Loki's resurce senter
#202
Posted 29 April 2019 - 01:09 AM
THANKS brother Unsociallobster, for yet another UI update!
Please let me know if you have any suggestions or requests.
Well, I do have one request !
See, all the fields where text appears (win conditions, map descriptions, player notes etc), MUST be darker. Much darker.
The reason for this suggestion is obvious: We want the text to be easily readable
So in the previous version, did it myself, by selecting those areas, and properly modifying contrast/brightness.
Brother UL, can you do it?
I can do it again myself of course, but it is always better to keep things to their original creators!
#204
Posted 02 May 2019 - 02:45 AM
I have a new updated set of UI Screens. I've darkened sections to make the text more readable as Gambit requested.
@Gambit: I hope these are dark enough. I tried to keep a good balance between font and pic visibility. I can still edit or darken them more though, if it needs be.
Edited by Unsociallobster, 23 December 2019 - 11:17 PM.
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#205
Posted 02 May 2019 - 05:16 AM
Thanks a lot brother Unsociallobster!
I will put them in, and test them ASAP
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#206
Posted 02 May 2019 - 11:10 AM
sexy Necrons project holds a promise hope loki come back and continue there is so many assets for necrons need to be combined to make em whole in one mod .....
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#207
Posted 18 June 2019 - 07:49 PM
I guess I should make a little update here to show people I am alive.
Been busy in real life, and I sadly had to put most things on hold due to that. My RL has improved drastically now, so it will be back to business here for this guy!
My current projects:
Top priority:
- Voice work for the wolf mod
- UA icons and menu
- EC menu
- DC Turbo Mod (Almost Complete), Testers wanted.
- 2 new "sexy" race pack's
Other :
Sexy Necron/ necron Dynasties: Almost near a Beta mod, but a ton of work remains. I have plans to buy a new PC, and use 3d max in the same way Brother Kekoulis does to make original stuff for our Robot Skeletons. I also have to learn more FX, and create over 200 new skins. This is a passion project, and will be worked on always.
Dark Eldar: My other passion. Will not be worked on for now, but a new "Sexy" pack with dark harlequin will be released.
Phoneix Rising: Due to lack of interest by most people, I will keep this a bit downprioritized by now. It will still be "complete" in time with sexy pack for all races.
Future:
Legendary Marines mod
I now have permission to make a new mod with both quartered and Halved Marines. IBBoard has given me a few conditions for this, so the mod is no longer available on moddb until a new version with his conditions met are made by me.
New races for this mod are:
Halved marines SS
Quatered Marines SS
Space Hulk Survivors
Celestial Lions (Actual African marines, Not salamander black.)
I will always accept request to help other mod projects here as long as it is a reasonable request. I can make most art assets.
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#208
Posted 18 June 2019 - 08:09 PM
UA Icons?
You mean UM icons.
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Mankind has seen the light,the light of Slaanesh.
#209
Posted 18 June 2019 - 08:13 PM
UA Icons?
You mean UM icons.
DAMMIT BRAIN! You had one job!
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#210
Posted 18 June 2019 - 08:54 PM
Sexy Necron/ necron Dynasties: Almost near a Beta mod, but a ton of work remains. I have plans to buy a new PC, and use 3d max in the same way Brother Kekoulis does to make original stuff for our Robot Skeletons. I also have to learn more FX, and create over 200 new skins. This is a passion project, and will be worked on always.
Brother Norwegian Loki, I think that Necron Dynasties should be your top priority, after you finish with your first top priorities
There are already enough models in UA to use, and the same goes for FXes and stuff...
The Necrons got the least of our attention.
Just saying.
Dark Eldar: My other passion. Will not be worked on for now, but a new "Sexy" pack with dark harlequin will be released.
Dark Eldar Cabals should be next!! And it is the same as with ND, there is a lot you can use from UA
Again, this is my own perspective and I just share it, nothing more.
Edited by Gambit, 18 June 2019 - 08:55 PM.
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#211
Posted 26 September 2019 - 10:40 PM
New minimod in it's beta stage.
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#212
Posted 27 September 2019 - 08:40 AM
Nice!
But this:
And for those who keep mailing me. Yes. The NECRON mod is soon going to show it's progress. It's not dead. I have been doing stuff in the bg. Eye candy will come.
... Is really awesome!
We have not touched Necrons with our mods yet, and they DO deserve our attention...
They are excellent bad buys and offer a different strategic approach to playing the game, not to mention the completely different visuals!
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#213
Posted 27 September 2019 - 07:58 PM
Nice!
But this:
And for those who keep mailing me. Yes. The NECRON mod is soon going to show it's progress. It's not dead. I have been doing stuff in the bg. Eye candy will come.... Is really awesome!
