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Black Word Of Power

fxparticle wordofpower map.ini

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#1 Expendables

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Posted 08 February 2018 - 04:58 PM

Hi there,

 

just a short question about changing particle colors through map.ini

 

is it possible to make the special ability "WordOfPower" black?

cause normally black should be R:0 G:0 B:0 0 but if you change it to that it seems invisible ingame ...

by the way i have no idea what the fourt zero/number stands for.

 

here is my code: 

 

FXParticleSystem GandalfBlastFinalLight
  System
    Priority = ALWAYS_RENDER
    ParticleName = EXexplo01.tga
    Lifetime = 10 10
    SystemLifetime = 5
    SortLevel = 1
    Size = 10 10
    BurstCount = 2 2
  End
  Color = DefaultColor
    Color1 = R:0 G:0 B:0 0      ; <---- i think this should be edited
    Color2 = R:0 G:0 B:0 10
  End
  Update = DefaultUpdate
    SizeRate = 80 160
    SizeRateDamping = 0.8 0.7
    AngleZ = -1 1
    AngularDamping = 1 1
    AngularDampingXY = 1 1
  End
  Physics = DefaultPhysics
    Gravity = 1
    VelocityDamping = 1 1
  End
  EmissionVelocity = OutwardEmissionVelocity
    Speed = 1 1
  End
  EmissionVolume = PointEmissionVolume
  End
  Draw = DefaultDraw
  End
End
 
;<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 
FXParticleSystem GandalfBlastFinalShockWave
  System
    Priority = ALWAYS_RENDER
    ParticleName = EXRing01.tga
    Lifetime = 50 50
    SystemLifetime = 50
    SortLevel = 1
    Size = 1 1
    BurstCount = 1 1
    IsGroundAligned = Yes
  End
  Color = DefaultColor
    Color1 = R:0 G:0 B:0 0        ; <---- and this
    Color2 = R:0 G:0 B:0 40
    ColorScale = -40 40
  End
  Update = DefaultUpdate
    SizeRate = 25 55
    SizeRateDamping = 0.9 0.95
    AngleZ = -1 1
    AngularDamping = 1 1
    AngularDampingXY = 1 1
  End
  Physics = DefaultPhysics
    VelocityDamping = 0.8 0.8
  End
  EmissionVelocity = OutwardEmissionVelocity
  End
  EmissionVolume = PointEmissionVolume
    IsHollow = Yes
  End
  Draw = DefaultDraw
  End
End
 
thanks in advance!


#2 Jokuc

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Posted 09 February 2018 - 11:29 PM

If an fx has its "shader" tag set to "additive" (Shader = ADDITIVE), black is counted as transparency so you'll probably want to make a new fxparticlesystem and change that to ALPHA. Then add the alpha values (alpha = defaultalpha, alpha1, alpha2) to make the effect visible. The number after the rgb value would be transparency.

 

I haven't used particle systems that much so somebody else would probably be better at explaining this.


Edited by Jokuc, 09 February 2018 - 11:31 PM.


#3 Expendables

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Posted 10 February 2018 - 02:26 PM

If an fx has its "shader" tag set to "additive" (Shader = ADDITIVE), black is counted as transparency so you'll probably want to make a new fxparticlesystem and change that to ALPHA. Then add the alpha values (alpha = defaultalpha, alpha1, alpha2) to make the effect visible. The number after the rgb value would be transparency.

 

I haven't used particle systems that much so somebody else would probably be better at explaining this.

it is still a little bit bugged or stranged looking, because you see everywhere black squares instead of one "Word of Power Wave" but i think now i will get this done!

 

thank you a lot.



#4 Jokuc

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Posted 10 February 2018 - 02:43 PM

it is still a little bit bugged or stranged looking, because you see everywhere black squares


I'm probably missing something then. Someone else might be able to fill me in here.






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