You're coming off a little rapey now.
I dont afraid of. All for "Age of Ring is number one" . Love you , Mathijs
Edited by pham ngoc son, 11 October 2017 - 10:17 AM.
Posted 11 October 2017 - 10:16 AM
You're coming off a little rapey now.
I dont afraid of. All for "Age of Ring is number one" . Love you , Mathijs
Edited by pham ngoc son, 11 October 2017 - 10:17 AM.
Posted 21 October 2017 - 12:47 PM
I know is a minor fact but have you planned to give other unit for the MM in the inn or will the corsairs of Umbar be the inn unit forever??
Posted 21 October 2017 - 07:07 PM
Good and Evil factions will eventually get Inn units based on the area the played map is in. Until then, we're not changing the Inn units because that would be redundant work.
No fuel left for the pilgrims
Posted 23 October 2017 - 12:15 PM
Hi, I just discovered this amazing mod, it's very talented, and I had a suggestion/idea if maybe you guys would consider to create Shadow of Mordor/ War Models for the game, it would be so cool to have that celebrimbor in game, etc. just an idea , great work guys!!
Posted 14 November 2017 - 09:57 AM
Hello, first of all congratulations on the new fortress and the gundabad bats, they really look amazing!
I wish to know if you could consider making the bats to be summoned in trios or more, it would be cool to have a cloud of bats just like the movies
You could low down their power and add more units just for the visual of it.
I've read somewhere that they would be cheap and fast to build, but I found them a little bit expensive
Posted 14 November 2017 - 10:13 AM
Another thing,
I dont know if it is even possible, because I really dont understand nothing about modding, but it would look cool if you add a misty mountain goblin operating the catapults, both the ones from the fortress and the mobile troll ones.
If not operating, just hanging around with them, since trolls are a little too dumb to operate anything but a hammer, it would be a nice touch!
Again, congratulations on the faction, it is looking even more amazing at every update!!!
Posted 06 December 2017 - 03:45 PM
Best mod i have ever seen for sure, i want to share a concept about Greatgoblin
When i build a lumbermill in misty mountains i saw that workers are goblintown goblins so i came up with an idea actually i have this concept for 2 years now im implementing it to AOTR.
Greatgoblin can be a perfect base protector/economy booster hero.In this concept his specialityes can be:
lvl 1
Passive Goblin King
Greatgoblin moves % 70 faster and have % 70 more armor near a MM building
lvl1
passive Slavemaster
Laborers near Greatgoblin gathers resources % 50 faster(+%5 each lvl)
lvl3
Forced labor
When activated goblin laborers work % 100 faster but process kills them
lvl5
Feasting zone
When activated Greatgoblin orders a great feasting (its a building can be a huge table and boiling dwarves etc.)units near feasting autoheal and enemy units terrifie.Greatgoblin gains +1000 heal near goblin buildings.
lvl7
Torture Machines
Greatgoblin calls Mangler and Bonebreaker, mighty torture machines nullifies enemy units armors- % 50 damage- % 70 and slows them % 30 machines can't leave the base.
lvl10
Greatgoblin song
Creates Goblintown musicians Greatgoblin starts to sing enemy units near Greatgoblin stuns for 10 seconds and provides % 100 damage boost to goblins(global).
With all my respect...
Posted 24 February 2018 - 05:22 AM
Posted 14 March 2018 - 02:36 PM
Would it be possible to enable combo hordes for the Gundabad Orc units?
Posted 01 April 2018 - 07:22 PM
Posted 15 April 2018 - 02:24 AM
Edited by Thranduil_King, 15 April 2018 - 02:25 AM.
Posted 22 May 2018 - 12:01 AM
Edited by OdoProudfoot, 22 May 2018 - 09:49 AM.
Posted 28 June 2018 - 11:46 AM
Oh god!
Just saw the new faction plan
and well this is just better...much better!
So is this planned for version 3.0 or later patches?
Posted 28 June 2018 - 08:36 PM
Thanks! Version 4.0.
No fuel left for the pilgrims
Posted 04 February 2019 - 03:34 PM
First of all thank you AoR team for a really wonderful and closely familiar mod,
Then, I have some questions, what were you planing to do with the goblin strategy ? I mean It doesn't make any sense, goblins supposed to fight with hordes and numbers, but the gundabad orcs are too expensive, not to mention too few individuals per battalion, plus, they're too weak, the swordman line cannot stand against dwarves's guardian, their elite archers do minimum damage, gundabad pikeman too slow to chase the horse archer unit types. What do you think ? Thanks a lot
Posted 24 June 2019 - 11:52 PM
I am quite confused about the changes in orc unit names. Are the mountain orcs the same ones in the army of Bolg?
Are the Gundabad berserkers the same as the current gundabad orcs with armor (the ones that exited dol guldur).
I cannot see the troll catapult anymore on the list, does that mean it will be replaced by something else or just removed all together?
Thanks!
Posted 25 June 2019 - 08:44 AM
The Mountain-orcs are new units. Gundabad Berserkers are as you said. Troll Catapult is gone.
No fuel left for the pilgrims
Posted 26 June 2019 - 12:49 AM
The Mountain-orcs are new units. Gundabad Berserkers are as you said. Troll Catapult is gone.
Thanks for the fast reply!
I assume since misty mountains has a lot of anti-structure units like giant bats and trolls they get no specific 6 limit siege unit?
Posted 05 September 2019 - 03:38 PM
I think Giant Bats from the films are meant to be Vampires from Tolkien's writings, so I'd suggest to change their name.
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