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Misty Mountains Faction Plan


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#1 Mathijs

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Posted 15 February 2017 - 07:27 PM

Misty Mountains 3.0
Age of the Ring

Rough write-up

 

HEROES

 

Muzgash – 1200

Rank 1: Legendary Veteran

Leadership and a minor Scavenge.

Rank 3: Putrid Blade

Muzgash dips his blade in orcish poison, temporarily dealing strong poison damage.

Rank 6: Iron Discipline

Muzgash whips his underlings into proper formation, granting them +33% attack speed for a limited time.

Rank 9: Token of Supremacy

Muzgash presents his foes with a token of past victories. Enemy units lose all leadership and lose some movement speed.

 

Urshak - 1300

Moria Orc Shaman - support and siege hero. 

Rank 1: Intimidation

Enemy units within the radius suffer -33% attack speed for a short time

Rank 3: Cave In

Causes an earthquake that deals strong damage to structures (note: ranged version of Gloin's Shake Foundation)

Rank 7: Fell Winter

Freezes both friendly and enemy units. Units affected cannot move but take no damage.

Rank 9: The Black Pit

Drains health from enemy units to heal friendly units (but no turning into wights!)

 

Golfimbul – 1500

Rank 1: Chieftain of Mount Gram
Leadership to Wargs and Warg Riders

Rank 3: White Wolves of Forochel

Summons a horde of White Wolves

Rank 8: Hatred of the Fair Folk
Glorious charge for Wargs and Trolls

 

Lug the Mauled - 1800

Lug's a psychotic killer-for-hire that's good at killing heroes

Rank 1: Toggle Bow/Sword

Rank 1: Headhunter 

Puts a price on an enemy hero's head, significantly reducing their armor and speed. This ability grows stronger as Lug ranks up.
Rank 3: Goin’ In Swingin’
Lug temporarily gains +50% damage, +20% speed, but loses a percentage of health

Rank 6: Scorched Earth
Sets fire to the ground around Lug. Burns all units. Once the fire goes out, land remains tainted for a bit and enemy units are debuffed.

 

The Great Goblin – 2500

A tanky hero that serves as a 'summoner of the horde', being able to unleash endless numbers of Goblin-towners

Rank 1: Swarm

Summons Goblin-towners. The number of summoned hordes is analogous to the Great Goblin’s rank.

Will also increase the damage and speed of nearby Goblin-towners and Moria units by +15% for a short time. Left click to activate.

Rank 3: The Goblin King

Modifier Type: Leadership. Nearby Moria Orcs and Goblin-towners gain +33% damage, +33% armour and fear resistance.

At level 7, gives targeted units excellent experience.

Level 5: Goblin King’s Demand

Summons a Totem at the target location. The Totem will reveal stealth, weaken nearby foes, is protected by individual Goblin-towners(like the Great Goblin himself)

and can be used to summon additional hordes of Goblin-towners. The Totem is permanently on the field until it is destroyed. Maximum of 3 Totems allowed.

Rank 7: Antiquarian

The Great Goblin makes a deal on some fine antiques. Be careful though, his eyesight is going and he might get burned.

Rank 9: Abominable Song

Nearby friendly units gain +20% armour and damage while nearby enemy units lose 20% armour and damage.

Nearby Moria and Goblin-town units will continually replenish their hordes while the Great Goblin is singing.

 

Bolg - 4000

Bolg is a big burly tank and support hero.

Rank 1: Wild Overlord

Leadership to all Orc units, bats and wargs.

Rank 3: Growing Hatred

When activated, Bolg deals splash damage and his damage increases by 5% per hit, up to 25%. Bolg passively deals increased damage against Dwarves. 

Rank 5: Ruled By Fear

Allied units surrounding Bolg temporarily deal 75% damage, but lose 50% armour and do not gain experience whilst effect lasts.

Rank 7: Unpierceable Ranks

Bolg is protected by 4 Bodyguards (Bolg’s Bodyguard). When activated, Bolg gains +50% armor.

Rank 10: Terror of the North

Summons a small army of bats, wargs, and Mountain-orcs.

