Ran two major tests and so far only found these:
'art/ebps/races/space__wolves/troops/first_company_veteran_marine_cc': Missing game action 'flag_motion'!
'art/ebps/races/space__wolves/troops/wolf': Missing game action 'syncdeath_1'!
'art/ebps/races/space__wolves/troops/tech_marine': Missing game action 'syncdeath_3'!
'art/ebps/races/space__wolves/troops/first_company_veteran_marine_cc': Missing game action 'melta_bombs'!
'art/ebps/races/space__wolves/troops/librarian': Missing game action 'special_ability_6'!
'art/ebps/races/space__wolves/troops/rhino': Missing game action 'thrown'!
'art/ebps/races/space__wolves/troops/rhino': Missing game action 'thrown_getup'!
A more thorough test needs to happen but if Kekoulis has cycles down the road the above can be resolved (flag plant and rhino tossing) whereas the rest we can fix. Syndeaths and missing ability actions can be resolved by us.
Also, noticed some calls to space_marine* assets in the project: that should be cleaned up.
Not really a whole lot of work honestly.
Like DA which has them, we need testers...
Also, how is this possible?
SW Turret Addon has this as a prereq:
GameData["requirements"]["required_2"] = Reference([[requirements\required_structure.lua]])
GameData["requirements"]["required_2"]["is_display_requirement"] = true
GameData["requirements"]["required_2"]["structure_name"] = "ebps\\races\\space_marines\\structures\\space_wolves_turret_bolter.lua"
Should it not be:
GameData["requirements"]["required_2"] = Reference([[requirements\required_structure.lua]])
GameData["requirements"]["required_2"]["is_display_requirement"] = true
GameData["requirements"]["required_2"]["structure_name"] = "ebps\\races\\space_wolves\\structures\\space_wolves_turret_bolter.lua"
Also the weapon 'space_wolves_flamer_dreadnought' has a prereq that doesn't exist:
GameData[requirements][required_1][structure_name] = ebps\races\space_marines\structures\space_marine_armoury.lua
There is also two researches:
wolves_commander_health_research_1_advance_sp
wolves_commander_health_research_2_advance_sp
which modify vanilla SM weapons so those can easily be fixed.
Also the SW Assault Terminators need this research built its not buildable?
marine_personalteleporter_research
Not many incidents really but should be fixed.