I should tell a little about me. So you know what I do, and what I can offer Team Unification. I mod DOW all the time as a hobby. I can do some basic modding, texturing, skinning, and hex editing. So far I have only published one dow mod on moddb, but I have a ton of mini-mods I have created, and will publish when they are polished and I have gotten all the permissions I need for all the resources I use. At the moment I have been trying my hands on AI coding.
I am also the creator of this Mod Page. Where I try to restore most of the modding resources that has been lost. Like tutorials, models, mods, skins and various other. I love helping the Dow modding community, so being a tester, and modder is right up my ally.
I do have some advanced graphic skills, so I can create high quality icons, banners, badges, skins and so on.
Sensitive downloads will not be posted here, but behind the password unification page.
Here is the real interesting thing about me. I am kind of a mod hoarder. I discovered Dow when dark crusade came out. When I discovered that some of my favourite mod links for the mod resources had disappeared, I started downloading everything in sight. Even tutorials. That's how I got the rare stuff like age of squat, and others. The downside to this is that I was not very organised back then, so I have to sort through a ton of stuff, and whenever I find something interesting, I have to find out if it's okay to use.
There will be new, and cool stuff often is what I am saying.
To keep things simple I will from now on collect all downloads in the first post for everyone to find quick and easy.
Combiner Mod
Phoenix Rising
Spoiler
New mod brothers and sisters!
My newest project to make the ultimate revival of the Dow, and to push it's graphics to the limit. I wanted a name that sort of had something to do with death and rebirth. The best name I could come up with was Phoenix Rising.
Alpha Picture:
Spoiler
I am not very happy with that picture. I wanted to create a "Soulstorm Phoenix" but overdid it with the purple. Ah well. It's was good practice anyway. I will create something good for the UI later.
This is my big combiner mod to create the ultimate experience when playing. Here I combine all my "sexy" mods, and a ton of sweet addons to the Soulstorm game in general. You could call it a Second Unification mod. But that is not what this mod is. It's sort of me testing everything I want to suggest for Unification Mod later, and a way to create the best single player experiences possible in the campaign.
This one is created to test my mods to the max. I throw everything in here to see what sticks. The stuff that work will later be put into the official Unification "Addon" Expansion I will be working on when the Necron Dynasty mod is done.
In other words. This is an attempt to bring Soulstorm Campaign closer to Dark Crusade standard. Make Dawn of war more modern (Reborn) with HD graphics's, art and all the other good stuff. Sort of trying to raise to quality of good old Dow.
What this mod does:
Mod gives you:
Ravenmorpheus Wargear Mod - All vanilla races has wargear now.
Auto abilitys-soulstorm edition - All vanilla units use important abilities automatically when you use this.
Camera Zoom Mod - Better zooming for the game.
CAPTURE THE FLAG MOD - A fun wincondition that turns it into a capture the flag scenario with leaders.
CornCobMan's Win Conditions - A ton of tweaks to skirmish mode. Play just like you want.
ShadowMod - Gives all vanilla units a shadow. How could relic forget to add this?
Fog Distance & Sky Radius - You no longer have to have problem seeing units far away. It just makes it longer, but don't reveal to much of the map.
SEARCH AND RESCUE MOD - A fun wincondition that turns it into a rescue the allies scenario with leaders.
Stealth_Cover_fix_for_Soulstorm - Strangely enough the maps in dow have a cover effect that relic could never make work, but some fan figured it out. Lucky for us. Now we just needs some maps with this. Gives units stealth when entering this zone.
Day and Night cycle. - Just turns on night with less line of sight, then restores everything during the day.
Campaign:
CampaignBases_v1.4 - During campaign the game remembers all the bases you make during skirmish, so you do not have to start from scratch again. Just like Dark Crusade.
Soulstorm Wargear mod. - Better wargear during campaign.
Soulstorm RPG mod for Official Campaign - This mod adds Heroes (experience/level-up) and Auto-Abilities mods to the official Soulstorm single-player campaign missions.
Soulstorm Random Objectives: By our own Brother fuggles. A master piece of imersion in the campaign. Finally Soulstorm feels like Dark Crusade! Adds:
Random Win Conditions - This mod quite simply adds more variety to the bread and butter of the Soulstorm campaign by selecting a random win condition when you enter one of the current 'skirmish' territories - i.e those which are not a stronghold or take and hold.
In addition when you are defending your stronghold you start with an established base and some defence in place. After 30 minutes you get a ton of reinforcements as the surrounding troops rush back to save their stronghold.
