I guess it only really matters if the game handles an upper limit to the number of sectors? I don't know if such a limit exists, but if it does, it might get nasty on larger maps.
#41
Posted 29 October 2017 - 11:26 AM
#42
Posted 29 October 2017 - 07:31 PM
If there is one, then I don't think anyone has hit it yet, and we're far from experiencing it (nobody's around doing super large maps anyway).
Check out my Commandos BCD Mission Pack
#43
Posted 19 January 2018 - 05:35 PM
As someone with a bit more 3d modelling experience, the polygon placement above looks disgusting in many places. :> It's one of these things I'd rather do by hand, to avoid a shitty outcome. On the other hand, Commandos is an old game now, and the hardware of today doesn't really need all that detail optimization anymore.
Wouldn't surprise me they butchered it for the sake of easier movement, mouse action hovering, et cetera. The usual stuff we try to ignore
#44
Posted 20 January 2018 - 05:27 PM
Can i convert Commandos 2 .sec files to Commandos 1 to edit them? If so how can I do this? Because the C2 sec editor in the tools by Rex doesn't allow you to add or remove a sector, so my plan is to convert it to Commandos 1, edit it, then convert it back to Commandos 2.
Edited by SirRH, 20 January 2018 - 05:27 PM.
#45
Posted 20 January 2018 - 11:19 PM
Can i convert Commandos 2 .sec files to Commandos 1 to edit them? If so how can I do this? Because the C2 sec editor in the tools by Rex doesn't allow you to add or remove a sector, so my plan is to convert it to Commandos 1, edit it, then convert it back to Commandos 2.
Download sec2to1.class from this here: https://sites.google...e/belcommandos/
But please note that some information from the C2 SEC file will be lost, since it has more flags and different zones than the C1 SEC.
#46
Posted 21 January 2018 - 03:21 AM
Hey BOSS , Im still using BETA4
will you teach me , how to ZoomIn ?
I can only ZoomOut with - key
But never ZoomIn with + key ......
#47
Posted 03 February 2018 - 08:38 PM
#48
Posted 09 June 2018 - 01:11 PM
Update:
I've uploaded another version, you can find it on the first page of this thread.
Now you can merge multiple SEC files into one.
In addition, under Settings > Export Options, you can adjust the coordinates of a SEC file. So you could move the whole mesh 2000 pixels to the right or 180 pixels up. Usually you won't need that option but it might come in handy if you want to merge existing maps into a single big one. It's a beta feature because I haven't really tested how it affects ramps and stairs.
#49
Posted 09 July 2018 - 03:20 AM
Update:
I've uploaded another version, you can find it on the first page of this thread.
Now you can merge multiple SEC files into one.
In addition, under Settings > Export Options, you can adjust the coordinates of a SEC file. So you could move the whole mesh 2000 pixels to the right or 180 pixels up. Usually you won't need that option but it might come in handy if you want to merge existing maps into a single big one. It's a beta feature because I haven't really tested how it affects ramps and stairs.
A great sec making tool. 3000, what is your email address? I have some allied death squads 1. I would like to ask you for advice.
#50
Posted 04 May 2019 - 02:36 PM
about sectors flags anybody know?
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