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APT Editing, Adding command buttons in palantir

apt palantir rotwk

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#1 Boruin

Boruin
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  • Projects:BFME: Tactics, Mass Effect:N7 Project
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Posted 09 July 2017 - 05:50 PM

Hi guys, I had a problem, because of which I could not find a solution. The game does not respond to adding new buttons to the palantir.

Started searching from here

                        <constant id="18" string="CommandButtons"/>
                        <constant id="19" string="Bttn"/>
                        <constant id="20" string="CommandButton"/>
                        <constant id="21" string="0"/>
                        <constant id="22" string="CreateContent"/>
                        <constant id="23" string="_up"/>
                        <constant id="24" string="FlashEffects"/>
                        <constant id="25" string="AutoAbilityOverlays"/>
                        <constant id="26" string="1"/>
                        <constant id="27" string="2"/>
                        <constant id="28" string="3"/>
                        <constant id="29" string="4"/>
                        <constant id="30" string="5"/>
                   <getnamedmember val="18"/>
                    <callnamedmethodpop val="6"/>
                    <pushconstant val="19"/>
                    <pushconstant val="20"/>
                    <pushbyte val="2"/>
                    <pushvalue val="3"/>
                    <getnamedmember val="18"/>
                    <getnamedmember val="21"/>
                    <callnamedmethodpop val="22"/>
                    <pushconstant val="23"/>
                    <pushone/>
                    <pushvalue val="3"/>
                    <getnamedmember val="18"/>
                    <getnamedmember val="21"/>
                    <getnamedmember val="19"/>
                    <callnamedmethodpop val="6"/>
                    <pushconstant val="9"/>
                    <pushone/>
                    <pushvalue val="3"/>
                    <getnamedmember val="18"/>
                    <getnamedmember val="24"/>
                    <getnamedmember val="21"/>
                    <callnamedmethodpop val="6"/>
                    <pushconstant val="9"/>
                    <pushone/>
                    <pushvalue val="3"/>
                    <getnamedmember val="25"/>
                    <getnamedmember val="26"/>
                    <callnamedmethodpop val="6"/>
                    <pushconstant val="9"/>
                    <pushone/>
                    <pushvalue val="3"/>
                    <getnamedmember val="25"/>
                    <getnamedmember val="27"/>
                    <callnamedmethodpop val="6"/>
                    <pushconstant val="9"/>
                    <pushone/>
                    <pushvalue val="3"/>
                    <getnamedmember val="25"/>
                    <getnamedmember val="28"/>
                    <callnamedmethodpop val="6"/>
                    <pushconstant val="9"/>
                    <pushone/>
                    <pushvalue val="3"/>
                    <getnamedmember val="25"/>
                    <getnamedmember val="29"/>
                    <callnamedmethodpop val="6"/>
                    <pushconstant val="9"/>
                    <pushone/>
					<pushvalue val="3"/>
                    <getnamedmember val="25"/>
                    <getnamedmember val="30"/>
                    <callnamedmethodpop val="6"/>
                    <pushfloat val="4278255616.000000"/>
                <placeobject depth="11" character="108" rotm00="0.359955" rotm01="0.000000" rotm10="0.000000" rotm11="0.359955" tx="250.000000" ty="-50.000000" red="255" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
                    <poflags value="HasCharacter|HasMatrix|HasName|HasRatio"/>
                    <poname name="1"/>
                </placeobject>
                <placeobject depth="13" character="108" rotm00="0.360001" rotm01="0.000000" rotm10="0.000000" rotm11="0.360001" tx="310.000000" ty="-50.000000" red="255" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
                    <poflags value="HasCharacter|HasMatrix|HasName|HasRatio"/>
                    <poname name="2"/>
                </placeobject>
                <placeobject depth="15" character="108" rotm00="0.359955" rotm01="0.000000" rotm10="0.000000" rotm11="0.360001" tx="370.000000" ty="-50.000000" red="255" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
                    <poflags value="HasCharacter|HasMatrix|HasName|HasRatio"/>
                    <poname name="3"/>
                </placeobject>
                <placeobject depth="17" character="108" rotm00="0.360001" rotm01="0.000000" rotm10="0.000000" rotm11="0.360001" tx="430.000000" ty="-50.000000" red="255" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
                    <poflags value="HasCharacter|HasMatrix|HasName|HasRatio"/>
                    <poname name="4"/>
                </placeobject>
                <placeobject depth="19" character="108" rotm00="0.360001" rotm01="0.000000" rotm10="0.000000" rotm11="0.360001" tx="490.000000" ty="-50.000000" red="255" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
                    <poflags value="HasCharacter|HasMatrix|HasName|HasRatio"/>
                    <poname name="5"/>
                </placeobject>
                <placeobject depth="21" character="108" rotm00="0.359955" rotm01="0.000000" rotm10="0.000000" rotm11="0.359955" tx="190.000000" ty="-50.000000" red="255" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
                    <poflags value="HasCharacter|HasMatrix|HasName|HasRatio"/>
                    <poname name="0"/>
                </placeobject>

But editing these parameters does not give any results.

 

There is also a problem with the builder buttons. InGameSideCommandBar.apt the game crashes. I think this is somehow related to the fact that the game defines these files as InGameSideCommandBar.swf. And the tool that we have is not quite right back to collect this file.


Mass Effect: N7 Project

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BFME: Tactics

23801.png





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