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Mental Omega Map Collection (by DoctorEvil)

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#1 DoctorEvil

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Posted 05 April 2018 - 10:47 PM

Since I've already made a couple of maps for Mental Omega please allow me to share all of them with you within this topic. 
 

General Information and FAQ: 

 

What's new? (Updates): 

 

18.05.2018:

I have added a brand new survival map, called "Desert Storm Survival", into the collection (see Map 5). Like the Jungle Falls Survival (Map 3) it is a 4 player survival map - but this time the players have access to their full arsenal again. Unfortunately for the players they have to protect all four sides simultaneously, since Yuri attacks from four bases with the same amount of units.  

Due to some feedback I've decided to change the spawns on the survival maps from one huge wave every few minutes to many smaller waves every few seconds. This seems to reduce lag as far as it was possible to me. Since those smaller waves are way easier to handle I've added veterancy to each wave as a compensation of difficulty. 

 

Additionally I have added a section for special thanks, since many people helped me in testing these maps. Please write me a PM if I forgot anyone of you. 

 

As always have fun with my maps! Since I am quite busy with my own projects as well as my job right now I won't be able to finish my other maps so quickly. 

 

 

Older news:

Spoiler

 

 

Where do I have to put the maps?

 

After downloading the map, you need to put the ".map"-file into the custom map folder for your RA2 directory. The path should look like this (particularly if you use Origin):

D:\Origin Games\Command and Conquer Red Alert II\Maps\Custom

 

When the file is placed here you will find the map at the bottom of your map selection screen. Make sure the game-type is set to "standard".

 

 

 

Map 1: Arctic Stronghold Survival
 
Type: 5 Player Land-Survival (against Infantry, Tanks and Airforce)
 
Summary: Deeply hidden within Mother Hulda's homeland, where storms of jittering coldness leave nothing but thick blankets of snow, ice and frost, parry five valiant generals the final invasion of the one, who aims for final, global, mental unification. The hearts of the five burn for freethinking as much as the rays of fire their cannons will reply to their foeman. Will their unity be the first step to return freedom of thought? Or will their freedom fall beneath tons of steel and flesh?
 
Download Links:

Google: https://drive.google...iew?usp=sharing

Baidu: https://pan.baidu.co...zOmRC0ikIKiYcmQ

 

Previews:

 ArStSu2.png
 
Map 2: Subcon Forest
Type: A cursed 3v3 Battle Map
 
Summary: Deeply hidden within the hearts of Subcon Forest, the enchanted ancient woodlands of no-man's land, lures the curse of the snatcher. That's what the soldiers always tell to each other in their barracks, after the moon has reached its highest point. They also say that the curse can be broken and that the one, who shall break this curse, will see through the darkness like a cat.
Even though no guard has ever dared to cross the line of sandbags, where monsters guard the ghost river and where lightnings guard the shallow waters, two teams took the courage to break the curse and ensure that the land's wealth will finally come to their country's citizens. 
 
Download Links:

Google: https://drive.google...iew?usp=sharing

Baidu: https://pan.baidu.co...5J2gltNt2jAWkGQ
 
Previews:
SubCon2.png
 

 

Map 3: Jungle Falls Survival
Type: 4 Player Survival (Infantry only)
 
Summary: Deeply hidden within the land of the monkeys and alligators protect a handful of allied and soviet soldiers the secret laboratory, in which they research one part of their common last hope. Supported by their hope to be hidden enough between shrubs of tropical flora they believed that only godmade creatures like parrots and chimps gazed upon their camp - never in their live have they been more wrong. The one, who is declared as the "hostis humani generis", got wind of this secret base. It is once again the mission of four strong generals to protect this secret hideout.
 
Download Links: 

Google: https://drive.google...iew?usp=sharing

Baidu: https://pan.baidu.co...N8xLly1LKHWRANg

 
Preview:

 

Jungle_Falls_Survival.jpg

 

Map 4: Welcome to Mafia Town!
Type: Simple 6 Player Battle Map
 
Summary: Deeply hidden within the atlantic ocean, where the only seeable horizon consists of water, H2and blue gold, lies a city, surrounded by six main islands and inhabited by only a handful of people. These people, though unknown why, declare themselves as "the Mafia". Not even Yunru, the smartest person that walks this planet, was able to figure out why they do so. But what is known about this town is its richness, so six generals will fight for the supremacy over the town and its several islands.

 
Download Links:

Google: https://drive.google...iew?usp=sharing

Baidu: https://pan.baidu.co...ItfM71_vyzSROfw
 
Preview:

 

Welcome_to_Mafia_Town.jpg

 

 

Map 5: Desert Storm Survival

Type: 4 Player Survival (with many small waves instead of a few big ones (lag-optimization)).
 