Smack Talk: Diffrent Races will finally taunt each other like they did in god old Dark Crusade.
Other addons:
Hd Taskbar,ui, fx and new menu effects. - Nice and clean look for everything. Most made by me, but credits in the mod to all who also gave their work.
Mods added:
Mod.1 = Sync_Kill - Makes all units synch kill more. Makes the battlefield more "Alive".
Mod.2 = objective_points_SS - Newest version required.
Mod.3 = Sneaky - File required for stealth zones on maps. Also have some important files for PR mod.
Mod.4 = Grim - A Mod that makes battle corpses stay for 3 minutes. Stops tanks and others from sinking through the ground right after they die. Makes the game more Grim with more blood and gore effects.
All these are voluntary.
Mod.5 = NaughtyEldar -
Mod.6 = Rainbow_Orcs -
Mod.7 = Sexy_Necron -
Mod.8 = SexySisters -
Mod.9 = Witch_Hunters - The real one. Required for SexyWitchHunters mod.
Mod.10 = SexyWitchHunters - My addon. You can use Naughty_witchhunter instead if you wish.
Mod.11 = DigitalGuard - In early alpha. Not released yet.
Mod.12 = Camo Tau - In early alpha. Not released yet.
Mandatory.
Mod.12 = dowai - newest version.
Mod.13 = Bugfix - newest Version.
Other Addons:
Mod.14 = DawnOnPlanets - My mappack.
Mod.15 = DawnOfMusic - My music pack.
Required:
Mod.16 = DXP2
Mod.17 = W40k
Will add a big Credit list later! Right now this is just for testing purposes!
Soulstorm Turbo Mode: Anti game crash, and faster load times.
Spoiler
New edit to the Soulstorm.exe
It makes the game never crash to desktop because of that out of ram/memory crap. For some of you this has been a standard fix, but it also makes the game load 3-4 times faster. I have followed all the tutorials I could find (from dow's greatest eggheads), and used every trick in the book to make this the smoothest Soulstorm humanly possible. This is for the DVD version. I have no idea how this works in steam version. Make a backup of your exe just in case. I have tested it, and for me it works like greased lightning.
The fix for the soulstorm.exe is also MANDATORY for Steam versions as well. (For some,patching the GraphicsConfig.exe might be needed as well for the game to work properly). Here it is if somebody needs it (by brother Kekoulis): Download
Give all Necrons a shiny, and unholy look. Like the living metal they are described with in the codex.
New HD Icons from the Errtanis HD pack
Thomas Macabee mod added
Necron Vizer (Mikes mod leader) added
Resurrection Tower added
Tunnels Added
New FX and glow. (From Mod DB)
New Spells
New Units
New water effects, so the Necron glow shines in the water.
New skins (Hiveworld Terra). Makes the Necron use badges for once.
The Necron God's get's a new look.
So here is what I want help with: The mod is unfinished. Needs that last polish, and bug testing.
Please do not share this mod with anyone outside of Revora. I will upload it to Moddb when it's done, and all permissions for the Macabee is in order.
I want help with the infiltration on the Vizer. He turns completely invisible when he stands close to the Lord with shadow veil. I have no idea how to fix that. Silly me. A bad fx blocked his shadow form. Fixed now.
Help with the AI. It works, but don't use all the new functions.
Help with making the Vizer TC. I can try my hand on it, but I am a little rusty. So I need to relearn how I make the sprites TC. Been a long time since I did that.
Suggestions for the new buildings, and what to keep, and what to drop.
Balancing the new powers.
Suggestions on transfering all, or bits of this mod to the Unification mod.
Sexy Sisters Mod.
Spoiler
The new mod is "Sexy Sisters". Another one of my minimods. This one is mostly cosmetic. Made with the same style as Sexy Necrons. Many skins, and UI from Brother Mdcertainty and Hangar-8. Most of the credits go to them. Some others from moddb and some shiny stuff from me.
So this time you get:
New HD skins
New UI,icons and taskbar.
One new ability. The missionary can now pray for faith. It's slow, but works for them.
Sexy HD Loadscreens with the best sister art.
Shiny Armour for everyone.
New FX
New and better sound for all sister units.
New sounds for buildings and ability.
More paint for Army Painter
New sister themed badges and banners.
Beautiful art.
No more plans for them yet. Open to suggestions. This contains some art that we are not allowed to share on moddb, so this will be stripped for all sensitive stuff once it is ready for moddb. By request, all my future downloads are now in 7zip format. Enjoy my fellow Brothers.
