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Alien Hunters - Deathwatch Development


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#121 deathwatch78

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Posted 15 September 2018 - 04:07 AM

For the Apothecary's Grav Pistol I did some research and watched some videos on the Gravgun in other mods, and the fx for them did not fit the lore on Grav - Weaponry. So I made some fx's that showed ambient particles and ground particles being pulled into the grav barrel which puts devastating pressure on the enemy armor crushing them from the inside.. also helps when you have a guardian skull sending bolts down range too...lol 

 

I am not sure if I want to add more to it but just interested if its realistic you are very limited on what you can do in dow1 but still a good game. Below is a video of the firing animation on a loop for testing take a look if you want.

 

 

   



#122 thudo

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Posted 15 September 2018 - 04:14 AM

Utterly exceptional! This all seems like a dream.. the Ordo Xenos... one of the great aspects of 40K coming to life like no other project out there!

 

So very glad to have you back, good sir! :good:


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#123 Gambit

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Posted 15 September 2018 - 07:15 AM

Damn!!! Very good visuals and animation and FX :xcahik_:

 

I will have to code those as if to "lift" enemies - but the engine is very strict... :p


Edited by Gambit, 15 September 2018 - 07:16 AM.

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#124 deathwatch78

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Posted 15 September 2018 - 04:02 PM

I have a idea on the hit events, not sure if I can pull it off. My thoughts were to make some fx that surround the enemy and applies a level of distortion to the models to give it a crushing aspect. But not sure if it will work or look funny as shit. Ha ha

#125 deathwatch78

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Posted 18 September 2018 - 05:59 AM

First Attempt at the BlackShield its not close but getting there, still some mesh work and of course texture and fx... anywho have a look if you want....

 



#126 deathwatch78

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Posted 20 November 2018 - 01:44 AM

I love making maps so I want to include new maps when mod is released thought I would start with some lava stuff wanted to see how close I could get to the real thing this is just a wip so bear with me...haha sooo tired of the the dow 1 maps models get better and better but the map assets stay the same. whatch in HD if you can I got the lava texture to sparkle like its heating up.

 


Edited by deathwatch78, 20 November 2018 - 01:49 AM.


#127 deathwatch78

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Posted 20 November 2018 - 01:46 AM

Also updated the lava fall model with more fx.

 



#128 thudo

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Posted 20 November 2018 - 01:47 AM

:w00t:


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#129 Gambit

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Posted 20 November 2018 - 11:11 AM

Damn!!!! Eye-candies!!

The river of lava has also asymmetric lava flow :ohmy:

 

Such visuals are always motivating and makes you consider the possibilities....

So, my mind inescapably explored one:  If real-life permits - and we will be here at the time - I want to make a single-map campaign MUTI-PLAYER with the DeathWatch on such a map!!! :twisted:

I am thinking something like: Each player controls a specific DW squad, and all cooperate to finish the mission :evgr:

A lava map, with hazards and terrain "irregularities", would be AWESOME for this!


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#130 Kekoulis

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Posted 20 November 2018 - 11:13 AM

Damn!!!! Eye-candies!!

The river of lava has also asymmetric lava flow :ohmy:

 

Such visuals are always motivating and makes you consider the possibilities....

So, my mind inescapably explored one:  If real-life permits - and we will be here at the time - I want to make a single-map campaign MUTI-PLAYER with the DeathWatch on such a map!!! :twisted:

I am thinking something like: Each player controls a specific DW squad, and all cooperate to finish the mission :evgr:

A lava map, with hazards and terrain "irregularities", would be AWESOME for this!

Let's finish the DW first. ;)


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#131 Gambit

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Posted 20 November 2018 - 11:20 AM

Y E S :xcahik_: :xcahik_: :xcahik_:

That is an absolute pre-requisite!