We have not touched Necrons with our mods yet, and they DO deserve our attention...
They are excellent bad buys and offer a different strategic approach to playing the game, not to mention the completely different visuals!
I been talking with Kekoulis, and we decided it is finally time to start the process for full. I have been doing stuff for it, but also been learning new tricks so I am better prepared for this task. Want to do it right the first time. I been gathering both resources, creating skins, and even made new plans. I will post the updates soon in the mod channel.
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#214
Posted 27 September 2019 - 08:24 PM
PERFECT!!
And I am always here for whatever you need!
SCaR, AI, AE...
I also suggest brother NL, that you should familiarise yourself with the Necron-Specific mechanics...
For example the re-animated bodies, the body-gathering of Tomb Spiders, the Monolith mechanic, etc
Some of them can be even more interesting via SCaR.
Here are my suggestion: Please think Necron! Use the same Resourcing method, and the same mechanics !
But expand, and make all Dynasties unique
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#215
Posted 28 September 2019 - 01:21 AM
New map pack.
Dawn of planets: Graves for Lost Souls
Now it is ready for testing if anyone is interested. It has maps made specifically for SS. So flyers should not get stuck there as often as other maps hopefully.
Not as big as the last one. In total there is 86 maps. Works great with any mod outside UA. Combine and enjoy new battlefields.
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#216
Posted 28 September 2019 - 11:31 AM
It has maps made specifically for SS. So flyers should not get stuck there as often as other maps hopefully.
Wait, how is this possible??? The Map Editor is a DC tool, so there is no support for Flyers...
I recall I once saw a hack (made by brother Chiu ChunLing, if I am correct) where you could FFE the map to ADD flyer support. But I do not know if it worked for sure.
So... How?
If it is so, and it is consistent, I will have to modify the luas of the maps, to "identify" them as Soulstorm maps for Unification to NOT apply the flyer fix
Edited by Gambit, 28 September 2019 - 11:32 AM.
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#217
Posted 28 September 2019 - 12:41 PM
interesting indeed. flyers don't get stuck? not that i care since I hate how the devs implemented those back then and still do. however the map pack is a nifty addition. makes me almost want to play again... almost
Thanks
Edited by mdcertainty, 28 September 2019 - 12:41 PM.
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#218
Posted 28 September 2019 - 01:33 PM
interesting indeed. flyers don't get stuck? not that i care since I hate how the devs implemented those back then and still do. however the map pack is a nifty addition. makes me almost want to play again... almost
Thanks
Combine this map pack with our model fixes.
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Mankind has seen the light,the light of Slaanesh.
#219
Posted 01 October 2019 - 11:17 PM
And I am always here for whatever you need!
SCaR, AI, AE...
I also suggest brother NL, that you should familiarize yourself with the Necron-Specific mechanics...
For example the re-animated bodies, the body-gathering of Tomb Spiders, the Monolith mechanic, etc
Some of them can be even more interesting via SCaR.
Here are my suggestion: Please think Necron! Use the same Resourcing method, and the same mechanics !
But expand, and make all Dynasties unique
Thank you Gambit. I will take all your advice and suggestions to hearth. Once I get an Alpha going, I will ask you for help with the AI.
Quote
It has maps made specifically for SS. So flyers should not get stuck there as often as other maps hopefully.Wait, how is this possible??? The Map Editor is a DC tool, so there is no support for Flyers...
I recall I once saw a hack (made by brother Chiu ChunLing, if I am correct) where you could FFE the map to ADD flyer support. But I do not know if it worked for sure.
So... How?
If it is so, and it is consistent, I will have to modify the luas of the maps, to "identify" them as Soulstorm maps for Unification to NOT apply the flyer fix
I am not sure how they did it, but many of them had scar code samples made by a guy called Dark40k, and some other dark magic scar. Not every mapper did it well, but looks like they all tried to fix the flyer issue with the help of him, and hacks like Chiu ChunLing creation.
Posted 28 September 2019 - 02:41 PM MDCertainty
interesting indeed. flyers don't get stuck? not that i care since I hate how the devs implemented those back then and still do. however the map pack is a nifty addition. makes me almost want to play again... almostThanks
Thank you brother!
#220
Posted 01 October 2019 - 11:24 PM
Dark Crusade Maps for SS!
My old nemesis. You would not belive the mess most of the map makers made when packing their maps, and so many useless installers! There is 621 maps in this pack!
New textures that create some of the best looking maps ever. This was when Dow modding was at is highest, and so many unique talents made their maps for this golden time. New skirmish maps with new scenarios and rules are included. Spescial note for some epic Necron temple maps, and crystal planet maps.
Now also has it's own channel on moddb!
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