 

Smaug – 10000 – Ring Hero

Rank 1: I Am Fire

Rank 3: My Wings Are A Hurricane

Rank 6: Fiery Spirit
Rank 10: I Am Death

 

STRUCTURES

 

Tunnel – 350

Main resource structure. Allows infantry, cavalry, and heroes to transport through a tunnel network.

 

Goblin Hoard (formerly Treasure Trove)

Reduces cost of armor upgrades

Rank 1: Research Banner Carriers

Rank 1: Research Flaming Arrows

Rank 2: Research Forged Blades

Rank 3: Research Scavenged Armor

 

Lumber Mill – 350
Collects lumber for resources.

Reduces cost of structures

Mountain-orc Lodge - 300

Rank 1: Mountain-orc Slashers – 250

Basic swordsmen, may receive upgrades.

Rank 1: Mountain-orc Scouts – 300

Basic archers, may receive upgrades.

Rank 1: Mountain-orc Brutes – 500

Basic pikemen, may receive upgrades.

Rank 3: Gundabad Berserkers

Heavily armored shock troops. Variety of unit types in a horde.

Rank 3: Bolg's Bodyguard

Heroic unit

 

Goblin Cave – 400

Rank 1: Moria Orc Screechers – 100

Spammable infantry.

Poison blade ability.

Rank 2: Moria Orc Archers – 250

Spammable archers.

Poison arrow ability.

 

Warg Lair – 600

Rank 1: Warg Pack

Rank 2: Gundabad Warg-riders

Requires Allegiance: Gundabad

Heavily armored Warg-riders

 

Troll Lair – 800

Rank 1: Cave-troll - 500

Troll that can toggle between melee and ranged.

Rank 2: Snow-trolls - 650

A horde of 3 fast Snow-trolls. Siege unit, resistant to arrows but very weak versus pikes and swords. 

Rank 1: Trollish Rage

The Snow-trolls temporarily gain +33% movement speed and +33% armor

Rank 2: Giant Bat - 750

Anti-cavalry, anti-siege.

Rank 3: Stone-troll - 800

Requires Allegiance: Gundabad upgrade

Can be upgraded in various ways to improve its abilities and attributes. Each upgrade is stackable.

Scythe Gauntlets - 500

Drastically increases attack power and adds splash damage

Dread Helmet - 500

Drastically increases armor and scares enemy units

Serrated Armor - 500

Adds additional protection versus ranged damage, and allows the Stone-troll to plow through enemy units

Rank 1: Thick Skull 

The Stone-troll charges towards a structure, dealing heavy damage upon impact

Rank 3: Mountain Giant - 1500, limited to 3

Extremely powerful monster that excels at ranged siege. 

Rank 1: Toggle Ranged/Melee

Rank 2: Stomp

Stomps down on nearby enemies

 

Wyrm Lair 
Requires Brood of the North fortress upgrade

Rank 1: Recruit Wyrm

Rank 1: Research Wyrm Armor. When researched, all Wyrms gain +30% armor to pierce damage.

Rank 3: Cold-drake - 2500

Singular tanky flyer dealing low damage, acting as absorption of attention. Similar to BFME1’s Fellbeast heroes, but less damage. Limited to 1.

 

Sentry Tower
Defensive structure.

Fortress

Wild Allegiance - 600
Reduces hero cost and recruit time by 10%, reduces builder cost by 20%.
Also unlocks Wild Allegiance power. Can be cast on any Creep Lair to take control of the lair and start producing units.

Cave Bats - 500
The fortress gains a vision bonus and can detect stealthed units

Cruel Spikes - 600
Damages enemy units near the fortress
Gundabad Spires - 800
Increases fortress armour and enables recruitment of second battalion of Horrors of Gundabad
Infestation - 1200
Rename of Scaffolding
Brood of the North - 1500
Unlocks the Wyrm Lair. Also allows the fortress to summon a temporary Wyrm. Prerequisite to Drums in the Deep
Drums in the Deep - 1000
Can be cast on any Tunnel or Orc-cave to summon three battalions of permanent Moria Orc Screechers.

