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Lothlórien Faction Plan


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#41 saruman_the_wise

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Posted 19 May 2018 - 11:00 PM

My two-cents for a slight Idrial modification 

 

Idrial - 1500

 

Rank 1 - Lady of the Wood

 

Idrial is stealthed while standing still.

 

Active: For (same amount of time as the pathstalker's ability) seconds Idrial

may move unseen from the eyes of the enemy.

 

Rank 3 - Hand of the Fair Maiden

 

Nearby pathstalkers recieve +10% movement speed and +50% experience gain.

 

Additionally, Lady of the Wood grants +100% damage and +10% speed when

activated.

 

Rank 6: Cleanse Shadow

 

Units within the radius are moderately healed, lose enemy debuffs, and gain

fear resistance for a short time.

 

Rank 8: Sacred Tree

 

Summons a golden tree that is surrounded by Elven mists. Friendly units are

cloaked, enemy units lose leadership.

 

Rank 10: Gift of Galadriel

 

Passively reduces all of Idrial's power cooldowns by 33%.

 

Causes Lady of the Wood to increase the armor of Idrial and nearby pathstalkers

by 50%. Whilst granting Idrial's attacks splash damage for the duration (adds a water splash FX to her attacks).


Edited by saruman_the_wise, 19 May 2018 - 11:48 PM.


#42 OdoProudfoot

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Posted 06 July 2018 - 06:59 PM

Mallorn tree upgrade suggestion:

Mallorn roots: slows nearby enemy units. Does not affect elves.


Edited by OdoProudfoot, 06 July 2018 - 07:01 PM.


#43 Mathijs

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Posted 06 July 2018 - 07:05 PM

Mallorn tree upgrade suggestion:

Mallorn roots: slows nearby enemy units. Does not affect elves.

Yes. Added.


No fuel left for the pilgrims


#44 Dúnedain76

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Posted 06 July 2018 - 07:43 PM

What if we made it an activatable ability?


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#45 Mathijs

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Posted 06 July 2018 - 08:56 PM

What if we made it an active ability that is castable? Including on enemy structures across the map, to deal the siege damage Lothlórien lacks right now? Like a siege-damage-dealing Longshot.

 

EDIT: You know, that could also come as part of the Mallorn Roots fortress upgrade... might be better suited there.


No fuel left for the pilgrims


#46 Thranduil_King

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Posted 07 July 2018 - 01:22 AM

How many new changes, improvements or additions  will have Lothlorien in this new release?



#47 Dúnedain76

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Posted 07 July 2018 - 02:07 AM

Celeborn's power and Pathstalkers.


99dxc486ltde132zg.jpg


#48 Kaieman

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Posted 07 July 2018 - 12:19 PM

As always great ideas, these new improvements will lift Lorien to the next level.

#49 Dawry

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Posted 31 July 2018 - 11:38 AM

I have a suggestion for You Can Go No Further spell. The sentence it self was told to Fellowship, who aren't an enemy. In book Halidr says to Frodo that orc band tried to cross Nimrodel but elves caused them to go away by faking voices. Maybe aoe fear (like in Aragorn's Elendil shout) to enemy units would be better than stun as it would be more fitting to global Middle-Earth opinions of Golden Wood being scary place and Galadriel a witch and would also give (IMO) more strategic options?


Edited by Dawry, 02 August 2018 - 12:31 PM.


#50 Sir_Stig

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Posted 20 March 2019 - 12:40 AM

Not sure if this is the right place, but I have noticed something weird about the Lothlorién ai, for some reason they have untargetable archers that act as if they are in stealth, and only the fortress or a summoned AOE attack can damage them. I think they might be the building units that the ai can somehow order away from the battle? I notice it nearly everytime I play them.

#51 OdoProudfoot

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Posted 20 March 2019 - 04:00 PM

There's a dedicated bug report thread.
But this bug is known

#52 Sir_Stig

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Posted 25 March 2019 - 06:40 PM

Yeah I found it eventually, couldn't find it at first.






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