffset = X:125.0 Y:0.0 Z:0.0 StatusForRingEntry = HOLDING_THE_RING UpgradeForRingEntry = Upgrade_RingHero Upgrade_FortressRingHero ObjectToDestroyForRingEntry = NONE +TheDroppedRing FXForRingEntry = FX_OneRingFlare End
Posted 20 May 2015 - 06:49 PM
First of all I want to thank you because you are the one who answers me and I appreciate your work.
Posted 20 May 2015 - 06:51 PM
upsssssssssss.....
You know it's "HOLDING_THE_RING" ?????????
Posted 21 May 2015 - 07:15 AM
Well I'm not entirely sure what you want to change about this function or whatever. There are also several kindofs or statuses that are most likely given to the unit when picking up the ring
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