Mordor v.2.00
Age of the Ring
Rough write-up
Heroes
Witch-king of Angmar - 5000
Rank 1: Mount Fellbeast
Rank 3: Chill of Angmar
As more Nazgûl gather, their strength grows. +10% Damage and +10% Armor per every Nazgûl nearby.
Nearby enemy units suffer -33% Damage and -25% Armor and nullifies enemy Leadership
At Rank 8 target enemies' special ability timers are reset to just used. Units near the Witch-king suffer uncontrollable fear
Rank 4: Morgul Blade
Rank 6: Screech
Rank 10: This Is My Hour!
Blasts back and damages units in a wide radius surrounding the Witch-King.Can only use when dismounted
Mollok, Troll-king - 3000
Rank 3: Reaping Slash
Mollok temporarily regains health when attacking.
Rank 4: Leap
Leaps into a group of enemies, causing damage and knockback.
Rank 5: Lord of the Olog-Hai
Trolls near Mollok gain +33% attack, +33% armor, and gain experience 50% faster.
Rank 8: Will of Sauron
Mollok gains +20% pierce resistance.
Mouth of Sauron - 2000
Akhorahil - 1200
Uvatha - 1200
Gothmog - 1500 - also unlocks Grond
Unlocked from Morgul Sorcery upgrade
Rank 1: Time of the Orc
Nearby Orcs gain increased armor, damage, experience gain and fear resistance. Passive. At rank 5, can be activated to call down a barrage of severed heads into a targeted area, dealing poison damage.
Rank 3: Form Ranks, Maggots!
Summons a horde of Morgul Orc Pikemen around Gothmog. Morgul Orc Pikemen grant a small damage boost to nearby archers. At rank 7, summons an additional horde of Morgul Orc Pikemen.
Rank 6: Master of Siege
Grants a targeted Catapult a permanent increase in damage and reload speed.
Rank 10: Into the Fray
Nearby allied units (including Easterlings) gain +15% movement speed as well as +20% damage versus structures.
Structures
Orcish Garrison - 300
Rank 1: Orc Warriors - 75
Weak, basic infantry. May receive Banner Carrier upgrade.
At rank 2 gain Mark of the Red Eye, which passively increases damage by +25%.
Rank 1: Orc Archers - 225
Weak, basic archers. May receive Fire Arrows and Banner Carrier upgrades.
At rank 2 gain Mark of the Red Eye, which passively increases damage by +25%.
Rank 1: Orc Pikes - 200
Weak, basic pikemen. Can enter Porcupine formation. May receive Banner Carrier upgrade.
At rank 2 gain Mark of the Red Eye, which passively increases damage by +25%.
Rank 2: Recruit Black Uruk Marauders – 400
Medium infantry. May receive Forged Blades and Banner Carrier upgrades.
At rank 3 gain Despoiler ability, which temporarily increases damage vs. structures by 25% and causes attacks vs. structures to leech resources.
Gorgoroth Armory - 400
Rank 1: Research Banner Carriers
Rank 2: Research Forged Blades
Rank 2: Research Flaming Arrows
Rank 3: Research Heavy Armor
Slaughterhouse - 300
Basic resource structure
Lumbermill - 350
Secondary resource structure
Easterling Encampment - 600
Rank 1: Recruit Variags of Khand – 550 ; Slightly above regular infantry stats.
Medium infantry with high attack potential. May receive Forged Blades, Heavy Armor and Banner Carrier upgrades.
At rank 3, gain Fury of Khand, which temporarily increases damage by 50% but reduces armor by 20%.
Rank 2: Recruit Easterling Phalanx – 600
Heavily armored elite infantry. May receive Forged Blades, Heavy Armor and Banner Carrier upgrades.
At rank 3, gain Serrated Armor, which temporarily causes a percentage of inflicted melee damage to be redirected to the attacker.
Rank 2: Recruit Easterling Archers – 650
Heavily armored elite archers. May receive Barbed Arrows, Heavy Armor and Banner Carrier upgrades.
At rank 3, gain Serrated Armor, which temporarily causes a percentage of inflicted melee damage to be redirected to the attacker.
Rank 3: Barbed Arrows Upgrade - 1000
Arrow upgrade that increases damage and adds slash damage. Can only be used by Easterling Archers.
Rank 3: Recruit Easterling Kataphracts – 650 - Requires He is Gathering All Evil to Him to have been used
Elite heavy cavalry. May receive Forged Blades, Heavy Armor and Banner Carrier upgrades.
At rank 3, gain Serrated Armor, which temporarily causes a percentage of inflicted damage to be redirected to the attacker.
