Jump to content


Photo

Editing the range of a turret

ini turret range weapon range guard range

  • Please log in to reply
No replies to this topic

#1 DoctorEvil

DoctorEvil
  • Members
  • 20 posts
  • Location:Austria
  • Projects:TCG, IRIS
  •  I have no idea what I'm doing

Posted 28 March 2018 - 04:48 PM

Hello there!
I am currently building a survival map for Mental Omega, which also includes a few INI-edits. The first edit is that oil derricks produce more money per 2-3 seconds (already implemented), the other one is a change of the Foehn's Plasmerizer:
 
- The weapon range should be increased from 21 to 70 (to cover half the map)
- Minimum range should be changed from 5 to 10 (to avoid accidental hits on your own base)
- Sight range is also increased up to 70.
- It should either not be buildable (since one player owns one Plasmerizer right at the beginning), or be way more expensive. 
- Slight nerf the weapon's damage (the shot covers less area and deals less damage)
 
Right now the sight range and buildability is already implemented. My main problem is the attack range of the turret and the said damage nerf. Concering range I tried the following INIs:
 
- Range=70
- GuardRange=70
- WeaponRange=70
 
None of these worked so far. I also haven't found the damage INIs yet. Can you guys please help me out? This would be marvelous!
 
Edit: 
If you're interested to see a glimpse of my map, here's a video from a guy, who recorded a match in the map-version 1.0:


Edited by DoctorEvil, 28 March 2018 - 06:14 PM.

Discemus gubernaculum esse movendum.

Quod verum putaveram esse particulam

pro viribus agendum est, vim totam adhibebibus.

Ad haec nos paremus?

 

Mundos aperit portam.

 

Venenum invasit sanguinem et venas,

iniectum damnosus cogitatis tuis.

Non morbum transferunt in te res humanae,

sed pavor, internus te infirmat prorsus.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users