Summary: Deeply hidden within the land of sand, where those that are foolish enough to wear boots, have to pour quintals of the desert's dust out of them, prepare four generals their climated bunkers and cooled turrets onto the almost smoldering surface to parry the second offensive of the one, who aims for global mental unification. Can they be successful once again after an almost endless flood of cloned ground minions and the sheer numbers of airstrikes? Or will their faces be stomped into the dunes after one side got overwhelmed, even with the high ground as their ally? 

 
Download Links: 

Google: https://drive.google...iew?usp=sharing

Baidu: https://pan.baidu.co...y_GQ38YPKz_J4ng

 
Preview:

 

Desert_Storm_Survival.jpg

 

 

Special thanks:
Special thanks for the previews of all maps goes to the user FELITH. Thank you a lot man!

Also special thanks to all the people on Discord, who've tested my maps and gave me feedback. Thanks to the users STZoro, Brotherhood of Nod, WavePie, Polaris Starnor, GuardianGI, Handepsilon and many more (tell me if I forgot you). 

 

What do you want next? A new survival? A standard map? Just tell me, and I will create.


Edited by DoctorEvil, 18 May 2018 - 10:02 PM.

Discemus gubernaculum esse movendum.

Quod verum putaveram esse particulam

pro viribus agendum est, vim totam adhibebibus.

Ad haec nos paremus?

 

Mundos aperit portam.

 

Venenum invasit sanguinem et venas,

iniectum damnosus cogitatis tuis.

Non morbum transferunt in te res humanae,

sed pavor, internus te infirmat prorsus.


#2 Ravenholme

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Posted 06 April 2018 - 04:26 PM

Is that second map a reference to "A Hat In Time", because it sure seems like it.

 

Interesting stuff, I think I remember watching a video of someone (probably you) playing the survival map.



#3 DoctorEvil

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Posted 06 April 2018 - 09:11 PM

Is that second map a reference to "A Hat In Time", because it sure seems like it.

 

Interesting stuff, I think I remember watching a video of someone (probably you) playing the survival map.

 

Yes, the second map is a reference to A Hat in Time and its third world. It causes interesting results if you use parts of one story/game, which isn't in the slightest related to another story/game, and create something out of it.

I've also made a map called "Welcome to Mafia Town", which is a 6 player battle map that emphasizes naval combat. I'll upload it along with my next map "Jungle Falls", which is currently in development. 


Discemus gubernaculum esse movendum.

Quod verum putaveram esse particulam

pro viribus agendum est, vim totam adhibebibus.

Ad haec nos paremus?

 

Mundos aperit portam.

 

Venenum invasit sanguinem et venas,

iniectum damnosus cogitatis tuis.

Non morbum transferunt in te res humanae,

sed pavor, internus te infirmat prorsus.


#4 DoctorEvil

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Posted 08 April 2018 - 03:42 PM

Two new maps have been added to the collection. 

 

"Jungle Falls Survival" is a new survival map, which emphasizes the usage of tier 1 and 2 infantry units. Therefore neither war-factories, nor advanced tech buildings can be built. All four players must survive 15 waves with increasing difficulty. After the last wave the iron curtain effect of the enemy's conyard goes away, which allows the players to finish the game. 

 

"Welcome to Mafia Town" is a simple 6 player battle map, which focuses on naval gameplay. All players have islands nearby, which they can use to expand their bases. The player, who dares to go to the town in the central gets the most ressources as well as a satellite hack center. 

 

Have fun with them! If there are suggestions, ideas, etc. for any map please let me know it. 


Discemus gubernaculum esse movendum.

Quod verum putaveram esse particulam

pro viribus agendum est, vim totam adhibebibus.

Ad haec nos paremus?

 

Mundos aperit portam.

 

Venenum invasit sanguinem et venas,

iniectum damnosus cogitatis tuis.

Non morbum transferunt in te res humanae,

sed pavor, internus te infirmat prorsus.


#5 Solais

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Posted 08 April 2018 - 05:31 PM

By the way, Speeder just tweeted this: https://twitter.com/...019748765196289



#6 Flandre

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Posted 09 April 2018 - 04:15 AM

Survival maps? Is that accessible in multiplayer or can be play on singleplayer (rely on AI lol)


3qPyjQ8.png

 

 

 

 

 

 

 

 

 

 


#7 DoctorEvil

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Posted 09 April 2018 - 04:54 PM

Survival maps? Is that accessible in multiplayer or can be play on singleplayer (rely on AI lol)

 

All of my maps can be played in skirmish and multiplayer. None of these are meant to be singleplayer. 

It's much more fun to play with other people instead of bots. Playing with bots in survival can cause hilarious situations though, where (for example) a group of 1.000 enemy tanks chase after one allied dog. 

 

The main problem with multiplayer is that the upload to CnCNet doesn't work yet, so all the players have to download it manually from here. 