We have now 2 flavours of the Witch Hunters. Both of them contains new HD FX, and new HD skins. This is just a simple reskin at first flance, but the new FX is so amazing, you will never want to play them again without it.
The Sexy_WitchHunter Mod:
Most of the skins are from LeonardGOOG. All credit to him. This contains his latest HD skins. I made this even though brother Mdcertainty has made a superior skinpack because LeonardGOOG has said he will create a new HD with more Anime like Witchhunters soon. And my curious nature want to check that out.
Brother Mdcertainty has blessed us with his amazing skins, and with the new FX this really make them shine. All credit to Mdcertainty. Hands down a masterpiece of textures from him, and I am so happy he shares his skills with us.
Both mods require the latest WitchHunters mod to work properly, and a high end pc. You can combine them with Sexy_Sisters. Enjoy!
Rainbow ork:
Spoiler
Rainbow Ork Mod!
Just a new cosmetic mod originally made for my own personal entertainment. A special thanks to the guys from Hiveworldterra for the skins, and big thanks to Brother Mdcertainty for his new hero icons! Randomized ork heads and body size from the team that made apocalypse and fok.
What you get:
New skin colour choice for all the pretty ork's.
Random body sizes for tha boyz.
Random heads for tha boyz.
Shiny metal for most of tha Boz.
New FX in HD.
New hero icons for tha boss and tha sub-boss.
For those of you who shout "Not Fluff!", it actually is. Some ork's had darker, lighter, and blacker skin. So it actually can work as fluff. I still wont take responsibility if your army is made out of fabulous pink ork's. That one is on you. I given you the means to do it, but the choice is yours alone.
Not sure what to put in the next update, but I will change the frontmodel in the next version.
Since it is purely cosmetic, this mod is combinable with Unification.
It's just a bunch of "new" models slapped on vanilla imp. Several new and original models from a old winter assault mod.
They are a skinning project I have been using to experiment on new techniques with. These come with their crappy vanilla skins however. They look like crap, but have potential for anyone with decent skinning skills. So I will share here for everyone to use as they see fit. I hope to one day make some decent skins for them, but for now I think they would be a good challenge for anyone who wants to make skins.
Also several unfinished Grey Knights models and one new building. They are available in SM army painter for the curious among you guys.
One big collection of dow maps. The first in 4 map packs I have in store. It's 448 452 maps in this pack. All textures and all that good stuff included. So hopefully there is no big question marks on any of the maps. I hope. Should there be a problem, please give me a pm.
My newest project to make the ultimate revival of the Dow, and to push it's graphics to the limit. I wanted a name that sort of had something to do with death and rebirth. The best name I could come up with was Phoenix Rising.
Alpha Picture:
Spoiler
I am not very happy with that picture. I wanted to create a "Soulstorm Phoenix" but overdid it with the purple. Ah well. It's was good practice anyway. I will create something good for the UI later.
This is my big combiner mod to create the ultimate experience when playing. Here I combine all my "sexy" mods, and a ton of sweet addons to the Soulstorm game in general. You could call it a Second Unification mod. But that is not what this mod is. It's sort of me testing everything I want to suggest for Unification Mod later, and a way to create the best single player experiences possible in the campaign.
This one is created to test my mods to the max. I throw everything in here to see what sticks. The stuff that work will later be put into the official Unification "Addon" Expansion I will be working on when the Necron Dynasty mod is done.
In other words. This is an attempt to bring Soulstorm Campaign closer to Dark Crusade standard. Make Dawn of war more modern (Reborn) with HD graphics's, art and all the other good stuff. Sort of trying to raise to quality of good old Dow.
What this mod does:
Mod gives you:
Ravenmorpheus Wargear Mod - All vanilla races has wargear now.
Auto abilitys-soulstorm edition - All vanilla units use important abilities automatically when you use this.
Camera Zoom Mod - Better zooming for the game.
CAPTURE THE FLAG MOD - A fun wincondition that turns it into a capture the flag scenario with leaders.
CornCobMan's Win Conditions - A ton of tweaks to skirmish mode. Play just like you want.
ShadowMod - Gives all vanilla units a shadow. How could relic forget to add this?
Fog Distance & Sky Radius - You no longer have to have problem seeing units far away. It just makes it longer, but don't reveal to much of the map.
SEARCH AND RESCUE MOD - A fun wincondition that turns it into a rescue the allies scenario with leaders.
