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Rohan Faction Plan


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#21 Mr_Skib

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Posted 27 October 2017 - 11:13 PM

As Eomer is a lead hero for Rohan maybe consider making him more royal'ish look at rank 10 for example.
I found your SaF model of him and edit it in PS to show how I see it. I know that you work on other fractions by now, and I do not ask for response but I want to leave it here and then I will wait until the right time comes to hear your opinion about it.

Something like this appears in a scene of Aragorn's coronation in "The Return of the King"

sonofeomund.png


Edited by Mr_Skib, 27 October 2017 - 11:17 PM.


#22 MattTheLegoman

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Posted 28 October 2017 - 04:07 AM

It goes to show that "everyone in Middle-earth is a designer". Apart from uncovering ancient stores of mithril armour for ceremonial king's guards, they also had a Rohan store for when a Rohirrim king needed extra cloaks to look fashionable at the coronation.


Edited by MattTheLegoman, 28 October 2017 - 04:07 AM.

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#23 Mr_Skib

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Posted 28 October 2017 - 09:55 AM

Who needs a Rohan store if you can just loot dead Theoden? :D

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#24 OdoProudfoot

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Posted 30 November 2017 - 12:57 PM

Are the drúedain going to be somehow implemented?

Edited by OdoProudfoot, 10 March 2018 - 11:47 AM.


#25 Mathijs

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Posted 02 December 2017 - 05:10 PM

So far, no. We talked about it but couldn't think of a satisfactory way to implement (that also made sense within their small, very specific culture).


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#26 FelipeNN

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Posted 12 December 2017 - 08:06 PM

They could be a power, you cast a forest that work like a watchtower, in the books no enemies ever got out of the druedan forest... but... I dont think this is going to work well...



#27 OdoProudfoot

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Posted 24 April 2018 - 12:28 PM

Was the option of buffing Theoden's glorious charge ability and moving it to level 8 or 10 discussed, maybe increasing his price by a couple hundred to justify it? I think it would increase the player anticipation to use it, as well as reflect the epicness of the scene.

#28 OdoProudfoot

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Posted 24 April 2018 - 12:34 PM

Or perhaps keeping it at level 5, but buffing it once he reaches a higher level

#29 saruman_the_wise

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Posted 28 April 2018 - 11:57 PM

Elfhelm – 1100

Archer hero

Rank 1: Mount - would still use a bow as primary weapon
 

Rank 3: Flaming Shot

deals moderate damage and causes a small fire to break out and location.

 

Rank 5: Marksman of the Riddermark

Nearyby Yeomen and Firenholt archers gain +15% range and +50% experience gain

 

Rank 7: Brazier 

Places a Brazier at target location making nearby range units deal +25% fire damage.



#30 MattTheLegoman

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Posted 25 September 2018 - 09:41 AM

Elfhelm, Marshal of the East-mark

 

My Lord’s Commands

  • Elfhelm reports the scout’s bad tidings to the king

“But soon Elfhelm returned. ‘The scouts have found naught to report beyond the Grey Wood, lord,’ he said, ‘save two men only: two dead men and two dead horses.’”

 

Marshal of the East-mark

  • Elfhelm marshals the forces of Rohan.
  • During the Siege of Mundburg he led an éored. It was after WotR that he was given the Marshal of the East-mark.

“’With the help of Shadowfax – and others,’ said Gandalf. ‘I rode fast and far. But here beside the mound I will say this for your comfort: many fell in the battles of the Fords, but fewr than rumour made them. More were scattered than were slain; I gathered together all that I could find. Some men I sent with Grimbold of Westfold to join Erkenbrand. Some I set to make this burial. They have now followed your marshal, Elfhelm. I sent him with many Riders to Edoras.”

 

Hewing, Slaying, Driving

  • The tactics of the Rohirrim at the Seige of Mundburg, Elfhelm was sent towards those forces that were closest to the wall and were setting fire to the city

“Ahead nearer the walls Elfhelm’s men were among the siege-engines, hewing, slaying, driving their foes into the fire-pits. Well nigh all the northern half of the Pelennor was overrun, and there camps were blazing, orcs were flying towards the River like herds before the hunters; and the Rohirrim went hither and thither at their will.”

 

AElfhelm

Fan-fiction direction 1: It is a Galathrim or Noldor helmet. Antiquated and blessed with their power of craft. It gives a passive and magical protection. His name is a title that means Elvish Helm.

 

Fan-fiction direction 2: Blessed from birth for elfish protection. The Rohirrim are wary of the elf-witch of Dwimordene; Aelfhelm translates to protection from magic, protection against elves as they saw them. The word AElfhelm in old English can suggest this interpretation, which is why I used the archaic spelling above.

 

Either way you interpret his name I'd recommend a distinctive helmet: elvish, elvish inspired or simply unique.

 

A tall figure loomed up and stumbled over him, cursing the tree-roots. He recognized the voice of the Marshal, Elfhelm.

