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UCS Ranges for all Projects

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#101 jONES1979

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Posted 19 March 2021 - 06:31 PM

request some range ... for a global re-balance mod... let's call it CODEX2 mod

CODEX2 mod              15500000 - 15599999 



#102 thudo

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Posted 22 March 2021 - 04:00 PM

We only add a UCS range when the mod has to interact with all other faction mods - does this one? It seems like a re-balance mod like UA or FoK which is only used exclusively on its own and not touching outside/external projects. ;)


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#103 Kekoulis

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Posted 22 March 2021 - 04:34 PM

Do we really need yet an another CODEX style mod?

We already have Unification.FOK has returned.

You can contact the original Codex guys.

Yet an another Codex mod seems superfluous if you ask me.


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#104 jONES1979

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Posted 22 March 2021 - 05:29 PM

We only add a UCS range when the mod has to interact with all other faction mods - does this one? It seems like a re-balance mod like UA or FoK which is only used exclusively on its own and not touching outside/external projects. ;)

Even 15 years after release of 1st DoW - you still don't know how the Localization handled by engine

Each UCS file within entire game directory interact with others. 

Please, just reserve this range for my project. 

 

You can contact the original Codex guys.

Yet an another Codex mod seems superfluous if you ask me.

 

The name does not matter. It can be called "jONES NO-FUN mod" instead.
 


Edited by jONES1979, 22 March 2021 - 05:39 PM.


#105 Kekoulis

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Posted 22 March 2021 - 06:35 PM

 

We only add a UCS range when the mod has to interact with all other faction mods - does this one? It seems like a re-balance mod like UA or FoK which is only used exclusively on its own and not touching outside/external projects. ;)

Even 15 years after release of 1st DoW - you still don't know how the Localization handled by engine

Each UCS file within entire game directory interact with others. 

Please, just reserve this range for my project. 

 

You can contact the original Codex guys.

Yet an another Codex mod seems superfluous if you ask me.

 

The name does not matter. It can be called "jONES NO-FUN mod" instead.
 

 

Excuse my question please,but allow to me guess.
Is it about making an another combiner mod of our races?


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#106 jONES1979

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Posted 22 March 2021 - 08:26 PM

Excuse my question please,but allow to me guess.

Is it about making an another combiner mod of our races?

 

Although, I would be used a lot of things from Unification (A LOT), but in general, no. I want to change many things, and balance/gameplay of vanilla factions as well.
Take the Corncobman Fan Mod/ TWM / UA/ GiFR as examples.

But since UCS locals are global, I need my unique "range"


Edited by jONES1979, 22 March 2021 - 08:27 PM.


#107 Gambit

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Posted 30 June 2021 - 08:12 PM

Brother  Thud, we need one more :thumbsupcool:

 

Race Name: Death Korps of Krieg

UCS Range Requested: 42500000 - 42502999


-In search of Papasmurf...

#108 thudo

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Posted 30 June 2021 - 08:28 PM

Done! Added to the first page lists (yeahh its in a range which is kinda by itself now.. ).. :whatoa:


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#109 Gambit

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Posted 01 July 2021 - 12:37 PM

..yeahh its in a range which is kinda by itself now..

Well, I DID want to add the range close to the existing ones, but the range requested was easier to implement.

See, the Death Korps of Krieg had already been using a "conflicted" range before. :ermm:

And the coder asked for a "simple to implement" range, in order to perform the "swapping" for all rgds.


Edited by Gambit, 01 July 2021 - 12:38 PM.

-In search of Papasmurf...

#110 thudo

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Posted 01 July 2021 - 02:43 PM

All ok... so long as it does not conflict anywhere (allows inter-modability) AND is accepted by the game then all cool! :good:


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