 

By the way, Speeder just tweeted this: https://twitter.com/...019748765196289

 

Oh cool, thanks. Though I doubt that my maps have the quality regular MO maps have. There is still much to learn for me. 


Discemus gubernaculum esse movendum.

Quod verum putaveram esse particulam

pro viribus agendum est, vim totam adhibebibus.

Ad haec nos paremus?

 

Mundos aperit portam.

 

Venenum invasit sanguinem et venas,

iniectum damnosus cogitatis tuis.

Non morbum transferunt in te res humanae,

sed pavor, internus te infirmat prorsus.


#8 Flandre

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Posted 13 April 2018 - 01:49 AM

 

Survival maps? Is that accessible in multiplayer or can be play on singleplayer (rely on AI lol)

 

All of my maps can be played in skirmish and multiplayer. None of these are meant to be singleplayer. 

It's much more fun to play with other people instead of bots. Playing with bots in survival can cause hilarious situations though, where (for example) a group of 1.000 enemy tanks chase after one allied dog. 

 

The main problem with multiplayer is that the upload to CnCNet doesn't work yet, so all the players have to download it manually from here. 

 

 

 

 

Thanks for the note. I will play those once I had the time ;)


3qPyjQ8.png

 

 

 

 

 

 

 

 

 

 


#9 Flandre

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Posted 14 April 2018 - 05:15 AM

Strange I cannot make the map work nor see it in the client in singleplayer.

 

 

EDIT: welp I didn't know that the custom maps are separated by a folder.


Edited by Flandre, 14 April 2018 - 05:43 AM.

3qPyjQ8.png

 

 

 

 

 

 

 

 

 

 


#10 DoctorEvil

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Posted 14 April 2018 - 10:12 AM

Oh, I am sorry if I forgot how to mention where to put the maps (note for every player):

 

The path should look like this: D:\Origin Games\Command and Conquer Red Alert II\Maps\Custom

 

After you've put it there you can see the downloaded maps at the very bottom of the skirmish/multiplayer select screen. Make sure the game-mode is set to "standard" as I haven't figured out how to put it into other game modes yet.

Then select your map and have a lot of fun :)

 

 

EDIT:

I have updated the map "Jungle Falls Survival" from version 1.0 to 1.1. Due to some slight complaints I made some slight changes:

 

- Moved the allied and soviet tents one field down to give more building space

- Moved the Soviet base defenses closer to the borders to give more building space

- Deleted the previous Soviet base defenses (12 sentry guns and 3 tesla coils inside the base). The soviet base commander (player 4) now gets three tesla coils near the sandbag line, two tesla coils next to the lab and a tech airport instead.

- Added a few more buildings into the world to slightly improve the setting. Added light effects near the main base. 

- Added more tech buildings (HMG towers) spread around the map

- Added another ore field, which can be found behind the lake near the main base

- Increased time to the last wave to adjust difficulty (since the last wave is extremely hard)


Edited by DoctorEvil, 14 April 2018 - 11:26 AM.

Discemus gubernaculum esse movendum.

Quod verum putaveram esse particulam

pro viribus agendum est, vim totam adhibebibus.

Ad haec nos paremus?

 

Mundos aperit portam.

 

Venenum invasit sanguinem et venas,

iniectum damnosus cogitatis tuis.

Non morbum transferunt in te res humanae,

sed pavor, internus te infirmat prorsus.


#11 Flandre

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Posted 16 April 2018 - 03:52 AM

There is something I kinda don't like in the 2 of the maps is that constant fog of war keep popping up.

 

Was that intentional? As it does kinda good in multiplayer but bad for singleplayer (or a challenge)


3qPyjQ8.png

 

 

 

 

 

 

 

 

 

 


#12 DoctorEvil

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Posted 16 April 2018 - 05:52 PM

There is something I kinda don't like in the 2 of the maps is that constant fog of war keep popping up.

 

Was that intentional? As it does kinda good in multiplayer but bad for singleplayer (or a challenge)

 

This is intentional. The first map, Subcon Forest, has this feature since it should represent a cursed and haunted forest. It's also a gameplay feature since the map offers various paths to sneak around the map. The curse (regrowing fog of war) however can be broken. Have you figured already out how? ;) 

 

The second map, Jungle Falls, keeps the regrowing shadow through the entire match. The reason behind this is to provide a more jungle-like feeling. The four players have a hard time to see through the density of the rain forest, so the lonesome soldiers that get lost in the ominous Jungle Falls have to use their senses again instead of their pathetic sensors. 


Discemus gubernaculum esse movendum.

Quod verum putaveram esse particulam

pro viribus agendum est, vim totam adhibebibus.

Ad haec nos paremus?

 

Mundos aperit portam.

 

Venenum invasit sanguinem et venas,

iniectum damnosus cogitatis tuis.