 

Overall I like the current suggestions, which may be posted below my post =p , Elfhelm, a cavalry-archer hero, some form of special leadership, the ability to summon or scout, a late power that references the East-mark, maybe another leadership that can be earlier but that only is given to East-mark units, some special ability to do with anti-seige. He'd be early game because he brought reinforcements from Edoras to save Grimbold at the First Battle of the Fords of Isen.


Edited by MattTheLegoman, 28 September 2018 - 06:52 AM.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#31 OakenShield224

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Posted 26 September 2018 - 04:43 PM

Here's a slightly updated version of mine and Julio229's ideas for Elfhelm's abilties:
 

Level 1: Mount

 

Level 1: Bow/Sword switch

 

Level 3: Quick Rescue - nearby cavalry gains +15% speed while nearby infantry gains +15% armour. Both cavalry and infantry gain bonus damage against machines (i.e. siege and battlewagons). Lasts 30 seconds

 

Level 6: Promotion - select a target battalion to upgrade it. If used on a melee infantry, the battalion will permanently gain +25% damage. If used on an archer, the battalion will permanently gain +25% vision and range. If used on cavalry, the battalion will permanently gain -25% crush deceleration.

 

Level 8: Marshall of the East Mark - all Riders of Snowbourn, Firienholt Sentinels, Yeomen Archers and Rohirrim archers gain +15% armour and damage, are cheaper and are recruited faster. Passive.

 



#32 OakenShield224

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Posted 27 September 2018 - 03:26 PM

Mine and Julilo229's ideas for hero abilities:

Eowyn would have two forms that can then be switched by a toggle. This toggle would then have a cooldown so you can't just keep on switching repeatedly.

White Lady:
Level 1: Dernhelm – Eowyn switches command sets. Command set toggle has a cooldown.
Level 1: Lady of Rohan – nearby peasants gain +25% armour and +100% experience for 60 seconds. Drafted peasants gain +25% damage in addition.
Level 3: Duty – all nearby allied buildings have +20% production. Passive
Level 6: Preparations for Battle – target farm permanently produces peasants that are drafted and have upgrades. The farm also gains +10% armour and is protected by extra units.
Level 8: Garden of Ithilien - Eowyn plants a garden in a target area. All nearby allied units are healed, and allied abilities cool down faster.

Dernhelm:
Level 1: White Lady – Eowyn switches command sets. Command set toggle has a cooldown.
Level 1: Mount – Eowyn mounts her horse. If very close to nearby Rohirrim, Eowyn gains +10% armour. If close to at least 25 Rohirrim, then Eowyn has the same effect has Disguise in 2.02
Level 3: Courage for our friends – Eowyn inspires a target hero to perform great deeds. Target hero gains +25% damage and double experience gain. Lasts 1 minute
Level 5: Smite - Powerful melee attack that pins the target unit or hero. Deals 200% extra damage to the Witch King
Level 8: Shadow of Glory – Eowyn temporarily gains +50% damage, AOE and knockback for 30 seconds but loses 25% armour and her abilities cooldowns are doubled in this time. This includes her White Lady toggle.


Hama:
Doorwarden of Meduseld - for every allied building in Hama's vicinity, he gains +5% armour (Max 20%). Passive.

Gamling:
To whatever end - target hero gains +25% armour for 30 seconds. Can only be used on Theoden, Eomer, Eowyn or Theodred.

Erkenbrand:

Level 1: Horn of the Westfold – nearby infantry gain bonus speed and knockback resistance for 30 seconds.
Level 3: Valour of the Hammerhand – Erkenbrand charges towards a target unit or hero dealing damage to the target and knocking over any enemy units in his path. At level 6, Erkenbrand gains bonus armour when charging. At level 10, nearby enemy troops are stunned in fear for 10 seconds.
Level 5: Marshall of the West Mark – leadership to nearby infantry. Westfold troops gain more experience and are cheaper.
Level 8: Darkening of Days – target building is fully repaired while nearby buildings are partially repaired. Affected buildings have an armour boost for 30 seconds.
Level 10: Reinforcements – Erkenbrand summons one battalion of Helmingas Wardens and 2 battalions of Westfolders.



#33 Kaieman

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Posted 03 October 2018 - 06:20 PM

Damn, Rohan is looking really neat.

 

First I thought it would rather a dull and boring faction, i've never been so wrong.

 

All the heroes are really interesting more then Gondor in my opinion (except Gandalf and Aragorn). 

 

Their units are also really appealing especially the Helmingas and Snowbourne riders.

 

But what makes them really interesting is their concept with the different boni. It's one of the best in the mod, besides Dol Guldur's one.



#34 OakenShield224

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Posted 14 October 2018 - 11:29 AM

Here's a few ideas for how the summoned versions of Gandalf and the Three Hunters could be implemented in Rohan. We wanted to have at least one reference with each of them to their relationship with Rohan while still keeping them mostly basic as they are only summoned heroes.
 

