Misty Mountains 3.0
Age of the Ring
Rough write-up
HEROES
Muzgash – 1200
Rank 1: Legendary Veteran
Leadership and a minor Scavenge.
Rank 3: Putrid Blade
Muzgash dips his blade in orcish poison, temporarily dealing strong poison damage.
Rank 6: Iron Discipline
Muzgash whips his underlings into proper formation, granting them +33% attack speed for a limited time.
Rank 9: Token of Supremacy
Muzgash presents his foes with a token of past victories. Enemy units lose all leadership and lose some movement speed.
Urshak - 1300
Moria Orc Shaman - support and siege hero.
Rank 1: Intimidation
Enemy units within the radius suffer -33% attack speed for a short time
Rank 3: Cave In
Causes an earthquake that deals strong damage to structures (note: ranged version of Gloin's Shake Foundation)
Rank 7: Fell Winter
Freezes both friendly and enemy units. Units affected cannot move but take no damage.
Rank 9: The Black Pit
Drains health from enemy units to heal friendly units (but no turning into wights!)
Golfimbul – 1500
Rank 1: Chieftain of Mount Gram
Leadership to Wargs and Warg Riders
Rank 3: White Wolves of Forochel
Summons a horde of White Wolves
Rank 8: Hatred of the Fair Folk
Glorious charge for Wargs and Trolls
Lug the Mauled - 1800
Lug's a psychotic killer-for-hire that's good at killing heroes
Rank 1: Toggle Bow/Sword
Rank 1: Headhunter
Puts a price on an enemy hero's head, significantly reducing their armor and speed. This ability grows stronger as Lug ranks up.
Rank 3: Goin’ In Swingin’
Lug temporarily gains +50% damage, +20% speed, but loses a percentage of health
Rank 6: Scorched Earth
Sets fire to the ground around Lug. Burns all units. Once the fire goes out, land remains tainted for a bit and enemy units are debuffed.
The Great Goblin – 2500
A tanky hero that serves as a 'summoner of the horde', being able to unleash endless numbers of Goblin-towners
Rank 1: Swarm
Summons Goblin-towners. The number of summoned hordes is analogous to the Great Goblin’s rank.
Will also increase the damage and speed of nearby Goblin-towners and Moria units by +15% for a short time. Left click to activate.
Rank 3: The Goblin King
Modifier Type: Leadership. Nearby Moria Orcs and Goblin-towners gain +33% damage, +33% armour and fear resistance.
At level 7, gives targeted units excellent experience.
Level 5: Goblin King’s Demand
Summons a Totem at the target location. The Totem will reveal stealth, weaken nearby foes, is protected by individual Goblin-towners(like the Great Goblin himself)
and can be used to summon additional hordes of Goblin-towners. The Totem is permanently on the field until it is destroyed. Maximum of 3 Totems allowed.
Rank 7: Antiquarian
The Great Goblin makes a deal on some fine antiques. Be careful though, his eyesight is going and he might get burned.
Rank 9: Abominable Song
Nearby friendly units gain +20% armour and damage while nearby enemy units lose 20% armour and damage.
Nearby Moria and Goblin-town units will continually replenish their hordes while the Great Goblin is singing.
Bolg - 4000
Bolg is a big burly tank and support hero.
Rank 1: Wild Overlord
Leadership to all Orc units, bats and wargs.
Rank 3: Growing Hatred
When activated, Bolg deals splash damage and his damage increases by 5% per hit, up to 25%. Bolg passively deals increased damage against Dwarves.
Rank 5: Ruled By Fear
Allied units surrounding Bolg temporarily deal 75% damage, but lose 50% armour and do not gain experience whilst effect lasts.
Rank 7: Unpierceable Ranks
Bolg is protected by 4 Bodyguards (Bolg’s Bodyguard). When activated, Bolg gains +50% armor.
Rank 10: Terror of the North
Summons a small army of bats, wargs, and Mountain-orcs.
Smaug – 10000 – Ring Hero
Rank 1: I Am Fire
Rank 3: My Wings Are A Hurricane
Rank 6: Fiery Spirit
Rank 10: I Am Death
STRUCTURES
Tunnel – 350
Main resource structure. Allows infantry, cavalry, and heroes to transport through a tunnel network.
Goblin Hoard (formerly Treasure Trove)
Reduces cost of armor upgrades
Rank 1: Research Banner Carriers
Rank 1: Research Flaming Arrows
Rank 2: Research Forged Blades
Rank 3: Research Scavenged Armor
Lumber Mill – 350
Collects lumber for resources.
Reduces cost of structures
Mountain-orc Lodge - 300
Rank 1: Mountain-orc Slashers – 250
Basic swordsmen, may receive upgrades.
Rank 1: Mountain-orc Scouts – 300
Basic archers, may receive upgrades.
Rank 1: Mountain-orc Brutes – 500
Basic pikemen, may receive upgrades.
