So I tried to follow the excellent texturing tutorial that is on this site... and failed miserably!
My texture is remarkably bland and cartoonish (to be fair all the references of the character are cartoons, but that does not excuse the blandness).
I especially had trouble with any areas that involved skin. The face is terrible, the arms are terrible, the actual skin looks plastic.
I will have to hope that I will improve with further attempts and tutorials. For me this is very complicated stuff. I tried looking at actual clothes folds, and also looked up arm anatomy. Apart from my lack of artistic skill, I believe that my unwrap did not do me favours in that regard. Also when I next do a human model, I will definitely have six sided arms instead of the 5 sided arms that I imitated from BFME.
Lastly the knife is also really rubbish. I made it far too simple, the actual design that I was supposed to follow is quite interesting, but I did not want to give myself too much modelling and unwrapping work, so I over simplified it.
The next step that I want to do is to rig this, so I can see how it looks in game. I was thinking of using the Legolas skeleton (due to the knife fighter animations). Do you think that Legolas has the best animations for a duel knife wielder?
Thanks for any advice, help, or comments!
Self illumination + no shadows