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Mental Omega News Bulletin #25 (25/07/2016)


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#1 Speeder

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Posted 25 July 2016 - 12:01 PM

This is mostly a quick heads up about all the recent more or less stealth updates on MentalOmega.com.

I have updated the information pages about the Structures, Infantry, Units & Tech Trees of the three original sides. This information now matches the state of the mod that it is currently in and will most likely be released as in the upcoming months. The Allied/Soviet/Epsilon Info pages that open the Factions information will be updated last as they'll contain lore and updated storyline details for each of the subfactions. The Foehn pages will be up shortly before the release so that the surprise is not (entirely) spoiled, and the new Stolen Tech page will appear last. There will also be a new trailer before that happens, in which you'll be able to see the Foehn subfactions in their full glory, including their bases with all their structures.
 
Quite an important update to these pages is the one made on the Tech Tree pages. You can now click on the icons to go directly to the object's/support power's profile.
 

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If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
We always welcome additional Voxel Artists, 3D & SHP Artists, Mission Scripters and Voice Actors.
Single contributions are also welcome and will speed up the development of the mod.
 

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#2 Damfoos

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Posted 25 July 2016 - 07:37 PM

Will there be new traditional news bulletins with new stuff introduced, or we won't see the new units and structures until the trailer is out? There are still some Foehn units and structures which have been shown, but haven't been mentioned in news bulletins: ore refinery and its miner, some defences, a bunch of units from the trailer and sneak peak screenshots.

Also, are you going to update the tech structures page? The tech missile silo picture and airfield description are irrelevant, also the secret lab's description says it provides access to Rejuvenators while you said it will give a random T3 "monster" unit.

#3 Speeder

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Posted 25 July 2016 - 08:32 PM

Yes, I will update the Tech Structures page. Don't know about the rest yet.


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#4 Death_Kitty

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Posted 26 July 2016 - 04:22 AM

Don't forget about all the infantry academies and stuff like that.

#5 Shieldheart

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Posted 26 July 2016 - 07:19 AM

Battleship is back!

Glorious!

 

Thanks Man!



#6 Helbrecht

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Posted 28 July 2016 - 01:08 PM

I'm hyped about the Epsilon HQ Hazequad and the possibilities it opens. How does it interact with itself and the radar? Is it visible on the enemy radar (that would be very counterproductive to setting up an ambush)? Is a deployed Hazequad or a Chimera Core able to cloak undeployed ones? Do multiple Hazequads cloak each other? Can you transport it in a Driller ala Soviet drones?

 

Does "vulnerable to magnetic weapons" mean a Magnetron (or, say, a Foehn vehicle built with the same technology) can damage it and the Magnetic Beam slows it down?

 

Epsilon Stinger unit entry does not say it can detect disguised units, though its cameo and flavor text do.

 

Do you still need to manually command a Stalker to fire upon enemy infantry to activate its Drain Cannon? Also, are Stalkers vulnerable to enemy magnetic weapons? That armor looks really heavy.

 

Hoverboard-using Siegfried and Suppressors are listed as "vulnerable to EMP weapons", aren't Duneriders too?

 

Athena Cannon ought to be renamed, it's not a cannon lol. :p Athena Designator sounds better.


Edited by Helbrecht, 28 July 2016 - 07:08 PM.


#7 Speeder

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Posted 28 July 2016 - 01:51 PM

Hazequad is not visible on the radar ever.

 

Deployed Hazequad or Chimera Core is able to cloak undeployed ones.

 

"Vulnerable to magnetic weapons" means Magnetrons & Magnetic Beams can slow the unit down or immobilize it completely if the magnet effect is strong enough.

 

Stinger desc will be fixed, all of those Additional Information sections still have some errors that will be slowly improved.

 

You don't need to give Stalkers a manual order to target infantry anymore.

 

Dunerider's hoverboard does not use electricity but magic anti-gravity powers.


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