Rank 3: Gundabad Berserkers
Heavily armored shock troops. Variety of unit types in a horde.
Rank 3: Bolg's Bodyguard
Heroic unit
Goblin Cave – 400
Rank 1: Moria Orc Screechers – 100
Spammable infantry.
Poison blade ability.
Rank 2: Moria Orc Archers – 250
Spammable archers.
Poison arrow ability.
Warg Lair – 600
Rank 1: Warg Pack
Rank 2: Gundabad Warg-riders
Requires Allegiance: Gundabad
Heavily armored Warg-riders
Troll Lair – 800
Rank 1: Cave-troll - 500
Troll that can toggle between melee and ranged.
Rank 2: Snow-trolls - 650
A horde of 3 fast Snow-trolls. Siege unit, resistant to arrows but very weak versus pikes and swords.
Rank 1: Trollish Rage
The Snow-trolls temporarily gain +33% movement speed and +33% armor
Rank 2: Giant Bat - 750
Anti-cavalry, anti-siege.
Rank 3: Stone-troll - 800
Requires Allegiance: Gundabad upgrade
Can be upgraded in various ways to improve its abilities and attributes. Each upgrade is stackable.
Scythe Gauntlets - 500
Drastically increases attack power and adds splash damage
Dread Helmet - 500
Drastically increases armor and scares enemy units
Serrated Armor - 500
Adds additional protection versus ranged damage, and allows the Stone-troll to plow through enemy units
Rank 1: Thick Skull
The Stone-troll charges towards a structure, dealing heavy damage upon impact
Rank 3: Mountain Giant - 1500, limited to 3
Extremely powerful monster that excels at ranged siege.
Rank 1: Toggle Ranged/Melee
Rank 2: Stomp
Stomps down on nearby enemies
Wyrm Lair
Requires Brood of the North fortress upgrade
Rank 1: Recruit Wyrm
Rank 1: Research Wyrm Armor. When researched, all Wyrms gain +30% armor to pierce damage.
Rank 3: Cold-drake - 2500
Singular tanky flyer dealing low damage, acting as absorption of attention. Similar to BFME1’s Fellbeast heroes, but less damage. Limited to 1.
Sentry Tower
Defensive structure.
Fortress
Wild Allegiance - 600
Reduces hero cost and recruit time by 10%, reduces builder cost by 20%.
Also unlocks Wild Allegiance power. Can be cast on any Creep Lair to take control of the lair and start producing units.
Cave Bats - 500
The fortress gains a vision bonus and can detect stealthed units
Cruel Spikes - 600
Damages enemy units near the fortress
Gundabad Spires - 800
Increases fortress armour and enables recruitment of second battalion of Horrors of Gundabad
Infestation - 1200
Rename of Scaffolding
Brood of the North - 1500
Unlocks the Wyrm Lair. Also allows the fortress to summon a temporary Wyrm. Prerequisite to Drums in the Deep
Drums in the Deep - 1000
Can be cast on any Tunnel or Orc-cave to summon three battalions of permanent Moria Orc Screechers.
Ruin of Angmar - Summoned
An ancient ruined tower, once inhabited by the minions of the Witch-king of Angmar
Rank 1: Chill of Angmar
Passive, small radius. Nearby enemy units are slowed and lose all leadership.
Rank 1: White Wolves - 900
Of old, evil spirits have taken to possessing the forms of large, dread wolves.
May use Howl to temporarily terrify enemy units.
Rank 1: Dead of Arnor - 300
Many scores of noble Arnorian warriors were slain during the long wars against the realm of the Witch-king... not all of them were permitted a proper burial.
Dead of Arnor are fast-moving infantry with weak armor and moderate attack damage that quickly heal out of combat and replenish lost members of their horde.
SPELLBOOK
5 - Fell Wind - Targeted enemy units are scattered to the frozen winds!
5 - Frozen Wastes - Targeted area becomes frozen. Enemy units are slowed and lose all leadership
5 - Cave Bats - Summons a colony of bats to scout the map and reduce nearby enemy armor and damage
10 - Plunder - Units in targeted area temporarily gain resources on kills/damage
10 - Drums in the Deep - All goblin units temporarily have reduced recruit time
10 - Ruins of Angmar - Summons a desolate Ruin of Angmar. The Ruin can recruit White Wolves and Dead of Arnor, as well as cast a local snow storm.
10 - Trollish Stew - Summons a kettle of Trollish Stew, guarded by Tom, Bert, and William. The Trollish Stew provides healing and grants +15% armor and damage to nearby units
15 - Summon Were-worm - Summons a subterranean Were-worm under the caster's control
15 - White Winter - Blankets the map in a raging snowstorm. Enemy units lose all leadership. Vision range is massively reduced.
15 - The Watcher in the Water - Summons the Watcher in the Water.
25 - Dúrin’s Bane - Summons the Balrog of Moria
25 - Fire-drake’s Wrath - Dragonstrike