I've read somewhere on a mod forum an idea similar to this. Maybe it was related to Rhovanion Alliance.
Lothlórien Faction Plan
#21
Posted 15 February 2017 - 01:20 PM
#22
Posted 15 February 2017 - 01:27 PM
Yeah but Rhovanion Alliance was for BFME1, with BFME1 fortresses that sometimes had walls, which made scaling them with ropes a viable idea.
No fuel left for the pilgrims
#23
Posted 15 February 2017 - 01:30 PM
Alright! That idea wasn't very useful it seems.
To be honest, AotR and RA are my two favourite mods. They have many similarities and, I don't know why, make me very interested in BFME mods. Maybe it's due to the nostalgy
#24
Posted 15 February 2017 - 01:54 PM
RA is what got me interested in modding. I remember begging to be on the team, despite barely understanding the first thing about 3d modeling.
We pay a lot of homage to them in AotR.
- Getfuzzy88 likes this
No fuel left for the pilgrims
#25
Posted 15 February 2017 - 02:02 PM
I'm glad you do so! You're all their spiritual descendants now
A long proud lineage of the best modders, coders, skinners and mappers on BFME community!
#26
Posted 16 February 2017 - 06:27 AM
True! Especially Galadhrim were ever watchful, they used their flets to look out for the enemy.
Concerning the siege mechanics:
Could ropes as a siege engine be made on the SAGE engine? As I've proposed earlier, would that be possible?
This is not bfme1 style mod so I dont see any use of ropes as Mathijs said
#27
Posted 16 February 2017 - 10:46 AM
He already told me that just saying ^^"
Edited by Elessar_the_King, 16 February 2017 - 10:46 AM.
#28
Posted 26 April 2017 - 06:23 PM
Will Treebeard be available as hero?
#29
Posted 02 July 2017 - 01:32 PM
Rank 3: The Lady of Lothlorien:
Galadriel enacts a healing enchantment around herself, slowly healing all nearby friendly units and structures. the casting and duration of the healing "aura" is 30 seconds, after which galadriel can resume normal functions.
#30
Posted 01 August 2017 - 03:53 PM
I've updated the plan with a new spellbook power.
No fuel left for the pilgrims
#31
Posted 02 August 2017 - 06:26 PM
What about a unit with stealth abilities ? Like LOTR movie, the ring fellowship didn't noticed the lothórien archers.
Edited by sgtryan88, 02 August 2017 - 06:27 PM.
#32
Posted 02 August 2017 - 06:30 PM
All Lorien units come with the ability to hide in trees like in vanilla game. And then they will also get the Lorien Cloak upgrade.
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#33
Posted 20 August 2017 - 08:39 PM
#34
Posted 20 August 2017 - 09:24 PM
What are the amroths knights? Whats the lore behind them, are they like the dol amroth knights?
I believe they are inspired by this unit from The Elven Alliance mod for BfME1.
http://www.moddb.com...amroths-knights
Edited by MattTheLegoman, 20 August 2017 - 09:24 PM.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#35
Posted 21 August 2017 - 01:50 PM
They are, although the lore is different here. In AotR, Amroth's Knights are the remnant of King Amroth's (the last king of Lothlórien who drowned off the coast of Edhellond) household guard. They're mounted Sindarin nobles, a reference to the mounted Athenian nobles (hippeis) of Ancient Greece.
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No fuel left for the pilgrims
#36
Posted 21 August 2017 - 07:00 PM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#37
Posted 09 October 2017 - 09:21 AM
I've reviewed Lothlórien's Faction plan and I've got a couple of ideas,
though whether they're, viable, coding-wise, or not, I do not know.
They are as follows:
1) Rank 1: "Foresight" - i.e: "Farsight"
I'm sure you can see the tactical value in this.
then perhaps one could 'modify' the power a bit.
Best of regards, your, adamant, supporter Destromath.
Edited by Destromath, 09 October 2017 - 11:18 AM.
“Life has three rules: Paradox, Humor, and Change.
- Paradox: Life is a mystery; don't waste your time trying to figure it out.
- Humor: Keep a sense of humor, especially about yourself. It is a strength beyond all measure.
- Change: Know that nothing ever stays the same.”
#38
Posted 09 October 2017 - 06:27 PM
1. That is very much impossible to do.
2. Snowblind does "preserve and protect." The FX will be changed so it's not a straight up copy from the vanilla power. As for all the other parts, there are way too many specific variables that are impossible to have in the game. There isn't a way to have a building detect if Sauron or Elrond is nearby to reveal stealth. The star FX, while visually cool, serves absolutely no gameplay purpose and would require a great amount of work to get it to look right and getting it working in general.
#39
Posted 10 October 2017 - 12:29 PM
1. That is very much impossible to do.
2. Snowblind does "preserve and protect." The FX will be changed so it's not a straight up copy from the vanilla power. As for all the other parts, there are way too many specific variables that are impossible to have in the game. There isn't a way to have a building detect if Sauron or Elrond is nearby to reveal stealth. The star FX, while visually cool, serves absolutely no gameplay purpose and would require a great amount of work to get it to look right and getting it working in general.
Well, I suspected as much. But, sometimes, it is necessary to get the idea out there, in the hopes it may eventually be possible.
Thank you for your consideration, regardless.
Your adamant supporter Destromath.
.
Edited by Destromath, 10 October 2017 - 12:33 PM.
“Life has three rules: Paradox, Humor, and Change.
- Paradox: Life is a mystery; don't waste your time trying to figure it out.
- Humor: Keep a sense of humor, especially about yourself. It is a strength beyond all measure.
- Change: Know that nothing ever stays the same.”
#40
Posted 01 April 2018 - 07:53 PM
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