Non morbum transferunt in te res humanae,

sed pavor, internus te infirmat prorsus.


#13 Flandre

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Posted 19 April 2018 - 06:04 AM

 

There is something I kinda don't like in the 2 of the maps is that constant fog of war keep popping up.

 

Was that intentional? As it does kinda good in multiplayer but bad for singleplayer (or a challenge)

 

This is intentional. The first map, Subcon Forest, has this feature since it should represent a cursed and haunted forest. It's also a gameplay feature since the map offers various paths to sneak around the map. The curse (regrowing fog of war) however can be broken. Have you figured already out how? ;)

 

The second map, Jungle Falls, keeps the regrowing shadow through the entire match. The reason behind this is to provide a more jungle-like feeling. The four players have a hard time to see through the density of the rain forest, so the lonesome soldiers that get lost in the ominous Jungle Falls have to use their senses again instead of their pathetic sensors. 

 

 

I see that makes sense, although I did notice that there is a hidden "gap tower" in the map in Subcon Forest.


3qPyjQ8.png

 

 

 

 

 

 

 

 

 

 


#14 DoctorEvil

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Posted 26 April 2018 - 03:23 PM

Just a short update on this topic:

I have added Baidu as a download-alternative, since there are many Chinese players in Mental Omega. This way it is now possible for Chinese people to download the maps without using VPN.

 

I am currently working on a 4 player battle map, which is based on a real world location. One of the users wished for a skirmish map based upon a real-life location, so I decided to give it a try. Even though it won't be symmetrical, the map shall still be balanced in terms of gameplay.

 

 

DoctorEvil, on 16 Apr 2018 - 7:52 PM, said:snapback.png

 

Flandre, on 16 Apr 2018 - 05:52 AM, said:snapback.png

There is something I kinda don't like in the 2 of the maps is that constant fog of war keep popping up.

 

Was that intentional? As it does kinda good in multiplayer but bad for singleplayer (or a challenge)

 

This is intentional. The first map, Subcon Forest, has this feature since it should represent a cursed and haunted forest. It's also a gameplay feature since the map offers various paths to sneak around the map. The curse (regrowing fog of war) however can be broken. Have you figured already out how?  ;)

 

The second map, Jungle Falls, keeps the regrowing shadow through the entire match. The reason behind this is to provide a more jungle-like feeling. The four players have a hard time to see through the density of the rain forest, so the lonesome soldiers that get lost in the ominous Jungle Falls have to use their senses again instead of their pathetic sensors. 

 

 

I see that makes sense, although I did notice that there is a hidden "gap tower" in the map in Subcon Forest.

 

 

 

Ah I see you got it! Here's a message for you:

 

Spoiler

Edited by DoctorEvil, 26 April 2018 - 03:33 PM.

Discemus gubernaculum esse movendum.

Quod verum putaveram esse particulam

pro viribus agendum est, vim totam adhibebibus.

Ad haec nos paremus?

 

Mundos aperit portam.

 

Venenum invasit sanguinem et venas,

iniectum damnosus cogitatis tuis.

Non morbum transferunt in te res humanae,

sed pavor, internus te infirmat prorsus.


#15 DoctorEvil

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Posted 18 May 2018 - 08:19 PM

I have added a brand new survival map, called "Desert Storm Survival", into the collection (see Map 5)! Like the Jungle Falls Survival (Map 3) it is a 4 player survival map - but this time the players have access to their full arsenal again. Unfortunately for the players they have to protect all four sides simultaneously, since Yuri attacks from four bases with the same amount of units.  

Due to some feedback I've decided to change the spawns on the survival maps from one huge wave every few minutes to many smaller waves every few seconds. This seems to reduce lag as far as it was possible to me. Since those smaller waves are way easier to handle I've added veterancy to each wave as a compensation of difficulty. 

 

Additionally I have added a section for special thanks, since many people helped me in testing these maps. Please write me a PM if I forgot anyone of you. 

 

As always have fun with my maps! Since I am quite busy with my own projects as well as my job right now I won't be able to finish my other maps so quickly. 


Discemus gubernaculum esse movendum.

Quod verum putaveram esse particulam

pro viribus agendum est, vim totam adhibebibus.

Ad haec nos paremus?

 

Mundos aperit portam.

 

Venenum invasit sanguinem et venas,

iniectum damnosus cogitatis tuis.

Non morbum transferunt in te res humanae,

sed pavor, internus te infirmat prorsus.


#16 Murasaki

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Posted 15 August 2018 - 12:51 PM

Hello,I like your second map, that very special, but how to capture mental omega map panorama?  thanks.



#17 Handepsilon

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Posted 23 August 2018 - 01:24 AM

Requires CnC MapRenderer as well as access to rules and art ini files, or you can try your luck with Zephyrus method here

https://forums.revor...view=getnewpost

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