Stealth_Cover_fix_for_Soulstorm - Strangely enough the maps in dow have a cover effect that relic could never make work, but some fan figured it out. Lucky for us. Now we just needs some maps with this. Gives units stealth when entering this zone.
Day and Night cycle. - Just turns on night with less line of sight, then restores everything during the day.
Campaign:
CampaignBases_v1.4 - During campaign the game remembers all the bases you make during skirmish, so you do not have to start from scratch again. Just like Dark Crusade.
Soulstorm Wargear mod. - Better wargear during campaign.
Soulstorm RPG mod for Official Campaign - This mod adds Heroes (experience/level-up) and Auto-Abilities mods to the official Soulstorm single-player campaign missions.
Soulstorm Random Objectives: By our own Brother fuggles. A master piece of imersion in the campaign. Finally Soulstorm feels like Dark Crusade! Adds:
Random Win Conditions - This mod quite simply adds more variety to the bread and butter of the Soulstorm campaign by selecting a random win condition when you enter one of the current 'skirmish' territories - i.e those which are not a stronghold or take and hold.
In addition when you are defending your stronghold you start with an established base and some defence in place. After 30 minutes you get a ton of reinforcements as the surrounding troops rush back to save their stronghold.
Smack Talk: Diffrent Races will finally taunt each other like they did in god old Dark Crusade.
Other addons:
Hd Taskbar,ui, fx and new menu effects. - Nice and clean look for everything. Most made by me, but credits in the mod to all who also gave their work.
Mods added:
Mod.1 = Sync_Kill - Makes all units synch kill more. Makes the battlefield more "Alive".
Mod.2 = objective_points_SS - Newest version required.
Mod.3 = Sneaky - File required for stealth zones on maps. Also have some important files for PR mod.
Mod.4 = Grim - A Mod that makes battle corpses stay for 3 minutes. Stops tanks and others from sinking through the ground right after they die. Makes the game more Grim with more blood and gore effects.
All these are voluntary.
Mod.5 = NaughtyEldar -
Mod.6 = Rainbow_Orcs -
Mod.7 = Sexy_Necron -
Mod.8 = SexySisters -
Mod.9 = Witch_Hunters - The real one. Required for SexyWitchHunters mod.
Mod.10 = SexyWitchHunters - My addon. You can use Naughty_witchhunter instead if you wish.
Mod.11 = DigitalGuard - In early alpha. Not released yet.
Mod.12 = Camo Tau - In early alpha. Not released yet.
Mandatory.
Mod.12 = dowai - newest version.
Mod.13 = Bugfix - newest Version.
Other Addons:
Mod.14 = DawnOnPlanets - My mappack.
Mod.15 = DawnOfMusic - My music pack.
Required:
Mod.16 = DXP2
Mod.17 = W40k
Will add a big Credit list later! Right now this is just for testing purposes!
Hi friend! I appreciate any archiving initiatives. I recommend you do it in moderation and relevance. Files or obsolete sources can be sources of problems. My suggestion is to compare most of your archives with that used nowadays. "Skins" is a more delicate subject, many are not relevant when you impose quality criteria.
You have to ask yourself the question "why do?" . Personally it is the potential Modding that helps me to determine the archiving. If a model, a skin, a Map script, a Lua / Scar / AI code, a tool, etc. have real potential Modding then can be archived.
Hi friend! I appreciate any archiving initiatives. I recommend you do it in moderation and relevance. Files or obsolete sources can be sources of problems. My suggestion is to compare most of your archives with that used nowadays. "Skins" is a more delicate subject, many are not relevant when you impose quality criteria. You have to ask yourself the question "why do?" . Personally it is the potential Modding that helps me to determine the archiving. If a model, a skin, a Map script, a Lua / Scar / AI code, a tool, etc. have real potential Modding then can be archived.
Excellent advice brother. I will keep that in mind whenever I find something to upload.
I have some original creations to showcase too. There will be some stuff soon. Thank you all for the warm welcome. I am overwhelmed.
Next up is Some banners and badges. Not the most exiting thing, but It do showcase some of my photo editing skills.
This is from my private collection. When playing multiplayer I liked to have something showing that I was from Norway, and just some cool Viking babes thrown in there. The Norwegian flag is like so many others made up of various shades of the classic red, white and blue. Maybe some of you want this for yourself. If so feel free to download here: http://www.mediafire...geoc/Norway.rar
I originally only made this for private use. If any of you guys dream of some banners and badgers I can take request, but it will take some time before you get it, and I want to have a little creative freedom.
Edited by Norwegian_Loki, 13 October 2017 - 08:09 PM.