Best Answer DonkeyKong21, 12 March 2018 - 09:03 PM
I found the solution, the data are in the ki (which is german for ai) folder in the _edain_maps.ini. In case someone else would ever need this.
Go to the full postBest Answer DonkeyKong21, 12 March 2018 - 09:03 PM
I found the solution, the data are in the ki (which is german for ai) folder in the _edain_maps.ini. In case someone else would ever need this.
Go to the full postPosted 12 March 2018 - 05:05 PM
I'm working on a small submod for Edain 4.4.1 and I've changed the buildings for the Gondor faction. It works completely and I can use the new buildings, but the AI still use the normal buildings. How can I change the AI to make the new buildings that are in the commandset file?
kind regards,
Tim
Posted 12 March 2018 - 09:03 PM Best Answer
I found the solution, the data are in the ki (which is german for ai) folder in the _edain_maps.ini. In case someone else would ever need this.
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