Best Answer OperationRenegade, 08 April 2016 - 09:15 PM
I am using the improved bfme .w3d importer from T3A in 3ds max 8 (I have tried the original too).
Don't know why this type of 'error' happens (a similar problem happened with the importing of the lw banners on two pcs) .
I have managed to get both lwm map files working by flipping the polygon normal (not inverting all the regions z positioning) of each region individually so the incorrectly rendered side is now on the bottom with all the vertices lining up with lmr_regfill (ie the 3d wotr map).
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