Guys, if you don't know about something in Commandos 2, got to GLOBAL.STR and you will know about it.
The mirror action is totally useless, because it can just rotate your player in the wanted angle.
About the Global.STR, I think that nothing was deleted from beta, all beta text are there.
Ok, but still how to have use it, even if i assign to inventory and add hotkey for it, is not working, not sure animation requiered for action, or something else...
Firstly, you have to change that in INTERFAZ.MSB to make it appear in the game. (Same thing with the slingshot)
Secondly, it will not work because the code is missing in executable. (Also with the slingshot)
And about the slingshot, believe me, it won't work, i already done that to the game. I made the ability for thief by adding it in his code, I added it in his backpack, I made an icon for it in the interface, and as a result, the game worked, and all is fine, but the only problem is that thief can't be selected, and if you take another commando and see what's in his inventory, you will see that the slingshot is already there.
I can also select the thieft, or men assigned, if added item, what im not able to do is use the object, becuase the key assigned for it simple do nothing, and code for slingshot or rock launcher is already AcUsaTirachinas is the action..
The reason why you can't select the thief when he has the IT_TIRACHINAS_S code is this: The keyword IT_TIRACHINAS_S is simply not present in the comm2.exe.
It's only available in the C2 demo. But there's a bug in the implementation of ComporTirachinas. The demo crashes (access violation because of a null pointer) as soon as you click on the icon/press the hotkey for the slingshot.
If someone want to visit the original night version of Colditz, here it is, just start the mission, it has some collisions bugs.
Here is some differences: there is some working lamps in the village near the castle and also in its entrance, there was a gate here that isn't in the final, and obviously the castle entrance didn't have a big door.
The reason why you can't select the thief when he has the IT_TIRACHINAS_S code is this: The keyword IT_TIRACHINAS_S is simply not present in the comm2.exe.
So weird, for me is present in version 1.0 executable, there is from where i took all the code. Also i can equip, select, but not shoot!
The reason why you can't select the thief when he has the IT_TIRACHINAS_S code is this: The keyword IT_TIRACHINAS_S is simply not present in the comm2.exe.
So weird, for me is present in version 1.0 executable, there is from where i took all the code. Also i can equip, select, but not shoot!
I took version 1.0 and it didn't work, I have the same problem: I can't select the thief.
Dude, I already said that to you, yes, It was rideable, and the code is still in macros file, but the problem is the animations, when they ride it, They use the sittting on the Jeep animation.
Found another thing, the allied grenadier, He could throw "Unlimited" grenades, and that's why he was cut.
And with this, the versus gamemode will be with grenades.
Sorry for double post.
Throw grenades, great, how to operate it?
The allied grenadier will automatically launch a grenade if They see an enemy soldier
I have found a lot of things that were hidden in Commandos 2 Demo and They are fully functional in Commandos 2 Final, here are some:
The 2D Box
This box works exactly like the one in Commandos BEL, You can't see what's inside, but You can take all its items with one click.
The Gold Box
This is a Box that contain Gold, It can't be examined and can be held by Green Beret. Maybe It's was a replacement for the Golden Monkey in Savo Island.
The Invasion Map
This map can be viewed in the inventory and It was for the mission Saving Private Smith. Unfortunately, the map image is just a grey background with pink text "PLANOS" inside.
The Repair Ability
Finally It worked for me. This ability is for the Driver, He could repair vehicles. This ability was also deleted from Commandos BEL, but in Commandos 2 It can still work.
The Beta Whiskey
The Beta Whiskey was a lot better than final even if It couldn't be controlled like your men. It automatically pursue its owner (Can be changed from the code). It couldn't distract enemies, but can take items with its. If the whistle is used by another commando (Not the owner), the dog will come near him, after some seconds It will return to his owner.
It act like a real life dog: sometimes It sit down and start barking, It go take a little walk and return to you.