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Alien Hunters - Deathwatch Development


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#81 Kekoulis

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Posted 06 September 2018 - 06:44 PM

Just sayin'. ;)


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#82 fuggles

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Posted 06 September 2018 - 08:52 PM

Looked like the rocket launcher stayed still but the rest of it rotated! Something wrong in the engineering department.

You could totally have that as an ability, do a barrel roll, to stave off damage!

#83 Kekoulis

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Posted 06 September 2018 - 08:56 PM

 

Looked like the rocket launcher stayed still but the rest of it rotated! Something wrong in the engineering department.

You could totally have that as an ability, do a barrel roll, to stave off damage!

This is an old video actually.Too bored to upload a new one now but i thought the version I had used in that actually had the rotating rocket launcher? Or was it when I animated the barrel roll?Whatever,you have seen my work,you can take my word until we actually make the ability. :p


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#84 Kekoulis

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Posted 06 September 2018 - 09:01 PM

Nah,fuck it.Have it in OE along with some creative commons music in the background(to cover the fact I haven't extracted the sounds in OE).

 


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#85 thudo

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Posted 06 September 2018 - 09:52 PM

<3 :wub: :thumbsupdrool: :tiger: :lion:


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#86 Shodar87

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Posted 07 September 2018 - 07:41 AM

Haven't really expected this coming to life after seeing what Gambit originally wanted to do with this. You guys are doing great work in making that dream actually happening  :thumbsupcool:



#87 Gambit

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Posted 10 September 2018 - 09:01 AM

OK, more progress!!!

First, see this Scions' teaser, to kick-start your appetite :p  :

0_20180812164957_1.png

 

Brothers Kekoulis and Deathwatch are after some serious stuff...! :grad:

 

 

And now, some more anim/model showcasing for both the Techmarine,... AND now the apothecary (see in 720p) !!
(I am very glad I contacted brother DW!)


Edited by Gambit, 10 September 2018 - 09:02 AM.

-In search of Papasmurf...

#88 Gambit

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Posted 10 September 2018 - 09:17 AM

And see some more stealthy beauty, from brother Kekoulis!

0_20180910003221_1.png

 

...and...

 

0_20180910003207_1.png

 

 

Have a look at his cape!

 

0_20180910003228_1.png

 

I cannot hold the excitement with all this new stuff !!! :xcahik_: :xcahik_: :xcahik_:


Edited by Gambit, 10 September 2018 - 09:17 AM.

-In search of Papasmurf...

#89 Roderick

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Posted 10 September 2018 - 11:31 AM

Oh, I want this head for the Space Wolves :w00t:


Edited by Roderick, 10 September 2018 - 11:31 AM.


#90 fuggles

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Posted 10 September 2018 - 11:58 AM

It's whathisname from dow2! Always surprised no one ported the catachans.

#91 Roderick

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Posted 10 September 2018 - 03:08 PM

Err. I think the Catachan model was ported years ago. But they are just only one trooper (hence clone catachans). And they're a little slim for my taste.

 

http://ttps://www.mo.../catachan-devil

 

Also I see that I wasn't able to find them in public version of the mod.


Edited by Roderick, 10 September 2018 - 03:14 PM.


#92 thudo

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Posted 10 September 2018 - 03:13 PM

Yep..

Imperial_Guard-Special_Forces.jpg

 

Older Model..

4WL15DPPTHCzwGm2yMSStQ.jpg


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#93 Roderick

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Posted 10 September 2018 - 03:16 PM

Isn't it from Elite Mod of Dow2 ?



#94 thudo

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Posted 10 September 2018 - 03:26 PM

Armored Company mod and Eternal Confrontation balance mods. Older model above comes from the latter.


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#95 Kekoulis

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Posted 10 September 2018 - 06:27 PM

Roderick,the head mesh comes from Sgt.Cyrus of the DOW 2 Campaign.His backstory describes he was a seasoned Deathwatch Sniper,hence why I wanted to make him.There is a Space Wolf variant I think,will have to look.

 

Seriously,we have freaking Tempestus Scions and you are talking about Catachans?


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#96 thudo

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Posted 10 September 2018 - 06:35 PM

Militarum Tempestus Scions + Sergeant? Damn those were voiced by George a loonng time ago when this silly Astra Militarum business just befalled us.


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#97 Kekoulis

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Posted 10 September 2018 - 06:36 PM

Militarum Tempestus Scions + Sergeant? Damn those were voiced by George a loonng time ago when this silly Astra Militarum business just befalled us.

Yes,pretty much.Did you expect anything else model wise? :p


Edited by Kekoulis, 10 September 2018 - 06:36 PM.

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#98 thudo

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Posted 10 September 2018 - 06:39 PM

Well there always seem to be more dev working going on in the background and this was why I started on the voice project in late '09 that, I had hoped someday, we could leverage all those thousands of voices. Looks like the wait was quite worth it! :w00t:

 

Yeah who the heck needs Kasrkins when you can go better with Scions!!!


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#99 Roderick

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Posted 10 September 2018 - 06:44 PM

I witnessed them already, but that model is really accurate. Ported from some Slitherine game, Sanctus Reach perhaps? Or are they made from scratch?

 

Damn, I hope scions have a little protagonism in other mods where stormtroopers are in demand. Unfortunately the Taurox Prime is not yet available for them. And the bullgryns would be the big cherry in the cake.


Edited by Roderick, 10 September 2018 - 06:45 PM.


#100 Kekoulis

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Posted 10 September 2018 - 06:48 PM

 

I witnessed them already, but that model is really accurate. Ported from some Slitherine game, Sanctus Reach perhaps? Or are they made from scratch?

From scratch.Made with huge help from Deathwatch78.I am doing the animations,the rigging and the OE stuff and Deathwatch78 focused on the artistic departement.

Actually,we are reworking their textures and mesh bits to be more sexy,but all in due time. ;)


Edited by Kekoulis, 10 September 2018 - 06:51 PM.

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