Gandalf:
Breath the free air again - nearby heroes have reduced cooldowns and heal faster outside of combat. Passive .
Shadowfax Mount
Wizard Blast 
First Light on the Fifth Day - large flash of light that stuns nearby enemies in fear and deals minor damage.

Aragorn:
Three Hunters - Legolas and Gimli gain a damage boost around Aragorn
Athelas
Blademaster 
The Blade that was Broken - high damage strike on target. Nearby allies in a small radius temporarily get a damage boost. (This ability was from when Aragorn used Anduril at the gates of Helm's Deep to rally the defenders and terrify the attackers. We went through a few separate name: Charge at the Gate, Anduril's Charge, Anduril's Desperate Charge. The ability itself would have a slightly whitish effect around the sword if that's possible)

 

Legolas:
Three Hunters- Aragorn and gimli gain a speed boost around Legolas 
Hawk Strike
Knife fighter 
Specialist Knowledge - target archers gain a range and attack speed bonus temporarily.

Gimli:
Three Hunters - Aragorn and Legolas gain an armour bonus around Gimli
Axe Throw
Leap 
Shield of Rohan - Gimli temporarily gains an armour boost and is immune to knockback

 



#35 tituspullo

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Posted 01 January 2019 - 04:49 PM

hello there, 

 

i have got a question about the heroes.

as far as i have seen and know all factions got a hero that starts at level 5 for about 3500 to 5000 gold.

will rohan get one aswell like theoden cuz he is king of maybe eomer for his big part in the war for the ring.

do you also have plans considering morwen and eoaden since you already got idreal and berethor in the game and got plans for hadhod and like give elegost as a summon option for hadhod since they where hunting together.

 

in overall the factions looks awsome and i can't wait to play with rohan!



#36 Mathijs

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Posted 01 January 2019 - 05:26 PM

No, Rohan's not really following that hero tradition. Éomer is the one who comes closest to it. 

 

Morwen and Eaoden (what a name) aren't going to be included. We included characters from The Third Age that we liked or felt could fill a gap in a hero roster (say, Idrial). Hadhod will be in War of the Ring-era Erebor once we do it, and he'll summon Elegost.


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#37 tituspullo

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Posted 01 January 2019 - 05:33 PM

okay i understand.

 

thanks for you're awnser!

keep up the good work!



#38 Nerevar42

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Posted 10 June 2021 - 09:05 AM

Rohan is one of the coolest factions, and I have way too much fun charging in with dozens of riders yelling “À mooooooooort !” and all this kind of stuff. Without any surprise though, one of the black spots of this faction is the spellbook power “Muster the Rohirrim”, which is bad and this is why nobody’s using it. Again, cavalry units are expensive and making them train faster doesn’t make any sense unless you have a bazillion resources to spend in one shot, which is rare because you only save big stonks of resources to get expensive heroes or heroic units. You could replace that power, I think, with a passive buff to cavalry speed production, or an equivalent to Fully Armed and Filthy but for cavalry only, it would be in my opinion much more efficient coupled with a strategy that intends to create an army of almost only horsemen.

 

Rohirrim and Rohirrim archers are sadly often pointless. They are taking a long time to be recruited, and their intrinsic power isn’t as great as the one Riders of Snowbourne are taking advantage of. All of those units need a lvl 2 stables to be available, but the choice of the player often tends to be the Snowbourne instead of Rohirrim, because the first are quite stronger than the seconds without any noticeable difference in time of training, price or other weaknesses. I would say that maybe a Horde bonus on Rohirrim would make them a great choice to build a cavalry-only army. This way we could see them used more often compared to Riders of Snowbourne.


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#39 Pestum

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Posted 15 June 2021 - 04:20 PM

Rohan is one of the coolest factions, and I have way too much fun charging in with dozens of riders yelling “À mooooooooort !” and all this kind of stuff. Without any surprise though, one of the black spots of this faction is the spellbook power “Muster the Rohirrim”, which is bad and this is why nobody’s using it. Again, cavalry units are expensive and making them train faster doesn’t make any sense unless you have a bazillion resources to spend in one shot, which is rare because you only save big stonks of resources to get expensive heroes or heroic units. You could replace that power, I think, with a passive buff to cavalry speed production, or an equivalent to Fully Armed and Filthy but for cavalry only, it would be in my opinion much more efficient coupled with a strategy that intends to create an army of almost only horsemen.

 

Rohirrim and Rohirrim archers are sadly often pointless. They are taking a long time to be recruited, and their intrinsic power isn’t as great as the one Riders of Snowbourne are taking advantage of. All of those units need a lvl 2 stables to be available, but the choice of the player often tends to be the Snowbourne instead of Rohirrim, because the first are quite stronger than the seconds without any noticeable difference in time of training, price or other weaknesses. I would say that maybe a Horde bonus on Rohirrim would make them a great choice to build a cavalry-only army. This way we could see them used more often compared to Riders of Snowbourne.

 

Totally agree with you on Muster the Rohirrim. I think i used one time when i fall asleep in the middle of the game and wake up with thousands of resources.






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