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Help me plz.. ini problem!

witchking

Best Answer Rider of Rohan, 25 February 2017 - 11:49 PM

	Behavior = ModelConditionUpgrade ModuleTag_MakeUsAWitchKing
		TriggeredBy			= Upgrade_MordorFaction
		AddConditionFlags	= RIDER2
		Permanent			= Yes
	End

Add the mordor faction upgrade into the Isengard's player template upgrades.

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#1 kkyuleug

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Posted 09 February 2017 - 04:33 PM

Hello..!! I'm newbie! I'm not very good at English, Sorry.. 

 

I want to build Withking in the Isengard, so in playertemplate.ini, put the mordorwithckingonfellbeast in the Isengard's BuildableHeroesMP.

 

But in game, He looks like other nomal Nazgul. He's iron crown and fellbeast's helmet is disappeared! Why?? Please fix this problem!! :,(


Edited by kkyuleug, 09 February 2017 - 04:34 PM.


#2 Kwen

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Posted 25 February 2017 - 07:20 PM

Does BFME2 still have Witchking on Fellbeast? I know that was present in BFME1 but I thought in BFME2 the WK was on foot. Either way, you have to look at the hero code file that pertains to MordorWitchkingOnFellBeast and see if it references the default Nazgul. If you need to, borrow the codes from BFME1.


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#3 Rider of Rohan

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Posted 25 February 2017 - 11:49 PM   Best Answer

	Behavior = ModelConditionUpgrade ModuleTag_MakeUsAWitchKing
		TriggeredBy			= Upgrade_MordorFaction
		AddConditionFlags	= RIDER2
		Permanent			= Yes
	End

Add the mordor faction upgrade into the Isengard's player template upgrades.


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#4 kkyuleug

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Posted 04 March 2017 - 07:15 PM

Does BFME2 still have Witchking on Fellbeast? I know that was present in BFME1 but I thought in BFME2 the WK was on foot. Either way, you have to look at the hero code file that pertains to MordorWitchkingOnFellBeast and see if it references the default Nazgul. If you need to, borrow the codes from BFME1.

 

 

Thank you for your reply! I solved this problem!


Edited by kkyuleug, 04 March 2017 - 07:17 PM.


#5 kkyuleug

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Posted 04 March 2017 - 07:16 PM

	Behavior = ModelConditionUpgrade ModuleTag_MakeUsAWitchKing
		TriggeredBy			= Upgrade_MordorFaction
		AddConditionFlags	= RIDER2
		Permanent			= Yes
	End

Add the mordor faction upgrade into the Isengard's player template upgrades.

 

 

OH!! Thank you very much. Thanks to this problem I solved!!

 

But I have other problem!! WitchKing on fellbeast's armor and autoheal is still Nazgul's armor and autoheal....  When WitchKing on foot, his armor is witchking_armor, witchking_autoheal but on fellbeast, his armor and autoheal is like Nazgul's armor and autoheal.... 

 

How to change this condition? Add upgrade code? 

 

ex) Behavior = ArmorUpgrade ModuleTag_MakeUsAWitchKing

            TriggeredBy            = 
            AddConditionFlags    = 
            Permanent            = 
            End

 

plz teach me detail code!!


Edited by kkyuleug, 04 March 2017 - 09:05 PM.


#6 kkyuleug

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Posted 04 March 2017 - 08:28 PM

and, where is the Isengard's player template upgrades??

 

i put the code date/ini/object/evilfaction/units/mordor/fellbeast. right? 

 

my code 

 

Behavior = ModelConditionUpgrade ModuleTag_MakeUsAWitchKing

TriggeredBy = Upgrade_MordorFaction Upgrade_IsengardFaction
AddConditionFlags = RIDER2
Permanent = Yes
End


#7 Ridder Geel

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Posted 14 March 2017 - 12:23 PM

The player template's upgrade name should be found in the playertemplate.ini


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#8 kkyuleug

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Posted 15 March 2017 - 12:04 PM

The player template's upgrade name should be found in the playertemplate.ini

 

First of all thank you for your interest.

 

Umm.. Do you say InitialUpgrades in the playertemplate.ini? 

 

Should i add Upgrade_MordorFaction in the insengard's InitialUpgrades?? 






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