 

Ruin of Angmar - Summoned

An ancient ruined tower, once inhabited by the minions of the Witch-king of Angmar

Rank 1: Chill of Angmar

Passive, small radius. Nearby enemy units are slowed and lose all leadership. 

Rank 1: White Wolves - 900

Of old, evil spirits have taken to possessing the forms of large, dread wolves. 

May use Howl to temporarily terrify enemy units.

Rank 1: Dead of Arnor - 300

Many scores of noble Arnorian warriors were slain during the long wars against the realm of the Witch-king... not all of them were permitted a proper burial.

Dead of Arnor are fast-moving infantry with weak armor and moderate attack damage that quickly heal out of combat and replenish lost members of their horde.

 

SPELLBOOK

5 - Fell Wind - Targeted enemy units are scattered to the frozen winds!
5 - Frozen Wastes - Targeted area becomes frozen. Enemy units are slowed and lose all leadership
5 - Cave Bats - Summons a colony of bats to scout the map and reduce nearby enemy armor and damage

10 - Plunder - 
Units in targeted area temporarily gain resources on kills/damage

10 - Drums in the Deep - All goblin units temporarily have reduced recruit time
10 - Ruins of Angmar - Summons a desolate Ruin of Angmar. The Ruin can recruit White Wolves and Dead of Arnor, as well as cast a local snow storm. 
10 - Trollish Stew - Summons a kettle of Trollish Stew, guarded by Tom, Bert, and William. The Trollish Stew provides healing and grants +15% armor and damage to nearby units

15 - Summon Were-worm - Summons a subterranean Were-worm under the caster's control

15 - White Winter - Blankets the map in a raging snowstorm. Enemy units lose all leadership. Vision range is massively reduced.

15 - The Watcher in the Water - Summons the Watcher in the Water.
 

25 - Dúrin’s Bane - Summons the Balrog of Moria

25 - Fire-drake’s Wrath - Dragonstrike


No fuel left for the pilgrims


#2 Bashkuga

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Posted 15 February 2017 - 07:38 PM

Great stuff. I really wonder what Great Goblins Antiquarian power does xD.

#3 Ectheldir

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Posted 15 February 2017 - 07:44 PM


Rank 10: Swarm

The Great Goblin may recruit endless hordes of Goblin Towners.

[...]

Moria Cave – 350
Rank 1: Recruit Goblin Warriors – 55 – Spammable Infantry

 

[...]

Drums of the Deep – Summons an army of Goblins.

 

Misc Units
Goblin Town Goblins – 0
Slave units, are attached to the Great Goblin.

[...]

 

 Oh, my god! The spam will be so real. This is what goblins are meant to be! That will be huge fun! :thumbsuphappy:

 

 

Wyrm Lair
Rank 1: Recruit Wyrm

 

Also: Does that mean what it is saying? We can recruit some (lesser) dragons here? Gods, this is going to be so awesome!

Spam with some monsters. That is, what the goblins always were for me. And this is just 100% it!



#4 Bashkuga

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Posted 15 February 2017 - 07:50 PM

Yes there will be lesser dragons: http://www.moddb.com...-heath#imagebox

#5 Mathijs

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Posted 15 February 2017 - 09:01 PM

Great stuff. I really wonder what Great Goblins Antiquarian power does xD.

Basically it summons a treasure chest that has a 50% chance to give you a decent amount of resources, or deal a decent amount of damage to the Great Goblin and/or units around him.


No fuel left for the pilgrims


#6 Bashkuga

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Posted 15 February 2017 - 11:35 PM

Interesting, a treasure so shiny that it burns the eyes of the Great Goblin.



#7 Mathijs

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Posted 16 February 2017 - 12:20 AM

More like it being so worthless it burns his pockets.

No fuel left for the pilgrims


#8 njm1983

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Posted 16 February 2017 - 04:23 AM

Smaug! That's all I need. :)

Edited by njm1983, 16 February 2017 - 04:23 AM.


#9 sTRiker34

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Posted 16 February 2017 - 06:01 AM

MM will be awesome! No gap to fill. Its simply perfect!

#10 MattTheLegoman

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Posted 16 February 2017 - 06:40 AM

Yeah, this is awesome. ;)

 

I've got some ideas for extra abilities, the powers in the rough write-up look fantastic and I thought I'd share these here.

