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MO 3.3 // Game Bugs


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#201 Admiral_Pit

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Posted 24 January 2017 - 06:59 AM

Not sure if you'd classify it as a bug, but Malver is still immune to radiation.  Eradicators don't seem to be able to harm him in any way, and that includes the deploy and radiation aura.

On the other side, the site says Syckles are supposed to be immune to radiation, but they still can take damage from Deso shots.  Is there something wrong with these?


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#202 Nicholas Chau

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Posted 24 January 2017 - 07:12 AM

Not sure if you'd classify it as a bug, but Malver is still immune to radiation.  Eradicators don't seem to be able to harm him in any way, and that includes the deploy and radiation aura.

On the other side, the site says Syckles are supposed to be immune to radiation, but they still can take damage from Deso shots.  Is there something wrong with these?

typo errors or misinformation maybe??



#203 Speeder

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Posted 24 January 2017 - 07:31 AM

He's immune to radiation because that's what required to make his deploy weapon work as it does. Same applies to Yunru.

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#204 Admiral_Pit

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Posted 24 January 2017 - 07:45 AM

So I see...

 

What about the Syckle's case about being hurt by shots from Desos/Erads despite the site saying about its supposed immunity to radiation?  Sorry if it's the only things I'm able to discover or report on for now.


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#205 GuardianGI

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Posted 24 January 2017 - 11:45 AM

What is an Initiate doing here?

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#206 Nablis123

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Posted 24 January 2017 - 03:58 PM

hey speeder, update your signature for MO 3.3.0 



#207 Handepsilon

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Posted 24 January 2017 - 04:22 PM

lol someone finally noticed that


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#208 guilty44

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Posted 24 January 2017 - 11:36 PM

I am getting a bug every time i ether start a skirmish map or even the campaign mode its

 

" Fatal Error:

could not load executable file: "gamemd.exe" "

 

what is wrong ?



#209 Handepsilon

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Posted 24 January 2017 - 11:44 PM

do you have gamemd.exe file in your directory? If you're using XWIS copy, that file doesn't exist

Edited by Handepsilon, 24 January 2017 - 11:44 PM.

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#210 Chronoshift111

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Posted 25 January 2017 - 04:52 PM

     As I'm infiltrating my enemy's bases, I read on the factions website that the infiltrators grant information on your enemy's power count and building construction. I am able to view the money count of an enemy when I infiltrate their ecobooster, but infiltrating the construction yard seems to not have any effect. Am I missing something or are there others having the same issue?



#211 GuardianGI

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Posted 25 January 2017 - 06:57 PM

The Kremlin can't be destroyed?! Just joking about this part :p

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Here's the real deal...

The beams of the Shadow Tanks...

Are they supposed to kill infantry like a Virus, or like a Desolator? 

Since civilians killed by their beams look like they have been killed by a virus, while normal troops look like they have been killed by a Desolator.

So... does anyone have an explanation for this inconsistency?

 

P.S. When is black gonna be one of the colour in Multiplayer matches?


Edited by GuardianGI, 25 January 2017 - 06:58 PM.

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#212 Solais

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Posted 25 January 2017 - 07:30 PM

Isn't black one of the "forbidden" colors that make the player hard to see on the minimap?



#213 Plokite_Wolf

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Posted 25 January 2017 - 10:12 PM

Also, isn't it impossible to see in chat and the superweapon timers?


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#214 Divine

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Posted 25 January 2017 - 10:53 PM

Isn't black one of the "forbidden" colors that make the player hard to see on the minimap?

This, and due to the nature of the black color, it doesn't look good in game, to put it mildly. If you look at the image GuardianGI posted, the remappable parts of the buildings and units are all pitch black with no shading.


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#215 Kirrim

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Posted 26 January 2017 - 01:46 AM

I mean, the Conscript looks pretty cool with black.



#216 Damfoos

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Posted 26 January 2017 - 03:35 AM

Civilians having virus explosion as a death animation is probably specific to this mission, because at one point they all die and explode into poison clouds. Probably it is implemented with some "kill all" script, and the death effects of civilians are all replaced with this one to make sure it will look properly. Normally infantry killed by Shadow Tanks doesn't explode but dissolve into green goo.

Edited by Damfoos, 26 January 2017 - 03:36 AM.


#217 Speeder

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Posted 26 January 2017 - 05:40 AM

The civilians in The Conqueror were all poisoned beforehand by Yuri's soldiers. This will be mentioned in a briefing.

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#218 Damfoos

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Posted 26 January 2017 - 07:23 AM

It seems I've figured out why Quetzals don't get veterancy. It is absurdly easy: by the time the summoned meteors will hit and destroy the target, the targeteer orbs will already be inside the Quetzal on reload, thus they can't be rewarded for the kill because they don't exist in game's world as a separate "unit" when the target gets destroyed. Try to move Quetzal over water and attack targets from there, drones have serious troubles getting inside the Quetzal when it is floating above the water, so they will stay in game's world for much longer than usual, and will actually witness the destruction of a target they have designated. Thus they will get veterancy, and the only question will now be if drones share gained experience with Quetzals or not.

#219 Speeder

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Posted 26 January 2017 - 07:28 AM

Quetzals don't get veterancy because the meteor is an animation and the weapon is animation-damage, like Siegfried and Megalodon right now.

I might have an idea on how to fix this but it's not a certainty that'll work.

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#220 Damfoos

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Posted 26 January 2017 - 07:35 AM

Well, I saw an elite Quetzal drone myself once, in a game with AI. Some Quetzals were bombarding targets on the shore while staying above the water, and eventually one drone has become elite.

P.S. And I can confirm Quetzal attacks don't trigger the EVA alert. I've lost half of my base yesterday because of this.

Edited by Damfoos, 26 January 2017 - 07:36 AM.





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