Rank 3: Recruit Easterling Swordsmen – 750 - Requires He is Gathering All Evil to Him to have been used
Elite heavy infantry. May receive Forged Blades, Heavy Armor and Banner Carrier upgrades.
At rank 3, gain Serrated Armor, which temporarily causes a percentage of inflicted damage to be redirected to the attacker.
Troll Cage - 600
Rank 1: Recruit Mountain Troll - 500
Rank 2: Recruit Drummer Troll - 500
Rank 3: Recruit Olog-Hai - 1000
Mumak Pen - 800 Requires He is Gathering All Evil to Him to have been used
Rank 1: Haradrim Archers – 600 ; Specialist Low Armor High Attack, Special Attacks.
Rank 1: Recruit War Mumak - 1600
Rank 2: Poison Arrows Uprgrade - 1000
Tower of Mordor
Banners of Barad-dûr
Siege Works - 600
Rank 1: Battering Ram
Rank 1: Siege Tower ; Special Maps only.
Rank 2: Great Beast of Nurn - 1200
Recruited from the Siege Works
Rank 1: Stampede
The Great Beast stampedes across some distance, dealing strong damage to units in its path
Rank 2: Hop On, Boys!
Spawns a carriage with orcish archers on the Great Beast's back
Rank 3: Give 'Em Some Grog!
Allows the orcs to toss a barrel of highly volatile grog at a target
Rank 5: Beast of War
Causes enemy units to cower in fear
Rank 2: Catapult
Rank 3: Grond, Hammer of the Underworld
Limited to 1, requires Gothmog to be recruited.
Fortress
Doom Pyres - 500
Leadership to nearby units
Flows of Sammath Naur (Lava Moat) - 800
Reduce melee damage dealt to fortress
Lava Cauldrons - 1000
Morgul Sorcery - 1500
Increases fortress armor and unlocks Gothmog, Morgul Vanguard and Legions of Morgul.
Morgul Spire - 1000
Legions of Morgul – 400
Recruited from the Fortress after Morgul Sorcery is unlocked.
Elite heavy infantry. May receive Forged Blades, Heavy Armor and Banner Carrier upgrades.
Have Sorcerous Steel passive, which causes each consecutive melee attack to decrease enemy armor by 5%. Stacks five times.
Morgul Vanguard - 1500
Hero Unit, recruited from the Fortress after Morgul Sorcery is unlocked.
Rank 2: Morgul Influence
Reduces the damage and armor of nearby enemy units.
Rank 4: Morgul Blade
Targeted enemy unit takes damage overtime and upon death becomes a tortured wraith.
Rank 7: Morgul Sorcery
Nearby enemies flee in terror.
Spellbook
Crack of Doom - 5pp
Summons a patch of cracked, volcanic earth. All units inside of it take damage over time.
Wraiths of Mordor - 5pp
Summons a small horde of wraiths. Wraiths are fast-moving units that reveal a lot of shroud and slow nearby enemy units.
Orc Horn - 5pp
Targeted allies temporarily gain +50% damage and armor.
Barricade - 10pp
Summons an orcish barricade manned by archers.
He Is Gathering All Evil To Him - 10pp
Summons Haradrim Raiders, passively unlocks Easterling Kataphrakts and Easterling Swordsmen
Call the Horde - 10pp
Temporarily increases Orc and Uruk production speed.
Slaves of Nurn - 10pp
Selected structure's resource output is temporarily increased by 300%. Only affects Slaughterhouses.
Terror of Cirith Ungol - 15pp
Summons Shelob and 3 hordes of Brood of Shelob (Giant Spiders).
Darkness - 15pp
Temporarily covers the entire map in darkness. Friendly units +33% damage and armor.
Wraiths on Wings! - 15pp
Summons two Wraiths on Wings to the battlefield.
The Eye of Sauron - 25pp
Sauron gazes upon the battlefield. Briefly stuns all enemy units on the map. Enemies caught within the Eye are stunned for longer. Friendly units caught within it are buffed.
Fires of Orodruin - 25pp
Burning rocks and ash pummel the battlefield.
Sauron – 10,000; Ring Hero for all evil factions except Misty Mountains and Dol Guldur
Rank 1: Gorthaur
Sauron inspires fear to nearby units whether friend or foe.
Rank 1: Conflagration
Destroys enemy hero with flames. (Will list hero exceptions later)
Rank 1: Annatar, Lord of Gifts
Converts enemy units temporarily to Sauron’s side. (Hero Units Exempted)
Rank 1: The Lord of the Rings
Sauron temporarily takes less Damage from all sources.
Rank 1: His Deadliest Servants
Sauron temporarily summons 4 Ringwraiths
Edited by Mathijs, 10 April 2022 - 01:11 PM.