 

Azog

We are Legion

Calls forth a battalion of Dol Guldur Soldier Orcs

 

Wipe out their Line

Target hero suffers bonus damage when attacked

 

The Defiler

Debuff to defence of enemies

 

Greatest of the Gundabad Orcs

Leadership

 

Serves the One

More armour and bodyguards, the elites of Dol Guldur

 

Bolg

Here are some ideas for the summoned hero, as such I think he should have just the Morgul arrow, which he can use once during the time he is summoned and maybe a leadership bonus, regardless of the extra abilities I have written here.

 

Morgul arrow

Warrior priests of Sauron have laced the tip with a spell of poison. Units turn to wights on death.

 

High Pass Mercenaries

Hires weak goblin mercenaries, armoured in their carapaces against the sun.

 

Laceration

Ritualistic self-mutilation increases attack at a cost to health

 

Castellan of Gundabad

Gundabad Berserkers guard Bolg.

 

Iron of Death

More armour

 

Muzgash

This orc is from Cirith Ungul? Relevant art. I know that named orcs are thinly spread but how about Gungnir? Since Bulg is a spear and so is Gungnir... it might work? The interesting ability that I considered from him probably won't suit his role.

 

Black Celebration

Upgrades a Misty Mountain structure to level 3


Edited by MattTheLegoman, 16 February 2017 - 06:41 AM.

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#11 Morgul Orc

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Posted 16 February 2017 - 06:46 AM

the hype is real..



#12 Morgul Orc

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Posted 16 February 2017 - 07:20 AM

How will Earth eaters fight? Will they breath fire like the vanilla wyrm?

Or will they tunnel around and provide tunnel network?



#13 kingsjewel

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Posted 16 February 2017 - 10:48 AM

Are wyrms 'mini dragons' ? 



#14 Elessar_the_King

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Posted 16 February 2017 - 10:54 AM

Wyrms are dragons indeed. Wyrms means "worm", which  in turns can refer to "dragons". Scatha, for instance was a "long worm" :) .


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#15 sTRiker34

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Posted 01 March 2017 - 07:50 PM

I wonder what is Guard of the Mountains spell does...

#16 sTRiker34

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Posted 10 March 2017 - 06:58 AM

Mordor and Gondor have their own subfaction-like summoned citadels right now. What about Misty Mountains? Maybe adding Gundabad fortress we saw in film will fit to the faction and moving Bolg as recruitable hero to that building instead of a Azog's summon. And of course to provide units I have 3 units suggestion

1) Gundabad Guards: That pike using orcs we dont had chance to see them fight. Elite pike units limited in number maybe?

2) Gundabad berserkers: We saw them running in front of the army and only units we saw fighting on Raven Hill. Glass cannon unit with high damage and low armor.

3) Gundabad war bats: Actually you had them in SaF mod so it doesnt need any explanation :)

As a final touch level 10 ability for Bolg: "Call the legions" That epic call Bolg did on a rock at Gundabad fortress scene in the film :)

I look forward to your feedbacks from both community and team! Thanks in advance :)

#17 Bashkuga

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Posted 10 March 2017 - 11:26 AM

I like that :D! I'm a huge fan of the botfa Gundabad orcs so I'm all in for this one.

#18 sTRiker34

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Posted 10 March 2017 - 01:43 PM

I like that :D! I'm a huge fan of the botfa Gundabad orcs so I'm all in for this one.


Thanks for the support :)

#19 Solas1994

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Posted 10 March 2017 - 01:44 PM

Hello,

Wanna suggest a feature that I always wanted Gobs to have:

How about tainted land spreading from their tunnels that gives sth like a 20% speed bonus and maybe 10% damage to all units? Also maybe only allow them to build on that land. Would encourage aggressive expanding aswell as forward caves + emphasize the entire "we will infest their land" playstyle ^_^



#20 kingsjewel

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Posted 10 March 2017 - 02:52 PM

Can I suggest a new palantir image for Moria goblins? 

http://media.moddb.c...oria_Goblin.jpg






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