And I guess we will need sometime before we do :aarambo:


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#132 deathwatch78

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Posted 20 November 2018 - 07:38 PM

Gambit you read my mind single player campaign would be a kick in the pants. Dude idea floating around not sure how multiple player mode works never tried to play against anybody on line ever but a death arena or which cult arena mod would be sweet. Maybe just a pipe dream anyways kind of enjoyed Dark Nexus the few times I played before they shut it down.

#133 Gambit

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Posted 21 November 2018 - 10:52 AM

Gambit you read my mind single player campaign would be a kick in the pants.

Brother DW, please write down WHATEVER ideas you have, regarding a possible mission/story.

I am very good at coding a mission, but I am not a writer, so the theme or plot are better left to those that are more close to the fluff  :p

You will be creating the map, so we could utilise certain sceneries BASED on the plot - for example an ambush on a hill, a volcanic eruption damaging parties, lava blocking the way, etc :grad:

 

Dude idea floating around not sure how multiple player mode works never tried to play against anybody on line ever but a death arena or which cult arena mod would be sweet.

Well now that I have perfected Survival and KNOW how to make an MP campaign VERY possible, I say why not exploring the MP Campaign approach!

 

Maybe just a pipe dream anyways kind of enjoyed Dark Nexus the few times I played before they shut it down.

Ah, I see.

Relevant, so let me say that recently I coded a Last Stand MP mode (up to 4 players), and I played it with my brother and a friend... AND WE LIKED IT AS HELL!!!

 

So once we have concluded with the Alien Hunters, the Deathwatch campaign follows!

I am glad we will have so many hardpoints and upgrades and members to teams, they will come handy customising and giving flesh to the campaign!


Edited by Gambit, 21 November 2018 - 10:54 AM.

-In search of Papasmurf...

#134 deathwatch78

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Posted 21 May 2019 - 03:50 AM

OH!!!! I think  Space Marine Centurion have joined the watch......they are still a wip lots more to do Brother Kekoulis will be receiving them soon to do some rigging and his magic, then I will add more gear and texture work. Also got  a Sweet primaris repulsor I am almost done with mesh and textures its the bomb, Brother Kekoulis we also add his magic to it I am hoping. Maybe in the next couple days I will post a screen shot. Trying to bring you guys all the deathwatch goodies with the new primaris lineup. but for now here is some eye candy......hahahaha 

 

W40kME_2019-05-20_20-28-03-367.jpgW40kME_2019-05-20_20-28-33-819.jpgW40kME_2019-05-20_20-28-50-580.jpg



#135 thudo

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Posted 21 May 2019 - 03:54 AM

Spectacular! Those are fully voiced but I gave all the final voices for them to Fuggles as Centurions can play a major role for the Imperial Fists due to their Siege specialties!

 

Regardless, Ordo Xenos / Deathwatch voicing has already commenced (Corvus Blackstar and the Stormtroopers+Sergeant are done now) and the rest will soon follow.


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#136 fuggles

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Posted 21 May 2019 - 07:39 AM

So firstly, bloody hell they are amazing!
Secondly are there drill versions and thirdly can I have them for imperial fists?

#137 Gambit

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Posted 21 May 2019 - 07:49 AM

EXCELLENT on all fronts !!! :xcahik_: :xcahik_: :xcahik_:


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#138 Kekoulis

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Posted 21 May 2019 - 08:33 AM

So firstly, bloody hell they are amazing!
Secondly are there drill versions and thirdly can I have them for imperial fists?

I asked DW if he wants drill fists.I await response. :p


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#139 Roderick

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Posted 21 May 2019 - 01:02 PM

There are two flavors of centurion suits, you know: the assault and the devastator, their pilots are picked from the corresponding squads.

 

What are meant to be? A middle step between terminators and dreadnoughts? Some features better/worse than the former and worse/better than the latter and conversely?


Edited by Roderick, 21 May 2019 - 01:03 PM.


#140 fuggles

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Posted 21 May 2019 - 04:24 PM

Yes.




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