Best Answer Gannicus, 06 August 2017 - 05:58 PM
Put the AntiAirborneMonster = Yes and AntiAirborneVehicle = Yes right below the weapon name and DamageMaxHeightAboveTerrain = 30 should be at least 300.
Go to the full postBest Answer Gannicus, 06 August 2017 - 05:58 PM
Put the AntiAirborneMonster = Yes and AntiAirborneVehicle = Yes right below the weapon name and DamageMaxHeightAboveTerrain = 30 should be at least 300.
Go to the full postPosted 05 August 2017 - 08:38 PM
Hello, I am trying to make it possible for Sauron's skill, "Fire of Doom" to attack flying units. So I'm studying on https://www.the3rdag...item-75?addview.
On this tutorial,
In Weapon.ini
AntiAirborneVehicle = Yes
Posted 06 August 2017 - 11:50 AM
Fires of doom uses the same weapon as rain of fire to deal it's damage which is RainOfFirePhaseOneWeapon so you should edit that one.
Posted 06 August 2017 - 05:14 PM
Fires of doom uses the same weapon as rain of fire to deal it's damage which is RainOfFirePhaseOneWeapon so you should edit that one.
Posted 06 August 2017 - 05:58 PM Best Answer
Put the AntiAirborneMonster = Yes and AntiAirborneVehicle = Yes right below the weapon name and DamageMaxHeightAboveTerrain = 30 should be at least 300.
Posted 06 August 2017 - 08:10 PM
Put the AntiAirborneMonster = Yes and AntiAirborneVehicle = Yes right below the weapon name and DamageMaxHeightAboveTerrain = 30 should be at least 300.
Oh! DamageMaxHeightAboveTerrain = 30 is edited to 300, it works well! Thank you very much!!!!! You are a genius!!!!!
Edited by kkyuleug, 06 August 2017 - 08:10 PM.
0 members, 1 guests, 0 anonymous users